extends Node

var current_scene = null

var Card = ResourceLoader.load("res://prefabs/game/card.tscn")

func _ready():
    var root = get_tree().root
    current_scene = root.get_child(root.get_child_count() - 1)

func goto_scene(path: String):
    get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
    var root = get_tree().root
    current_scene = root.get_child(root.get_child_count() - 1)