extends Node

var current_scene = null

var Card: Resource = ResourceLoader.load("res://scenes/game/card.tscn")

func _ready():
	var root: Window = get_tree().root
	current_scene = root.get_child(root.get_child_count() - 1)


func goto_scene(path: String):
	get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
	var root: Window = get_tree().root
	current_scene = root.get_child(root.get_child_count() - 1)