extends Node2D


func _on_join_game_pressed() -> void:
	$JoinGameUI.show()


func _on_start_game_pressed() -> void:
	$CreateGameUI.show()


func _on_setting_button_pressed() -> void:
	SceneManager.goto_scene("menus/settings")


func _on_quit_game_pressed() -> void:
	get_tree().quit()
