diff --git a/scripts/autoload/SceneManager.gd b/scripts/autoload/SceneManager.gd index c9cbd52..4c3eaf0 100644 --- a/scripts/autoload/SceneManager.gd +++ b/scripts/autoload/SceneManager.gd @@ -2,7 +2,7 @@ extends Node var current_scene = null -var Card = ResourceLoader.load("res://prefabs/game/card.tscn") +var Card = ResourceLoader.load("res://scenes/game/card.tscn") func _ready(): var root = get_tree().root diff --git a/scripts/game/game.gd b/scripts/game/game.gd index c240936..8a6e549 100644 --- a/scripts/game/game.gd +++ b/scripts/game/game.gd @@ -1,7 +1,5 @@ extends Node2D -var CardScene = preload("res://scenes/game/card.tscn") - var card_list: Array func _ready() -> void: @@ -27,7 +25,7 @@ func init() -> void: $Player1/Username.text = GameManager.username func create_card(card_name: String): - var card = CardScene.instantiate() + var card = SceneManager.Card.instantiate() add_child(card) card.set_card(card_name) card_list.append(card)