From 62f2c998b7c35fe84d7ba7eb7e784e00ca1f2286 Mon Sep 17 00:00:00 2001 From: Tiger Date: Thu, 2 Apr 2026 15:35:12 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E5=B0=86=E5=8D=A1=E7=89=8C=E7=94=9F?= =?UTF-8?q?=E6=88=90=E4=B8=AD=E7=9A=84=E5=9C=BA=E6=99=AF=E6=9B=BF=E6=8D=A2?= =?UTF-8?q?=E4=B8=BASceneManager=E7=BB=9F=E4=B8=80=E5=8A=A0=E8=BD=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/autoload/SceneManager.gd | 2 +- scripts/game/game.gd | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/scripts/autoload/SceneManager.gd b/scripts/autoload/SceneManager.gd index c9cbd52..4c3eaf0 100644 --- a/scripts/autoload/SceneManager.gd +++ b/scripts/autoload/SceneManager.gd @@ -2,7 +2,7 @@ extends Node var current_scene = null -var Card = ResourceLoader.load("res://prefabs/game/card.tscn") +var Card = ResourceLoader.load("res://scenes/game/card.tscn") func _ready(): var root = get_tree().root diff --git a/scripts/game/game.gd b/scripts/game/game.gd index c240936..8a6e549 100644 --- a/scripts/game/game.gd +++ b/scripts/game/game.gd @@ -1,7 +1,5 @@ extends Node2D -var CardScene = preload("res://scenes/game/card.tscn") - var card_list: Array func _ready() -> void: @@ -27,7 +25,7 @@ func init() -> void: $Player1/Username.text = GameManager.username func create_card(card_name: String): - var card = CardScene.instantiate() + var card = SceneManager.Card.instantiate() add_child(card) card.set_card(card_name) card_list.append(card)