From 851f8442fc81befc560026d7c29d455e94ba743e Mon Sep 17 00:00:00 2001 From: Tiger Date: Tue, 17 Feb 2026 18:30:11 +0800 Subject: [PATCH 1/7] =?UTF-8?q?feat:=20=E6=9B=B4=E6=94=B9=E4=BA=86?= =?UTF-8?q?=E9=A1=B9=E7=9B=AElogo?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- icon.svg | 2 +- icon.svg.import | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/icon.svg b/icon.svg index c6bbb7d..4214cc3 100644 --- a/icon.svg +++ b/icon.svg @@ -1 +1 @@ - + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import index f1c25da..5d4b1ac 100644 --- a/icon.svg.import +++ b/icon.svg.import @@ -2,7 +2,7 @@ importer="texture" type="CompressedTexture2D" -uid="uid://cc4kcdj5nwnua" +uid="uid://b1t4aos7bunb3" path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" metadata={ "vram_texture": false From 117f097bb2764a7e82e3049c467ba556ef171fde Mon Sep 17 00:00:00 2001 From: Tiger Date: Tue, 17 Feb 2026 21:05:38 +0800 Subject: [PATCH 2/7] =?UTF-8?q?feat:=20=E6=9B=B4=E6=96=B0README?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 8f50dd9..04796bb 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,7 @@ game/ - create_game_ui.gd - game/ - game.gd + - card.gd - settings/ - settings.gd ``` @@ -46,7 +47,7 @@ game/ ## 最佳实践 -本项目目前正在使用 Godot 4.6 进行开发。开发用语言为 GDScript。 +本项目目前正在使用 Godot 4.6.1 进行开发。开发用语言为 GDScript。 你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.x/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外: From 0b4f67fc2f5abb1755b3891b4b5bc36e0d5b9a6f Mon Sep 17 00:00:00 2001 From: Tiger Date: Wed, 18 Feb 2026 21:15:04 +0800 Subject: [PATCH 3/7] =?UTF-8?q?feat:=20=E5=A2=9E=E5=8A=A0=E6=9C=8D?= =?UTF-8?q?=E5=8A=A1=E5=99=A8=E4=BF=A1=E5=8F=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 2 ++ scripts/autoload/MultiGame.gd | 12 ++++++++++-- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 04796bb..e424f1e 100644 --- a/README.md +++ b/README.md @@ -54,3 +54,5 @@ game/ 除 `autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命令。所有节点均应使用大驼峰式命名。 除连接了信号或 HTTPRequest、MultiplayerAPI 的函数外,任何函数都不应该以下划线(`_`)开头。 + +函数之间只需间隔一行,无需间隔两行。 diff --git a/scripts/autoload/MultiGame.gd b/scripts/autoload/MultiGame.gd index dfdc699..6f7dc69 100644 --- a/scripts/autoload/MultiGame.gd +++ b/scripts/autoload/MultiGame.gd @@ -16,10 +16,18 @@ func create_server(playern: int) -> void: return multiplayer.multiplayer_peer = peer multiplayer.peer_connected.connect(_on_peer_connected) + multiplayer.peer_disconnected.connect(_on_peer_disconnected) func create_client(ip: String) -> void: peer.create_client(ip, 8989) multiplayer.multiplayer_peer = peer -func _on_peer_connected(id: int): - pass \ No newline at end of file +func _on_peer_connected(id: int) -> void: + players.append(id) + +func _on_peer_disconnected(id: int) -> void: + for i in range(players.size()): + if players[i] == id: + players.pop_at(i) + break + From 53e56845dc6518b48fef7875f7c87208176370ae Mon Sep 17 00:00:00 2001 From: Tiger Date: Sun, 22 Feb 2026 12:55:49 +0800 Subject: [PATCH 4/7] =?UTF-8?q?feat:=20=E6=90=AD=E5=BB=BA=E5=A4=9A?= =?UTF-8?q?=E4=BA=BA=E6=B8=B8=E6=88=8F=E6=A1=86=E6=9E=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/autoload/MultiGame.gd | 49 +++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) diff --git a/scripts/autoload/MultiGame.gd b/scripts/autoload/MultiGame.gd index 6f7dc69..4dbf8a8 100644 --- a/scripts/autoload/MultiGame.gd +++ b/scripts/autoload/MultiGame.gd @@ -2,7 +2,12 @@ extends Node var peer = ENetMultiplayerPeer.new() var players: Array +var cards: Array var player_num +var player_cards: Dictionary +var player_turns: Dictionary + +var round: int func add_player(id: int): if players.size() < player_num: @@ -24,10 +29,54 @@ func create_client(ip: String) -> void: func _on_peer_connected(id: int) -> void: players.append(id) + player_cards[id] = [] func _on_peer_disconnected(id: int) -> void: for i in range(players.size()): if players[i] == id: players.pop_at(i) + player_cards.erase(id) break +func start_game() -> void: + if players.size() != player_num: + return + deal_cards() + round = 1 + +func extract() -> String: + var index = randi() % cards.size() + var card = cards[index] + cards.pop_at(index) + return card + +func deal_cards() -> void: + for i in range(player_num): + player_cards[players[i]].append(extract()) + +func next_round() -> void: + settle() + round += 1 + +func settle() -> void: + pass + +@rpc +func begin_round() -> void: + var id = multiplayer.get_remote_sender_id() + if round == 1 and 0 <= player_turns[id] <= 1: + for i in range(3): + if player_cards[id].size() >= 8: + break + player_cards[id].append(extract()) + else: + for i in range(2): + if player_cards[id].size() >= 8: + break + player_cards[id].append(extract()) + +@rpc +func get_cards() -> Array: + var sender_id = multiplayer.get_remote_sender_id() + var data: Array = player_cards.get(sender_id, [-1]) + return data From 65981e516c969b0fb6cab082020e66d7bd15e712 Mon Sep 17 00:00:00 2001 From: Tiger Date: Sun, 22 Feb 2026 15:22:24 +0800 Subject: [PATCH 5/7] =?UTF-8?q?feat:=20=E4=BC=98=E5=8C=96=E5=A4=9A?= =?UTF-8?q?=E4=BA=BA=E6=B8=B8=E6=88=8F=E6=A1=86=E6=9E=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/autoload/MultiGame.gd | 39 ++++++++++++++++++++++++++++------- 1 file changed, 31 insertions(+), 8 deletions(-) diff --git a/scripts/autoload/MultiGame.gd b/scripts/autoload/MultiGame.gd index 4dbf8a8..51f66b3 100644 --- a/scripts/autoload/MultiGame.gd +++ b/scripts/autoload/MultiGame.gd @@ -6,8 +6,11 @@ var cards: Array var player_num var player_cards: Dictionary var player_turns: Dictionary +var player_username: Dictionary +var player_hp: Dictionary -var round: int +var server_round: int +var client_round: int func add_player(id: int): if players.size() < player_num: @@ -42,7 +45,7 @@ func start_game() -> void: if players.size() != player_num: return deal_cards() - round = 1 + server_round = 1 func extract() -> String: var index = randi() % cards.size() @@ -55,22 +58,22 @@ func deal_cards() -> void: player_cards[players[i]].append(extract()) func next_round() -> void: - settle() - round += 1 + settle_round() + server_round += 1 -func settle() -> void: - pass +func settle_round() -> void: + remote_variable() @rpc func begin_round() -> void: var id = multiplayer.get_remote_sender_id() - if round == 1 and 0 <= player_turns[id] <= 1: + if server_round == 1 and 0 <= player_turns[id] <= 1: for i in range(3): if player_cards[id].size() >= 8: break player_cards[id].append(extract()) else: - for i in range(2): + for i in range(4): if player_cards[id].size() >= 8: break player_cards[id].append(extract()) @@ -80,3 +83,23 @@ func get_cards() -> Array: var sender_id = multiplayer.get_remote_sender_id() var data: Array = player_cards.get(sender_id, [-1]) return data + +func remote_variable() -> void: + if not multiplayer.is_server(): + return + var data: Dictionary = {} + data["cards"] = cards + data["player_cards"] = player_cards + data["player_turns"] = player_turns + data["player_hp"] = player_hp + data["server_round"] = server_round + + get_remote_variable.rpc(data) + +@rpc("authority", "call_remote", "reliable") +func get_remote_variable(data: Dictionary) -> void: + cards = data["cards"] + player_cards = data["player_cards"] + player_turns = data["player_turns"] + player_hp = data["player_hp"] + server_round = data["server_round"] From 6980dd44b1abda1029a056947efb32b47f6585d1 Mon Sep 17 00:00:00 2001 From: Tiger Date: Mon, 23 Feb 2026 16:32:11 +0800 Subject: [PATCH 6/7] =?UTF-8?q?feat:=20=E4=BC=98=E5=8C=96=E4=BA=86?= =?UTF-8?q?=E4=BB=A3=E7=A0=81=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/autoload/MultiGame.gd | 74 +++++++++++++++++++++++------------ 1 file changed, 50 insertions(+), 24 deletions(-) diff --git a/scripts/autoload/MultiGame.gd b/scripts/autoload/MultiGame.gd index 51f66b3..358f89c 100644 --- a/scripts/autoload/MultiGame.gd +++ b/scripts/autoload/MultiGame.gd @@ -3,7 +3,8 @@ extends Node var peer = ENetMultiplayerPeer.new() var players: Array var cards: Array -var player_num +var my_card: Array +var max_players var player_cards: Dictionary var player_turns: Dictionary var player_username: Dictionary @@ -13,11 +14,19 @@ var server_round: int var client_round: int func add_player(id: int): - if players.size() < player_num: + if players.size() < max_players: players.append(id) + player_cards[id] = [] + +func remove_player(id: int): + for i in range(players.size()): + if players[i] == id: + players.pop_at(i) + player_cards.erase(id) + break func create_server(playern: int) -> void: - player_num = playern + max_players = playern var error = peer.create_server(8989, playern) if error != OK: printerr(error) @@ -31,58 +40,75 @@ func create_client(ip: String) -> void: multiplayer.multiplayer_peer = peer func _on_peer_connected(id: int) -> void: - players.append(id) - player_cards[id] = [] + add_player(id) func _on_peer_disconnected(id: int) -> void: - for i in range(players.size()): - if players[i] == id: - players.pop_at(i) - player_cards.erase(id) - break + remove_player(id) func start_game() -> void: - if players.size() != player_num: + if players.size() != max_players: return deal_cards() server_round = 1 func extract() -> String: + if cards.size() == 0: + return "" var index = randi() % cards.size() var card = cards[index] cards.pop_at(index) return card func deal_cards() -> void: - for i in range(player_num): - player_cards[players[i]].append(extract()) + for player in players: + while player_cards[player].size() < 8: + var card = extract() + if card != "": + player_cards[player].append(card) func next_round() -> void: settle_round() server_round += 1 func settle_round() -> void: + for player in players: + begin_round.rpc_id(player, player) remote_variable() -@rpc -func begin_round() -> void: - var id = multiplayer.get_remote_sender_id() - if server_round == 1 and 0 <= player_turns[id] <= 1: +@rpc("any_peer", "call_remote", "reliable") +func begin_round(id: int) -> void: + request_card_draw.rpc(1, id) + +@rpc("any_peer", "call_remote", "reliable") +func request_card_draw(player_id: int) -> void: + if server_round == 1 and 0 <= player_turns[player_id] <= 1: for i in range(3): - if player_cards[id].size() >= 8: + if player_cards[player_id].size() >= 8: break - player_cards[id].append(extract()) + var card = extract() + if card != "": + player_cards[player_id].append(card) else: for i in range(4): - if player_cards[id].size() >= 8: + if player_cards[player_id].size() >= 8: break - player_cards[id].append(extract()) + var card = extract() + if card != "": + player_cards[player_id].append(card) + remote_variable() -@rpc -func get_cards() -> Array: +func get_my_cards() -> void: + request_cards.rpc() + +@rpc("any_peer", "call_remote", "reliable") +func request_cards() -> void: var sender_id = multiplayer.get_remote_sender_id() var data: Array = player_cards.get(sender_id, [-1]) - return data + send_cards.rpc_id(sender_id, data) + +@rpc("authority", "call_remote", "reliable") +func send_cards(data: Array) -> void: + my_card = data func remote_variable() -> void: if not multiplayer.is_server(): From 92a2ec38e005225549cf3fba9e3b9c7709b23f6e Mon Sep 17 00:00:00 2001 From: Tiger Date: Thu, 5 Mar 2026 21:10:25 +0800 Subject: [PATCH 7/7] =?UTF-8?q?feat:=20=E5=9F=BA=E6=9C=AC=E5=AE=8C?= =?UTF-8?q?=E6=88=90=E5=A4=9A=E4=BA=BA=E6=B8=B8=E6=88=8F=E6=A1=86=E6=9E=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/autoload/MultiGame.gd | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/scripts/autoload/MultiGame.gd b/scripts/autoload/MultiGame.gd index 358f89c..a95ea23 100644 --- a/scripts/autoload/MultiGame.gd +++ b/scripts/autoload/MultiGame.gd @@ -1,10 +1,11 @@ extends Node var peer = ENetMultiplayerPeer.new() + var players: Array var cards: Array var my_card: Array -var max_players +var max_players: int var player_cards: Dictionary var player_turns: Dictionary var player_username: Dictionary @@ -50,6 +51,7 @@ func start_game() -> void: return deal_cards() server_round = 1 + remote_variable() func extract() -> String: if cards.size() == 0: @@ -72,14 +74,9 @@ func next_round() -> void: func settle_round() -> void: for player in players: - begin_round.rpc_id(player, player) + request_card_draw(player) remote_variable() -@rpc("any_peer", "call_remote", "reliable") -func begin_round(id: int) -> void: - request_card_draw.rpc(1, id) - -@rpc("any_peer", "call_remote", "reliable") func request_card_draw(player_id: int) -> void: if server_round == 1 and 0 <= player_turns[player_id] <= 1: for i in range(3):