From e8e891324e4538e07d08295ea6f3ce69e0c03797 Mon Sep 17 00:00:00 2001 From: Tiger Date: Wed, 21 Jan 2026 08:35:36 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E5=AE=8C=E5=96=84=E4=BA=86README?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 117 +++++++++++++++++------------------------------------- 1 file changed, 37 insertions(+), 80 deletions(-) diff --git a/README.md b/README.md index 658ed6e..5b70b4d 100644 --- a/README.md +++ b/README.md @@ -1,93 +1,50 @@ -# 游戏 +# 纸片化学社区版:游戏本体 +## 项目介绍 +纸片化学社区版(Paper Chemis Community)是由 Tiger 开发的一款纸片化学游戏。该游戏使用纸片化学玩法,并带来了更高的自由度。 -## Getting started +本项目为纸片化学社区版的游戏本体。除非你使用了自定义的数据格式,否则你不应该更改游戏本体。 -To make it easy for you to get started with GitLab, here's a list of recommended next steps. +## 项目结构 -Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)! +```text +game/ -## Add your files - -* [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files -* [Add files using the command line](https://docs.gitlab.com/topics/git/add_files/#add-files-to-a-git-repository) or push an existing Git repository with the following command: - -``` -cd existing_repo -git remote add origin https://git.yearnstudio.cn/paper-chemis-community/game.git -git branch -M master -git push -uf origin master +- project.godot +- icon.svg +- assets/ + - fonts/ + - AlibabaPuHuiTi-3-65-Medium.ttf # 阿里巴巴普惠体 + - pics/ +- scenes + - main_menu.tscn + - game.tscn + - settings.tscn +- scripts/ + - autoload/ + - GameManager.gd # 游戏管理 + - DownloadManager.gd # 下载管理 + - MultiGame.gd # 多人游戏功能 + - SceneManager.gd # 场景管理 + - main_menu/ + - main_menu.gd + - join_game_ui.gd + - create_game_ui.gd + - game/ + - game.gd + - settings/ + - settings.gd ``` -## Integrate with your tools +## 如何运行 -* [Set up project integrations](https://git.yearnstudio.cn/paper-chemis-community/game/-/settings/integrations) +请先运行数据后端,在游戏设置中输入后端 URL(包含端口号和 `http://` 或 `https://` 前缀,然后创建游戏或加入游戏开始游玩。 -## Collaborate with your team +## 最佳实践 -* [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/) -* [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html) -* [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically) -* [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/) -* [Set auto-merge](https://docs.gitlab.com/user/project/merge_requests/auto_merge/) +本项目目前正在使用 Godot 4.5.1 进行开发。开发用语言为 GDScript。 -## Test and Deploy +你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.5/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.5/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外: -Use the built-in continuous integration in GitLab. - -* [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/) -* [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/) -* [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html) -* [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/) -* [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html) - -*** - -# Editing this README - -When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template. - -## Suggestions for a good README - -Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information. - -## Name -Choose a self-explaining name for your project. - -## Description -Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors. - -## Badges -On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge. - -## Visuals -Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method. - -## Installation -Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection. - -## Usage -Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README. - -## Support -Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc. - -## Roadmap -If you have ideas for releases in the future, it is a good idea to list them in the README. - -## Contributing -State if you are open to contributions and what your requirements are for accepting them. - -For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self. - -You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser. - -## Authors and acknowledgment -Show your appreciation to those who have contributed to the project. - -## License -For open source projects, say how it is licensed. - -## Project status -If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers. +除 `autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命令。所有节点均应使用大驼峰式命名。