extends Node var peer = ENetMultiplayerPeer.new() var players: Array var player_num func add_player(id: int): if players.size() < player_num: players.append(id) func create_server(playern: int) -> void: player_num = playern var error = peer.create_server(8989, playern) if error != OK: printerr(error) return multiplayer.multiplayer_peer = peer multiplayer.peer_connected.connect(_on_peer_connected) multiplayer.peer_disconnected.connect(_on_peer_disconnected) func create_client(ip: String) -> void: peer.create_client(ip, 8989) multiplayer.multiplayer_peer = peer func _on_peer_connected(id: int) -> void: players.append(id) func _on_peer_disconnected(id: int) -> void: for i in range(players.size()): if players[i] == id: players.pop_at(i) break