extends Node var current_scene = null var Card = ResourceLoader.load("res://prefabs/game/card.tscn") func _ready(): var root = get_tree().root current_scene = root.get_child(root.get_child_count() - 1) func goto_scene(path: String): current_scene = path get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])