extends Node2D func _on_create_game_button_pressed() -> void: var player_num = int($CreateGameEdit.text) if 2 <= player_num and player_num <= 4: MultiGame.create_server(int(player_num)) $".".hide() SceneManager.goto_scene("game") else: $Warn.show() func _on_warn_button_pressed() -> void: $Warn.hide()