extends Node2D func _ready() -> void: init_sources() init_text() func init_text() -> void: $DataSetting/LineEdit.text = GameManager.data_origin $IPBeginSetting/LineEdit.text = GameManager.ip_begin $UsernameSetting/LineEdit.text = GameManager.username $LoadSource/ChooseSource.select(GameManager.source) var language = "automatic" if language == "automatic": var preferred_language = OS.get_locale_language() TranslationServer.set_locale(preferred_language) else: TranslationServer.set_locale(language) func init_sources() -> void: DownloadManager.get_sources() for source_name in GameManager.sources: $LoadSource/ChooseSource.add_item(source_name) func _on_save_button_pressed() -> void: GameManager.data_origin = $DataSetting/LineEdit.text GameManager.ip_begin = $IPBeginSetting/LineEdit.text GameManager.username = $UsernameSetting/LineEdit.text GameManager.source = $LoadSource/ChooseSource.get_selected() TranslationServer.set_locale($ChooseLanguage/ChooseLanguage.text) $Tips.text = "SETTINGS_TIP_SAVESETTINGS" func _on_cancel_button_pressed() -> void: SceneManager.goto_scene("main_menu") func _on_download_button_pressed() -> void: $Tips.text = "SETTINGS_TIP_STARTDOWNLOAD" var result: int = await DownloadManager.download_from_origin() if result == 1: $Tips.text = "SETTINGS_TIP_SOURCEERROR" return elif result == 2: $Tips.text = "SETTINGS_TIP_REQUESTERROR" return $Tips.text = "SETTINGS_TIP_LOADING" DownloadManager.load_resource() $Tips.text = "SETTINGS_TIP_LOADED" func _on_load_button_pressed() -> void: if GameManager.sources.size() == 0 or GameManager.source == -1: $Tips.text = "SETTINGS_TIP_NOLOCALSOURCE" return; DownloadManager.uuid = GameManager.sources[$LoadSource/ChooseSource.text] DownloadManager.load_resource() $Tips.text = "SETTINGS_TIP_LOADED"