extends Node var game_round: int = -1 signal end_game func _ready() -> void: end_game.connect(_on_end_game) func start_game() -> void: game_round = 1 func settle_round() -> void: game_round += 1 if check_game_end(): end_game.emit() func check_game_end() -> bool: return false func _on_end_game() -> void: game_round = -1