extends Node func _ready() -> void: print(OS.get_user_data_dir()) func create_file(file_path: String) -> void: var base_dir = file_path.get_base_dir() if !DirAccess.dir_exists_absolute(base_dir): DirAccess.make_dir_recursive_absolute(base_dir) var file = FileAccess.open(file_path, FileAccess.WRITE) file.close() func download_file(server_path: String, local_path: String) -> void: var http = HTTPRequest.new() add_child(http) var file_path = local_path if !FileAccess.file_exists(file_path): create_file(file_path) http.download_file = file_path http.request(server_path) func download_defs(type: String, origin: String) -> void: var list_file = FileAccess.open("user://download/source/%ss/list.json" % [type], FileAccess.READ) var list_text = list_file.get_as_text() print(list_text) var list = JSON.parse_string(list_text) if !list: return for k in list: var filename = list[k] download_file("%s%s/id/%s" % [origin, type, k], "user://download/source/%ss/%s.json" % [type, filename]) func download_assets(origin: String) -> void: var list_file = FileAccess.open("user://download/source/assets/list.json", FileAccess.READ) var list_text = list_file.get_as_text() print(list_text) var list = JSON.parse_string(list_text) if !list: return for k in list["pics"]: var filename = list["pics"][k] download_file("%sasset/pic/%s" % [origin, k], "user://download/source/assets/pics/%s" % [filename]) for k in list["sounds"]: var filename = list["sounds"][k] download_file("%sasset/sound/%s" % [origin, k], "user://download/source/assets/sounds/%s" % [filename]) func download_from_origin() -> int: var origin = GameManager.data_origin var http = HTTPRequest.new() add_child(http) if origin.substr(0, 4) != "http": return 1 if http.request(origin) != OK: return 2 if origin[-1] != "/": origin = origin + "/" download_file(origin + "card/list", "user://download/source/cards/list.json") download_file(origin + "reaction/list", "user://download/source/reactions/list.json") download_file(origin + "matter/list", "user://download/source/matters/list.json") download_file(origin + "asset/list", "user://download/source/assets/list.json") download_defs("card", origin) download_defs("reaction", origin) download_defs("matter", origin) download_assets(origin) return 0 func load_resource(): pass