extends Node func create_server(player_num: int) -> void: var peer = ENetMultiplayerPeer.new() peer.create_server(8989, player_num) multiplayer.multiplayer_peer = peer func create_client(ip: String) -> void: var peer = ENetMultiplayerPeer.new() peer.create_client(ip, 8989) multiplayer.multiplayer_peer = peer