extends Node2D func _ready() -> void: $DataSetting/LineEdit.text = GameManager.data_origin $IPBeginSetting/LineEdit.text = GameManager.ip_begin func _on_save_button_pressed() -> void: GameManager.data_origin = $DataSetting/LineEdit.text GameManager.ip_begin = $IPBeginSetting/LineEdit.text SceneManager.goto_scene("main_menu") func _on_cancel_button_pressed() -> void: SceneManager.goto_scene("main_menu")