extends Node func download_file(server_path: String, local_path: String) -> void: var http = HTTPRequest.new() http.download_file = local_path http.request(server_path) func download_from_origin() -> int: var origin = GameManager.data_origin var http = HTTPRequest.new() if origin.substr(0, 4) != "http": return 1 if http.request(origin) != OK: return 2 if origin[-1] != "/": origin = origin + "/" return 0 func load_resource(): pass