improve:端点吸附
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@@ -125,37 +125,31 @@ namespace Ink_Canvas {
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Point startPoint = e.Stroke.StylusPoints[0].ToPoint();
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Point endPoint = e.Stroke.StylusPoints[e.Stroke.StylusPoints.Count - 1].ToPoint();
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// 记录是否需要拉直线条,默认不拉直
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bool shouldStraighten = false;
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bool snapped = false;
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// 首先检查是否应该拉直线条(使用灵敏度设置),这是主要判断条件
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// 先完成所有直线判定,再考虑端点吸附
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// 读取实际的灵敏度设置值
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double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
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System.Diagnostics.Debug.WriteLine($"当前灵敏度值: {sensitivity}");
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// 将灵敏度值传递给判断函数
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shouldStraighten = ShouldStraightenLine(e.Stroke);
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// 判断是否应该拉直线条
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bool shouldStraighten = ShouldStraightenLine(e.Stroke);
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// 输出一些调试信息,帮助理解灵敏度设置的效果
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System.Diagnostics.Debug.WriteLine($"LineStraightenSensitivity: {Settings.InkToShape.LineStraightenSensitivity}, ShouldStraighten: {shouldStraighten}");
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// 再检查端点吸附功能,这是独立的可选功能
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if (Settings.Canvas.LineEndpointSnapping) {
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// 只有当确定要拉直线条时,才检查端点吸附
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if (shouldStraighten && Settings.Canvas.LineEndpointSnapping) {
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// 只有在启用了形状识别(矩形或三角形)时才执行端点吸附
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if (Settings.InkToShape.IsInkToShapeRectangle || Settings.InkToShape.IsInkToShapeTriangle) {
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Point[] snappedPoints = GetSnappedEndpoints(startPoint, endPoint);
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if (snappedPoints != null) {
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startPoint = snappedPoints[0];
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endPoint = snappedPoints[1];
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snapped = true;
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}
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}
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}
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// 如果满足任一条件(需要拉直或成功吸附),则创建直线
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// 这确保灵敏度设置独立于端点吸附功能发挥作用
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if (shouldStraighten || snapped) {
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// 如果确定要拉直,则创建直线
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if (shouldStraighten) {
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StylusPointCollection straightLinePoints = CreateStraightLine(startPoint, endPoint);
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Stroke straightStroke = new Stroke(straightLinePoints) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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