improve:直线拉直
This commit is contained in:
@@ -653,9 +653,9 @@ namespace Ink_Canvas {
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// New method: Checks if a stroke is potentially a straight line
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private bool IsPotentialStraightLine(Stroke stroke) {
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// 确保有足够的点来进行线条分析
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if (stroke.StylusPoints.Count < 5)
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if (stroke.StylusPoints.Count < 5)
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return false;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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double lineLength = GetDistance(start, end);
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@@ -664,6 +664,14 @@ namespace Ink_Canvas {
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// 线条必须足够长才考虑拉直,使用自适应阈值
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if (lineLength < adaptiveThreshold)
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return false;
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// 新增:检查墨迹复杂度,避免将复杂图形拉直
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if (IsComplexShape(stroke))
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return false;
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// 新增:检查是否为明显的曲线
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if (IsObviousCurve(stroke))
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return false;
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// 获取用户设置的灵敏度值,确保使用正确的设置
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double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
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@@ -726,7 +734,284 @@ namespace Ink_Canvas {
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return true;
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}
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/// <summary>
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/// 检查墨迹是否为复杂形状(如一团墨迹、涂鸦等)
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/// </summary>
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private bool IsComplexShape(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 10) return false;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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double lineLength = GetDistance(start, end);
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// 计算墨迹的实际路径长度
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double actualLength = 0;
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for (int i = 1; i < stroke.StylusPoints.Count; i++)
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{
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Point p1 = stroke.StylusPoints[i - 1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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actualLength += GetDistance(p1, p2);
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}
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// 如果实际路径长度远大于直线距离,说明是复杂形状
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double complexityRatio = actualLength / Math.Max(lineLength, 1);
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if (complexityRatio > 2.5) // 实际路径是直线距离的2.5倍以上
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{
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Debug.WriteLine($"检测到复杂形状:复杂度比率 = {complexityRatio:F2}");
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return true;
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}
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// 检查方向变化次数
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int directionChanges = CountDirectionChanges(stroke);
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int maxAllowedChanges = Math.Max(3, stroke.StylusPoints.Count / 20); // 动态阈值
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if (directionChanges > maxAllowedChanges)
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{
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Debug.WriteLine($"检测到复杂形状:方向变化次数 = {directionChanges},阈值 = {maxAllowedChanges}");
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return true;
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}
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// 检查是否有明显的回环或重叠
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if (HasSignificantLoops(stroke))
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{
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Debug.WriteLine("检测到复杂形状:存在明显回环");
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return true;
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}
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return false;
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}
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/// <summary>
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/// 检查是否为明显的曲线(如圆弧、抛物线等)
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/// </summary>
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private bool IsObviousCurve(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 10) return false;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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double lineLength = GetDistance(start, end);
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// 检查曲率一致性
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if (HasConsistentCurvature(stroke))
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{
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Debug.WriteLine("检测到明显曲线:曲率一致");
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return true;
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}
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// 检查中点偏移(对圆弧特别有效)
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int midIndex = stroke.StylusPoints.Count / 2;
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Point midPoint = stroke.StylusPoints[midIndex].ToPoint();
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double midDeviation = DistanceFromLineToPoint(start, end, midPoint);
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// 如果中点偏移超过线长的15%,且偏移方向一致,可能是圆弧
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if (midDeviation > lineLength * 0.15)
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{
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// 检查偏移方向的一致性
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if (IsConsistentArcDirection(stroke))
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{
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Debug.WriteLine($"检测到明显曲线:中点偏移 = {midDeviation:F2},线长 = {lineLength:F2}");
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 计算方向变化次数
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/// </summary>
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private int CountDirectionChanges(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 3) return 0;
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int changes = 0;
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double lastAngle = 0;
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bool hasLastAngle = false;
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for (int i = 1; i < stroke.StylusPoints.Count - 1; i++)
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{
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Point p1 = stroke.StylusPoints[i - 1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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Point p3 = stroke.StylusPoints[i + 1].ToPoint();
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// 计算角度变化
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double angle1 = Math.Atan2(p2.Y - p1.Y, p2.X - p1.X);
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double angle2 = Math.Atan2(p3.Y - p2.Y, p3.X - p2.X);
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double angleDiff = Math.Abs(angle2 - angle1);
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// 处理角度跨越问题
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if (angleDiff > Math.PI) angleDiff = 2 * Math.PI - angleDiff;
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// 如果角度变化超过30度,认为是方向变化
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if (angleDiff > Math.PI / 6) // 30度
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{
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if (hasLastAngle && Math.Abs(angleDiff - lastAngle) > Math.PI / 12) // 15度
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{
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changes++;
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}
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lastAngle = angleDiff;
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hasLastAngle = true;
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}
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}
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return changes;
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}
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/// <summary>
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/// 检查是否有明显的回环
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/// </summary>
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private bool HasSignificantLoops(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 20) return false;
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// 检查起点和终点是否接近(可能是闭合图形)
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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double startEndDistance = GetDistance(start, end);
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// 计算平均点间距
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double totalDistance = 0;
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for (int i = 1; i < stroke.StylusPoints.Count; i++)
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{
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Point p1 = stroke.StylusPoints[i - 1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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totalDistance += GetDistance(p1, p2);
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}
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double avgPointDistance = totalDistance / (stroke.StylusPoints.Count - 1);
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// 如果起点和终点很接近,可能是闭合图形
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if (startEndDistance < avgPointDistance * 5)
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{
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return true;
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}
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// 检查是否有点重复经过相似区域
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int overlapCount = 0;
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double overlapThreshold = avgPointDistance * 3;
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for (int i = 0; i < stroke.StylusPoints.Count - 10; i += 5)
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{
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Point p1 = stroke.StylusPoints[i].ToPoint();
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for (int j = i + 10; j < stroke.StylusPoints.Count; j += 5)
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{
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Point p2 = stroke.StylusPoints[j].ToPoint();
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if (GetDistance(p1, p2) < overlapThreshold)
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{
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overlapCount++;
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if (overlapCount > 3) return true;
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}
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}
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}
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return false;
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}
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/// <summary>
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/// 检查曲率是否一致(用于识别圆弧等规则曲线)
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/// </summary>
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private bool HasConsistentCurvature(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 15) return false;
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List<double> curvatures = new List<double>();
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// 计算每个点的曲率
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for (int i = 2; i < stroke.StylusPoints.Count - 2; i++)
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{
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Point p1 = stroke.StylusPoints[i - 2].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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Point p3 = stroke.StylusPoints[i + 2].ToPoint();
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double curvature = CalculateCurvature(p1, p2, p3);
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if (!double.IsNaN(curvature) && !double.IsInfinity(curvature))
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{
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curvatures.Add(Math.Abs(curvature));
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}
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}
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if (curvatures.Count < 5) return false;
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// 计算曲率的标准差
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double avgCurvature = curvatures.Average();
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double variance = curvatures.Select(c => Math.Pow(c - avgCurvature, 2)).Average();
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double stdDev = Math.Sqrt(variance);
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// 如果曲率变化很小且平均曲率不为零,可能是规则曲线
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return avgCurvature > 0.001 && stdDev / avgCurvature < 0.5;
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}
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/// <summary>
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/// 检查圆弧方向是否一致
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/// </summary>
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private bool IsConsistentArcDirection(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 10) return false;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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int positiveDeviations = 0;
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int negativeDeviations = 0;
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// 检查多个点相对于直线的偏移方向
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for (int i = 1; i < stroke.StylusPoints.Count - 1; i += Math.Max(1, stroke.StylusPoints.Count / 10))
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{
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Point p = stroke.StylusPoints[i].ToPoint();
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double signedDistance = SignedDistanceFromLineToPoint(start, end, p);
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if (Math.Abs(signedDistance) > 5) // 忽略很小的偏移
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{
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if (signedDistance > 0) positiveDeviations++;
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else negativeDeviations++;
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}
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}
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// 如果大部分点都在直线的同一侧,说明是一致的弧形
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int totalSignificantDeviations = positiveDeviations + negativeDeviations;
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if (totalSignificantDeviations < 3) return false;
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double consistency = Math.Max(positiveDeviations, negativeDeviations) / (double)totalSignificantDeviations;
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return consistency > 0.8; // 80%的点在同一侧
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}
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/// <summary>
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/// 计算三点的曲率
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/// </summary>
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private double CalculateCurvature(Point p1, Point p2, Point p3)
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{
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// 使用三点计算曲率的公式
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double a = GetDistance(p1, p2);
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double b = GetDistance(p2, p3);
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double c = GetDistance(p1, p3);
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if (a == 0 || b == 0 || c == 0) return 0;
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// 使用海伦公式计算面积
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double s = (a + b + c) / 2;
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double area = Math.Sqrt(s * (s - a) * (s - b) * (s - c));
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// 曲率 = 4 * 面积 / (a * b * c)
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return 4 * area / (a * b * c);
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}
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/// <summary>
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/// 计算点到直线的有符号距离
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/// </summary>
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private double SignedDistanceFromLineToPoint(Point lineStart, Point lineEnd, Point point)
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{
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// 使用叉积计算有符号距离
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double dx = lineEnd.X - lineStart.X;
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double dy = lineEnd.Y - lineStart.Y;
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double lineLength = Math.Sqrt(dx * dx + dy * dy);
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if (lineLength == 0) return 0;
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return ((lineEnd.Y - lineStart.Y) * point.X - (lineEnd.X - lineStart.X) * point.Y +
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lineEnd.X * lineStart.Y - lineEnd.Y * lineStart.X) / lineLength;
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}
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// New method: Determines if a stroke should be straightened into a line
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private bool ShouldStraightenLine(Stroke stroke) {
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Point start = stroke.StylusPoints.First().ToPoint();
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@@ -737,8 +1022,24 @@ namespace Ink_Canvas {
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double adaptiveThreshold = Settings.Canvas.AutoStraightenLineThreshold * GetResolutionScale();
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// 如果线条太短,不进行拉直处理,使用自适应阈值
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if (lineLength < adaptiveThreshold) {
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// 显示调试信息 - 线条长度不足
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// MessageBox.Show($"线条太短: {lineLength} < {Settings.Canvas.AutoStraightenLineThreshold}", "调试信息");
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Debug.WriteLine($"线条太短: {lineLength} < {adaptiveThreshold}");
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return false;
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}
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// 新增:再次检查复杂度(双重保险)
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if (IsComplexShape(stroke))
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{
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Debug.WriteLine("拒绝拉直:检测到复杂形状");
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return false;
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}
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// 新增:检查线条的直线度评分
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double straightnessScore = CalculateStraightnessScore(stroke);
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double minStraightnessThreshold = 0.7; // 最低直线度要求
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if (straightnessScore < minStraightnessThreshold)
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{
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Debug.WriteLine($"拒绝拉直:直线度评分过低 {straightnessScore:F3} < {minStraightnessThreshold}");
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return false;
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}
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@@ -976,9 +1277,111 @@ namespace Ink_Canvas {
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}
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}
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Debug.WriteLine("接受拉直");
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Debug.WriteLine($"接受拉直:直线度评分 = {straightnessScore:F3}");
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return true;
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}
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/// <summary>
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/// 计算墨迹的直线度评分(0-1,1表示完美直线)
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/// </summary>
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private double CalculateStraightnessScore(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 3) return 0;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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double lineLength = GetDistance(start, end);
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if (lineLength == 0) return 0;
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// 1. 计算偏差评分(基于点到直线的距离)
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double totalDeviation = 0;
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double maxDeviation = 0;
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int pointCount = 0;
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foreach (StylusPoint sp in stroke.StylusPoints)
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{
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Point p = sp.ToPoint();
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double deviation = DistanceFromLineToPoint(start, end, p);
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totalDeviation += deviation;
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maxDeviation = Math.Max(maxDeviation, deviation);
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pointCount++;
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}
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double avgDeviation = totalDeviation / pointCount;
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// 偏差评分:基于平均偏差和最大偏差
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double deviationScore = Math.Max(0, 1 - (avgDeviation / (lineLength * 0.05)) - (maxDeviation / (lineLength * 0.1)));
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// 2. 计算方向一致性评分
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double directionScore = CalculateDirectionConsistency(stroke);
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// 3. 计算路径效率评分(实际路径长度 vs 直线距离)
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double actualLength = 0;
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for (int i = 1; i < stroke.StylusPoints.Count; i++)
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{
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Point p1 = stroke.StylusPoints[i - 1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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actualLength += GetDistance(p1, p2);
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}
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double efficiencyScore = Math.Max(0, Math.Min(1, lineLength / actualLength));
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// 4. 计算端点连接度评分(起点到终点的直接性)
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double endpointScore = 1.0; // 默认满分,因为我们已经有了起点和终点
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// 综合评分(加权平均)
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double finalScore = (deviationScore * 0.4 + directionScore * 0.3 + efficiencyScore * 0.2 + endpointScore * 0.1);
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Debug.WriteLine($"直线度评分详情: 偏差={deviationScore:F3}, 方向={directionScore:F3}, 效率={efficiencyScore:F3}, 综合={finalScore:F3}");
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return Math.Max(0, Math.Min(1, finalScore));
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}
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/// <summary>
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/// 计算方向一致性评分
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/// </summary>
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private double CalculateDirectionConsistency(Stroke stroke)
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{
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if (stroke.StylusPoints.Count < 5) return 1.0;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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// 目标方向
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double targetAngle = Math.Atan2(end.Y - start.Y, end.X - start.X);
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double totalAngleDifference = 0;
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int segmentCount = 0;
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// 计算每个线段与目标方向的角度差
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for (int i = 1; i < stroke.StylusPoints.Count; i++)
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{
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Point p1 = stroke.StylusPoints[i - 1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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double segmentLength = GetDistance(p1, p2);
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if (segmentLength < 2) continue; // 忽略太短的线段
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double segmentAngle = Math.Atan2(p2.Y - p1.Y, p2.X - p1.X);
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double angleDiff = Math.Abs(segmentAngle - targetAngle);
|
||||
|
||||
// 处理角度跨越问题
|
||||
if (angleDiff > Math.PI) angleDiff = 2 * Math.PI - angleDiff;
|
||||
|
||||
totalAngleDifference += angleDiff;
|
||||
segmentCount++;
|
||||
}
|
||||
|
||||
if (segmentCount == 0) return 1.0;
|
||||
|
||||
double avgAngleDifference = totalAngleDifference / segmentCount;
|
||||
|
||||
// 将角度差转换为评分(0-1)
|
||||
// 0度差 = 1分,90度差 = 0分
|
||||
double directionScore = Math.Max(0, 1 - (avgAngleDifference / (Math.PI / 2)));
|
||||
|
||||
return directionScore;
|
||||
}
|
||||
|
||||
// New method: Creates a straight line stroke between two points
|
||||
private StylusPointCollection CreateStraightLine(Point start, Point end) {
|
||||
|
||||
Reference in New Issue
Block a user