improve:实时笔锋
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@@ -111,6 +111,14 @@ namespace Ink_Canvas.Helpers
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/// <summary>
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/// 绘制点段到新的DrawingVisual
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/// </summary>
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private static double PressureToVisualScale(float pressureFactor, bool ignorePressure)
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{
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if (ignorePressure)
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return 1.0;
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// 与 WPF 墨迹观感接近:0.5 为标称,压低变细、抬高变粗(预览此前固定 Pen 宽,等同忽略压感)
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return Math.Max(0.22, Math.Min(2.1, 0.42 + 1.16 * pressureFactor));
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}
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private void DrawSegmentToNewVisual(int startIndex, int endIndex)
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{
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if (Stroke == null || Stroke.StylusPoints.Count == 0 || _visualCanvas == null) return;
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@@ -118,6 +126,7 @@ namespace Ink_Canvas.Helpers
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var points = Stroke.StylusPoints;
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var drawingAttributes = Stroke.DrawingAttributes;
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var ignorePressure = drawingAttributes.IgnorePressure;
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// 创建新的DrawingVisual用于绘制这个点段
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var segmentVisual = new DrawingVisual();
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@@ -128,11 +137,6 @@ namespace Ink_Canvas.Helpers
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using (var dc = segmentVisual.RenderOpen())
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{
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var pen = new Pen(new SolidColorBrush(drawingAttributes.Color), drawingAttributes.Width);
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pen.StartLineCap = PenLineCap.Round;
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pen.EndLineCap = PenLineCap.Round;
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pen.LineJoin = PenLineJoin.Round;
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// 绘制指定范围内的点段
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if (endIndex - startIndex >= 2)
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{
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@@ -141,6 +145,15 @@ namespace Ink_Canvas.Helpers
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{
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var startPoint = new Point(points[i].X, points[i].Y);
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var endPoint = new Point(points[i + 1].X, points[i + 1].Y);
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var s0 = PressureToVisualScale(points[i].PressureFactor, ignorePressure);
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var s1 = PressureToVisualScale(points[i + 1].PressureFactor, ignorePressure);
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var thickness = Math.Max(0.35, (drawingAttributes.Width * s0 + drawingAttributes.Width * s1) / 2.0);
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var pen = new Pen(new SolidColorBrush(drawingAttributes.Color), thickness)
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{
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StartLineCap = PenLineCap.Round,
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EndLineCap = PenLineCap.Round,
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LineJoin = PenLineJoin.Round
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};
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dc.DrawLine(pen, startPoint, endPoint);
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}
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}
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@@ -149,8 +162,9 @@ namespace Ink_Canvas.Helpers
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// 只有一个点,绘制圆点
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var brush = new SolidColorBrush(drawingAttributes.Color);
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var point = points[startIndex];
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var s = PressureToVisualScale(point.PressureFactor, ignorePressure);
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dc.DrawEllipse(brush, null, new Point(point.X, point.Y),
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drawingAttributes.Width / 2, drawingAttributes.Height / 2);
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drawingAttributes.Width * s / 2, drawingAttributes.Height * s / 2);
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}
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}
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@@ -180,16 +180,12 @@ namespace Ink_Canvas
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var speed = GetPointSpeed(e.Stroke.StylusPoints[Math.Max(i - 1, 0)].ToPoint(),
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e.Stroke.StylusPoints[i].ToPoint(),
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e.Stroke.StylusPoints[Math.Min(i + 1, n)].ToPoint());
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var point = new StylusPoint();
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if (speed >= 0.25)
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point.PressureFactor = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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else if (speed >= 0.05)
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point.PressureFactor = (float)0.5;
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else
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point.PressureFactor = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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point.X = e.Stroke.StylusPoints[i].X;
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point.Y = e.Stroke.StylusPoints[i].Y;
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var point = new StylusPoint
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{
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PressureFactor = RateBasedPressureFactorFromPointSpeed(speed),
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X = e.Stroke.StylusPoints[i].X,
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Y = e.Stroke.StylusPoints[i].Y
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};
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stylusPoints.Add(point);
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}
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@@ -423,16 +419,12 @@ namespace Ink_Canvas
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var speed = GetPointSpeed(e.Stroke.StylusPoints[Math.Max(i - 1, 0)].ToPoint(),
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e.Stroke.StylusPoints[i].ToPoint(),
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e.Stroke.StylusPoints[Math.Min(i + 1, n)].ToPoint());
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var point = new StylusPoint();
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if (speed >= 0.25)
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point.PressureFactor = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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else if (speed >= 0.05)
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point.PressureFactor = (float)0.5;
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else
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point.PressureFactor = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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point.X = e.Stroke.StylusPoints[i].X;
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point.Y = e.Stroke.StylusPoints[i].Y;
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var point = new StylusPoint
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{
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PressureFactor = RateBasedPressureFactorFromPointSpeed(speed),
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X = e.Stroke.StylusPoints[i].X,
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Y = e.Stroke.StylusPoints[i].Y
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};
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stylusPoints.Add(point);
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}
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@@ -498,7 +490,6 @@ namespace Ink_Canvas
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// 会导致不进入逻辑或进入后渲染仍忽略 PressureFactor;具体在 ApplyVelocityBrushTipFromSpeed 内关闭。
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if (Settings.Canvas.InkStyle == 3
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&& !touchPressureSimulationApplied
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&& !Settings.Canvas.DisablePressure
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&& penType != 1
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&& e.Stroke?.DrawingAttributes != null
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&& !e.Stroke.DrawingAttributes.IsHighlighter
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@@ -2124,8 +2115,49 @@ namespace Ink_Canvas
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/ 20;
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}
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private static float RateBasedPressureFactorFromPointSpeed(double speed)
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{
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if (speed >= 0.25)
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return (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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if (speed >= 0.05)
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return 0.5f;
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return (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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}
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private static float RealtimeBrushTipMixRatePressureFromSpeed(double speed)
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{
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if (speed < 0) speed = 0;
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const double slowRef = 0.012;
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const double fastRef = 0.5;
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var t = (speed - slowRef) / (fastRef - slowRef);
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if (t < 0) t = 0;
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else if (t > 1) t = 1;
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t = t * t * (3.0 - 2.0 * t);
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const double pThick = 0.9;
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const double pThin = 0.22;
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var p = pThick + (pThin - pThick) * t;
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return (float)Math.Max(0.08, Math.Min(1.0, p));
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}
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private static bool IsStrokePressureApproximatelyConstant(StylusPointCollection pts, out float meanPf)
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{
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meanPf = 0.5f;
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if (pts == null || pts.Count == 0) return true;
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double sum = 0;
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foreach (StylusPoint p in pts) sum += p.PressureFactor;
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meanPf = (float)(sum / pts.Count);
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const float tol = 0.04f;
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foreach (StylusPoint p in pts)
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{
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if (Math.Abs(p.PressureFactor - meanPf) > tol)
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return false;
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}
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return true;
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}
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/// <summary>
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/// 将沿线速度映射为压感并与硬件压感混合,快写略细、慢写略粗;与 Inkeys 中 RTSSpeed 驱动的笔锋类似,在落笔后统一施加。
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/// 将沿线速度映射为压感并与硬件压感混合,快写略细、慢写略粗;在落笔时(及手写笔移动时由调用方)统一施加。
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/// 无压感设备上系统可能将 <see cref="DrawingAttributes.IgnorePressure"/> 置为 true,此处强制关闭以便粗细随合成压感变化(与「屏蔽压感」无关:调用方已保证未屏蔽)。
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/// </summary>
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private void ApplyVelocityBrushTipFromSpeed(Stroke stroke)
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@@ -2142,6 +2174,10 @@ namespace Ink_Canvas
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var pts = stroke.StylusPoints;
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if (pts.Count < 3) return;
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var effectiveMix = (float)mix;
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if (IsStrokePressureApproximatelyConstant(pts, out _))
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effectiveMix = Math.Max(effectiveMix, 0.78f);
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var n = pts.Count - 1;
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var stylusPoints = new StylusPointCollection();
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@@ -2152,18 +2188,10 @@ namespace Ink_Canvas
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pts[i].ToPoint(),
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pts[Math.Min(i + 1, n)].ToPoint());
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float speedPressure;
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if (speed >= 0.25)
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speedPressure = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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else if (speed >= 0.05)
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speedPressure = 0.5f;
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else
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speedPressure = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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speedPressure = (float)Math.Max(0.08, Math.Min(1.0, speedPressure));
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var speedPressure = RealtimeBrushTipMixRatePressureFromSpeed(speed);
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var basePf = pts[i].PressureFactor;
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var blended = (float)((1.0 - mix) * basePf + mix * speedPressure);
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var blended = (1.0f - effectiveMix) * basePf + effectiveMix * speedPressure;
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blended = (float)Math.Max(0.08, Math.Min(1.0, blended));
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var p = new StylusPoint(pts[i].X, pts[i].Y, blended);
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@@ -542,7 +542,23 @@ namespace Ink_Canvas
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var stylusPointCollection = e.GetStylusPoints(this);
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foreach (var stylusPoint in stylusPointCollection)
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strokeVisual.Add(new StylusPoint(stylusPoint.X, stylusPoint.Y, stylusPoint.PressureFactor));
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strokeVisual.Redraw();
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// 实时笔锋:在绘制过程中更新压感并整笔重绘预览;否则预览层固定线宽,收笔后改点集也看不到笔锋变化。
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var committedStroke = strokeVisual.Stroke;
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if (committedStroke != null
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&& Settings.Canvas.InkStyle == 3
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&& penType == 0
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&& committedStroke.DrawingAttributes != null
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&& !committedStroke.DrawingAttributes.IsHighlighter
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&& committedStroke.StylusPoints.Count >= 3)
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{
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ApplyVelocityBrushTipFromSpeed(committedStroke);
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strokeVisual.ForceRedraw();
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}
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else
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{
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strokeVisual.Redraw();
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}
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}
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catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
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}
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@@ -147,7 +147,7 @@ namespace Ink_Canvas
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[JsonProperty("eraserAutoSwitchBackDelaySeconds")]
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public int EraserAutoSwitchBackDelaySeconds { get; set; } = 10; // 默认10秒
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[JsonProperty("velocityBrushTipMix")]
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public double VelocityBrushTipMix { get; set; } = 0.22;
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public double VelocityBrushTipMix { get; set; } = 0.45;
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[JsonProperty("enableVelocityBrushTip")]
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public bool EnableVelocityBrushTip { get; set; }
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