fix: disambiguate WPF Matrix type in ink overlay render path

This commit is contained in:
tayasui rainnya!
2026-04-09 13:22:19 +08:00
parent 1035f7ef92
commit 778894482f
+2 -2
View File
@@ -354,7 +354,7 @@ namespace Ink_Canvas
var virtualScreen = SystemInformation.VirtualScreen;
var source = PresentationSource.FromVisual(inkCanvas);
var transformToDevice = source?.CompositionTarget?.TransformToDevice ?? Matrix.Identity;
var transformToDevice = source?.CompositionTarget?.TransformToDevice ?? System.Windows.Media.Matrix.Identity;
// PointToScreen 返回WPF坐标(DIP),统一转换为设备像素后再与 VirtualScreen 对齐
var inkTopLeftDip = inkCanvas.PointToScreen(new Point(0, 0));
@@ -367,7 +367,7 @@ namespace Ink_Canvas
using (var dc = drawingVisual.RenderOpen())
{
// 直接绘制墨迹,避免 VisualBrush 在不同 DPI/布局下产生轻微偏移
var matrix = new Matrix(
var matrix = new System.Windows.Media.Matrix(
transformToDevice.M11, 0,
0, transformToDevice.M22,
offsetX, offsetY);