improve:墨迹渐隐
This commit is contained in:
@@ -6,6 +6,7 @@ using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Effects;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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@@ -324,6 +325,13 @@ namespace Ink_Canvas.Helpers
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{
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path.StrokeThickness = Math.Max(drawingAttribs.Width * 1.5, 20);
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}
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// 为高亮笔添加轻微的模糊效果,使渐隐更加自然
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path.Effect = new BlurEffect
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{
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Radius = 0.5, // 轻微的模糊效果
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KernelType = KernelType.Gaussian
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};
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}
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// 不设置任何变换,保持墨迹原有粗细
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@@ -381,8 +389,7 @@ namespace Ink_Canvas.Helpers
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{
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try
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{
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// 对于普通墨迹也使用连续渐隐动画
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StartContinuousFadeAnimation(visual, stroke, currentOpacity, AnimationDuration);
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StartProgressiveFadeAnimation(visual, stroke, currentOpacity, AnimationDuration);
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}
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catch (Exception ex)
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{
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@@ -390,6 +397,57 @@ namespace Ink_Canvas.Helpers
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}
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}
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/// <summary>
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/// 统一渐隐动画 - 整个墨迹作为一个整体进行渐隐,与擦除效果一致
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/// </summary>
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private void StartUnifiedFadeAnimation(UIElement visual, Stroke stroke, double currentOpacity, int duration)
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{
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try
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{
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// 创建透明度动画,模拟擦除时的效果
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var fadeAnimation = new DoubleAnimation
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{
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From = currentOpacity,
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To = 0.0,
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Duration = TimeSpan.FromMilliseconds(duration),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
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};
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// 如果是高亮笔,添加轻微的缩放效果,使渐隐更加自然
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if (stroke.DrawingAttributes.IsHighlighter)
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{
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// 创建轻微的缩放动画,模拟墨迹"蒸发"的效果
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var scaleAnimation = new DoubleAnimation
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{
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From = 1.0,
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To = 0.95, // 轻微缩小,增加自然感
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Duration = TimeSpan.FromMilliseconds(duration),
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EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseIn }
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};
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// 创建缩放变换
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var scaleTransform = new ScaleTransform();
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visual.RenderTransform = scaleTransform;
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visual.RenderTransformOrigin = new Point(0.5, 0.5);
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// 应用缩放动画
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scaleTransform.BeginAnimation(ScaleTransform.ScaleXProperty, scaleAnimation);
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scaleTransform.BeginAnimation(ScaleTransform.ScaleYProperty, scaleAnimation);
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}
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// 添加动画完成事件
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fadeAnimation.Completed += (sender, e) => OnAnimationCompleted(visual, stroke);
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// 应用透明度动画
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visual.BeginAnimation(UIElement.OpacityProperty, fadeAnimation);
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"统一渐隐动画失败: {ex}", LogHelper.LogType.Error);
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OnAnimationCompleted(visual, stroke);
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}
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}
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/// <summary>
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/// 开始高亮笔的渐隐动画
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/// </summary>
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@@ -397,8 +455,8 @@ namespace Ink_Canvas.Helpers
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{
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try
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{
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// 使用连续渐隐动画而不是分段动画
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StartContinuousFadeAnimation(visual, stroke, currentOpacity, (int)(AnimationDuration * 1.5));
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// 高亮笔使用统一的渐隐动画,与擦除效果一致
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StartUnifiedFadeAnimation(visual, stroke, currentOpacity, (int)(AnimationDuration * 1.2));
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}
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catch (Exception ex)
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{
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@@ -804,98 +862,6 @@ namespace Ink_Canvas.Helpers
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return curve;
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}
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/// <summary>
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/// 连续渐隐动画 - 模拟橡皮擦擦除效果
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/// </summary>
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private void StartContinuousFadeAnimation(UIElement visual, Stroke stroke, double currentOpacity, int duration)
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{
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try
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{
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// 获取墨迹的边界
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var geometry = stroke.GetGeometry();
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if (geometry == null) return;
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var bounds = geometry.Bounds;
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var strokeStart = stroke.StylusPoints[0].ToPoint();
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var strokeEnd = stroke.StylusPoints[stroke.StylusPoints.Count - 1].ToPoint();
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// 计算墨迹的方向向量
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var direction = new Vector(strokeEnd.X - strokeStart.X, strokeEnd.Y - strokeStart.Y);
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var length = direction.Length;
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if (length == 0)
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{
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// 如果墨迹没有方向(单点),使用简单渐隐
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StartSimpleFadeAnimation(visual, stroke, currentOpacity, duration);
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return;
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}
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// 归一化方向向量
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direction.Normalize();
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// 创建精确的擦除动画 - 使用PathGeometry来避免变形
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CreatePreciseEraseAnimation(visual, stroke, bounds, strokeStart, strokeEnd, direction, length, duration);
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"连续渐隐动画失败: {ex}", LogHelper.LogType.Error);
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// 失败时回退到简单动画
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StartSimpleFadeAnimation(visual, stroke, currentOpacity, duration);
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}
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}
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/// <summary>
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/// 创建精确的擦除动画 - 使用动态裁剪区域避免墨迹移动
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/// </summary>
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private void CreatePreciseEraseAnimation(UIElement visual, Stroke stroke, Rect bounds, Point strokeStart, Point strokeEnd, Vector direction, double length, int duration)
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{
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try
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{
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// 计算擦除方向上的移动距离
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var totalDistance = Math.Sqrt(Math.Pow(strokeEnd.X - strokeStart.X, 2) + Math.Pow(strokeEnd.Y - strokeStart.Y, 2));
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if (totalDistance == 0)
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{
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// 如果墨迹没有长度,使用简单渐隐
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StartSimpleFadeAnimation(visual, stroke, visual.Opacity, duration);
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return;
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}
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// 创建动态裁剪区域 - 从完整墨迹开始,逐渐缩小
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var clipGeometry = new RectangleGeometry
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{
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Rect = bounds
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};
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visual.Clip = clipGeometry;
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// 创建擦除动画 - 裁剪区域从起点向终点移动并缩小
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// 使用更自然的擦除效果:从起点开始,逐渐向终点移动
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var eraseAnimation = new RectAnimation
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{
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From = bounds, // 从完整边界开始
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To = new Rect(strokeEnd.X, strokeEnd.Y, 0, bounds.Height), // 到终点位置,宽度为0
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Duration = TimeSpan.FromMilliseconds(duration),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
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};
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// 添加动画完成事件
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eraseAnimation.Completed += (sender, e) =>
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{
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OnAnimationCompleted(visual, stroke);
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};
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// 开始动画
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clipGeometry.BeginAnimation(RectangleGeometry.RectProperty, eraseAnimation);
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"精确擦除动画失败: {ex}", LogHelper.LogType.Error);
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// 失败时回退到简单动画
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StartSimpleFadeAnimation(visual, stroke, visual.Opacity, duration);
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}
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}
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/// <summary>
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/// 动画完成后的统一处理
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/// </summary>
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@@ -148,31 +148,30 @@ namespace Ink_Canvas.Helpers
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{
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if (window == null) return;
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lock (_lockObject)
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try
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{
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var windowInfo = _windowStack.FirstOrDefault(w => w.Window == window);
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if (windowInfo != null)
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{
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// 更新创建时间,使其成为最新的窗口
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windowInfo.CreatedTime = DateTime.Now;
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// 立即将窗口置顶
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var hwnd = new WindowInteropHelper(window).Handle;
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if (hwnd != IntPtr.Zero)
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{
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 确保窗口样式正确
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int exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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if ((exStyle & WS_EX_TOPMOST) == 0)
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{
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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}
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}
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ApplyZOrder();
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}
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var hwnd = new WindowInteropHelper(window).Handle;
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if (hwnd == IntPtr.Zero) return;
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// 使用更直接的方法:先激活窗口,再置顶
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window.Activate();
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window.Focus();
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// 设置窗口为置顶
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 确保窗口样式正确
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int exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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// 再次确保置顶
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"BringToTop失败: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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@@ -1751,18 +1751,22 @@ namespace Ink_Canvas
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{
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try
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{
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var hwnd = new WindowInteropHelper(this).Handle;
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if (Settings.Advanced.IsAlwaysOnTop)
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{
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// 注册到Z-Order管理器
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WindowZOrderManager.RegisterWindow(this, true, Settings.Advanced.IsNoFocusMode);
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// 先设置WPF的Topmost属性
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Topmost = true;
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// 立即应用置顶
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WindowZOrderManager.BringToTop(this);
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// 使用更强的Win32 API调用来确保置顶
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// 1. 设置窗口样式为置顶
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int exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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// 如果启用了无焦点模式,需要特殊处理
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// 2. 使用SetWindowPos确保窗口在最顶层
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 3. 如果启用了无焦点模式,需要特殊处理
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if (Settings.Advanced.IsNoFocusMode)
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{
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// 启动置顶维护定时器
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@@ -1777,9 +1781,15 @@ namespace Ink_Canvas
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else
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{
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// 取消置顶时
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WindowZOrderManager.SetWindowTopmost(this, false);
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// 停止置顶维护定时器
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// 1. 先使用Win32 API取消置顶
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SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 2. 移除置顶窗口样式
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int exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle & ~WS_EX_TOPMOST);
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// 3. 停止置顶维护定时器
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StopTopmostMaintenance();
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// 注意:这里不直接设置Topmost,让其他代码根据模式决定
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@@ -1848,14 +1858,30 @@ namespace Ink_Canvas
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return;
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}
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// 清理无效的窗口记录
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WindowZOrderManager.CleanupInvalidWindows();
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// 检查是否有子窗口在前景
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if (!WindowZOrderManager.HasChildWindowInForeground())
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var foregroundWindow = GetForegroundWindow();
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if (foregroundWindow != hwnd)
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{
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// 没有子窗口在前景,强制刷新所有窗口的置顶状态
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WindowZOrderManager.ForceRefreshAllWindows();
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// 检查前景窗口是否是当前应用程序的子窗口
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var foregroundWindowProcessId = GetWindowThreadProcessId(foregroundWindow, out uint processId);
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var currentProcessId = GetCurrentProcessId();
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if (processId == currentProcessId)
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{
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// 如果有子窗口在前景,暂停置顶维护
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return;
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}
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// 如果窗口不在最顶层且没有子窗口,重新设置置顶
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 确保窗口样式正确
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int exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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if ((exStyle & WS_EX_TOPMOST) == 0)
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{
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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}
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}
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}
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catch (Exception ex)
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@@ -948,7 +948,8 @@ namespace Ink_Canvas
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randWindow.Show();
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// 确保窗口显示后立即置顶
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randWindow.Activate();
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WindowZOrderManager.BringToTop(randWindow);
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randWindow.Topmost = true;
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randWindow.Focus();
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}
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public void CheckEraserTypeTab()
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@@ -30,11 +30,10 @@ namespace Ink_Canvas
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var mainWin = (MainWindow)Current.MainWindow;
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if (mainWin.IsLoaded)
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{
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// 通知Z-Order管理器有系统菜单打开
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// 这会导致主窗口暂时取消置顶,让系统菜单能够正常显示
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// 在无焦点模式下,暂时取消主窗口置顶,让系统菜单能够正常显示
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if (Ink_Canvas.MainWindow.Settings.Advanced.IsAlwaysOnTop && Ink_Canvas.MainWindow.Settings.Advanced.IsNoFocusMode)
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{
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WindowZOrderManager.SetWindowTopmost(mainWin, false);
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mainWin.Topmost = false;
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}
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// 判斷是否在收納模式中
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@@ -72,7 +71,7 @@ namespace Ink_Canvas
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// 菜单关闭后,恢复主窗口的置顶状态
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if (Ink_Canvas.MainWindow.Settings.Advanced.IsAlwaysOnTop && Ink_Canvas.MainWindow.Settings.Advanced.IsNoFocusMode)
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{
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WindowZOrderManager.SetWindowTopmost(mainWin, true);
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mainWin.Topmost = true;
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}
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}
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}
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@@ -30,14 +30,11 @@ namespace Ink_Canvas
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// 加载背景
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LoadBackground(settings);
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// 注册到Z-Order管理器,确保窗口能够正确置顶
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WindowZOrderManager.RegisterWindow(this, true, false);
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// 设置窗口为置顶
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Topmost = true;
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// 添加窗口关闭事件处理
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Closed += RandWindow_Closed;
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// 添加窗口显示事件处理
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Loaded += RandWindow_Loaded;
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}
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private void LoadBackground(Settings settings)
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@@ -84,14 +81,11 @@ namespace Ink_Canvas
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// 加载背景
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LoadBackground(settings);
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// 注册到Z-Order管理器,确保窗口能够正确置顶
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WindowZOrderManager.RegisterWindow(this, true, false);
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// 设置窗口为置顶
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Topmost = true;
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// 添加窗口关闭事件处理
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Closed += RandWindow_Closed;
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// 添加窗口显示事件处理
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Loaded += RandWindow_Loaded;
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new Thread(() =>
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{
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@@ -355,22 +349,13 @@ namespace Ink_Canvas
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}
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}
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/// <summary>
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/// 窗口加载事件处理
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/// </summary>
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private void RandWindow_Loaded(object sender, RoutedEventArgs e)
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{
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// 窗口加载完成后,立即将其置顶
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WindowZOrderManager.BringToTop(this);
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}
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/// <summary>
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/// 窗口关闭事件处理
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/// </summary>
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private void RandWindow_Closed(object sender, EventArgs e)
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{
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// 从Z-Order管理器中移除窗口
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WindowZOrderManager.UnregisterWindow(this);
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// 窗口关闭时的清理工作
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||||
// 这里可以添加必要的清理代码
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user