add:UIA窗口置顶
This commit is contained in:
+28
-3
@@ -41,6 +41,8 @@ namespace Ink_Canvas
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private static Process watchdogProcess;
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// 新增:标记是否为软件内主动退出
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public static bool IsAppExitByUser;
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// 新增:标记是否启用了UIA置顶功能
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public static bool IsUIAccessTopMostEnabled;
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// 新增:退出信号文件路径
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private static string watchdogExitSignalFile = Path.Combine(Path.GetTempPath(), "icc_watchdog_exit_" + Process.GetCurrentProcess().Id + ".flag");
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// 新增:崩溃日志文件路径
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@@ -629,7 +631,7 @@ namespace Ink_Canvas
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LogHelper.WriteLogToFile("App | 检测到最终应用启动(更新后的应用)");
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}
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// 在应用启动时自动释放IACore相关DLL
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// 释放IACore相关DLL
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if (_isSplashScreenShown)
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{
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SetSplashMessage("正在初始化组件...");
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@@ -645,6 +647,22 @@ namespace Ink_Canvas
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LogHelper.WriteLogToFile($"释放IACore DLL时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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// 释放UIAccess DLL
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if (_isSplashScreenShown)
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{
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SetSplashMessage("正在初始化组件...");
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SetSplashProgress(50);
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await Task.Delay(300);
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}
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try
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{
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UIAccessDllExtractor.ExtractUIAccessDlls();
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"释放UIAccess DLL时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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// 记录应用启动(设备标识符)
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if (_isSplashScreenShown)
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{
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@@ -1055,7 +1073,15 @@ namespace Ink_Canvas
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Thread.Sleep(2000);
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}
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// 主进程异常退出,自动重启前判断崩溃后操作
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SyncCrashActionFromSettings(); // 新增:同步设置
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SyncCrashActionFromSettings(); // 同步设置
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if (IsUIAccessTopMostEnabled)
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{
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string exePath = Process.GetCurrentProcess().MainModule.FileName;
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Process.Start(exePath);
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Environment.Exit(0);
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}
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if (CrashAction == CrashActionType.SilentRestart)
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{
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StartupCount.Increment();
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@@ -1068,7 +1094,6 @@ namespace Ink_Canvas
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string exePath = Process.GetCurrentProcess().MainModule.FileName;
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Process.Start(exePath);
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}
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// CrashActionType.NoAction 时不重启,直接退出
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}
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catch { }
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Environment.Exit(0);
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@@ -0,0 +1,165 @@
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using System;
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using System.IO;
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using System.Reflection;
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namespace Ink_Canvas.Helpers
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{
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/// <summary>
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/// UIAccess DLL释放器
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/// </summary>
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public static class UIAccessDllExtractor
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{
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private static readonly string[] RequiredDlls = {
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"UIAccessDLL_x64.dll",
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"UIAccessDLL_x86.dll"
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};
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/// <summary>
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/// 在应用启动时释放UIAccess相关DLL
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/// </summary>
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public static void ExtractUIAccessDlls()
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{
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try
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{
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string appDirectory = AppDomain.CurrentDomain.BaseDirectory;
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LogHelper.WriteLogToFile("开始检查并释放UIAccess相关DLL文件");
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foreach (string dllName in RequiredDlls)
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{
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string targetPath = Path.Combine(appDirectory, dllName);
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// 检查文件是否已存在且有效
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if (File.Exists(targetPath) && IsValidDll(targetPath))
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{
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LogHelper.WriteLogToFile($"{dllName} 已存在且有效,跳过释放");
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continue;
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}
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// 从嵌入资源中释放DLL
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if (ExtractDllFromResource(dllName, targetPath))
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{
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LogHelper.WriteLogToFile($"成功释放 {dllName} 到 {targetPath}");
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}
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else
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{
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LogHelper.WriteLogToFile($"警告:无法释放 {dllName},可能影响UIA置顶功能", LogHelper.LogType.Warning);
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}
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}
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LogHelper.WriteLogToFile("UIAccess DLL释放检查完成");
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"释放UIAccess DLL时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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/// <summary>
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/// 从嵌入资源中提取DLL文件
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/// </summary>
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private static bool ExtractDllFromResource(string dllName, string targetPath)
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{
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try
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{
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Assembly assembly = Assembly.GetExecutingAssembly();
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string resourceName = $"Ink_Canvas.{dllName}";
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using (Stream resourceStream = assembly.GetManifestResourceStream(resourceName))
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{
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if (resourceStream == null)
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{
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LogHelper.WriteLogToFile($"未找到嵌入资源: {resourceName}", LogHelper.LogType.Warning);
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return false;
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}
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// 确保目标目录存在
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string targetDirectory = Path.GetDirectoryName(targetPath);
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if (!Directory.Exists(targetDirectory))
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{
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Directory.CreateDirectory(targetDirectory);
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}
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// 写入文件
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using (FileStream fileStream = new FileStream(targetPath, FileMode.Create, FileAccess.Write))
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{
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resourceStream.CopyTo(fileStream);
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}
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return true;
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"从资源提取 {dllName} 失败: {ex.Message}", LogHelper.LogType.Error);
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return false;
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}
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}
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/// <summary>
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/// 检查DLL文件是否有效
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/// </summary>
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private static bool IsValidDll(string filePath)
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{
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try
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{
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if (!File.Exists(filePath))
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return false;
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FileInfo fileInfo = new FileInfo(filePath);
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// 检查文件大小(空文件或过小的文件可能无效)
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if (fileInfo.Length < 1024) // 小于1KB可能无效
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return false;
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// 简单检查PE头(DLL文件应该以MZ开头)
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using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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{
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byte[] buffer = new byte[2];
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if (fs.Read(buffer, 0, 2) == 2)
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{
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return buffer[0] == 0x4D && buffer[1] == 0x5A; // "MZ"
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}
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}
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return false;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 清理释放的DLL文件(可选,在应用退出时调用)
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/// </summary>
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public static void CleanupExtractedDlls()
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{
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try
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{
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string appDirectory = AppDomain.CurrentDomain.BaseDirectory;
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foreach (string dllName in RequiredDlls)
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{
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string filePath = Path.Combine(appDirectory, dllName);
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if (File.Exists(filePath))
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{
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try
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{
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File.Delete(filePath);
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LogHelper.WriteLogToFile($"已清理 {dllName}");
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"清理 {dllName} 失败: {ex.Message}", LogHelper.LogType.Warning);
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}
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}
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"清理UIAccess DLL时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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}
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}
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@@ -198,6 +198,8 @@
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<EmbeddedResource Include="Resources\IACore\IACore.dll" />
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<EmbeddedResource Include="Resources\IACore\IALoader.dll" />
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<EmbeddedResource Include="Resources\IACore\IAWinFX.dll" />
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<EmbeddedResource Include="UIAccessDLL_x64.dll" />
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<EmbeddedResource Include="UIAccessDLL_x86.dll" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="Resources\Cursors\Cursor.cur" />
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@@ -610,6 +610,14 @@
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IsOn="True" FontFamily="Microsoft YaHei UI" FontWeight="Bold"
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Toggled="ToggleSwitchAlwaysOnTop_Toggled" />
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</ui:SimpleStackPanel>
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<ui:SimpleStackPanel Orientation="Horizontal" HorizontalAlignment="Left" Name="UIAccessTopMostPanel" Visibility="Collapsed">
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<TextBlock Foreground="#fafafa" Text="UIA置顶" VerticalAlignment="Center"
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FontSize="14" Margin="0,0,16,0" />
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<ui:ToggleSwitch OnContent="" OffContent="" Name="ToggleSwitchUIAccessTopMost"
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IsOn="False" FontFamily="Microsoft YaHei UI" FontWeight="Bold"
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Toggled="ToggleSwitchUIAccessTopMost_Toggled" />
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</ui:SimpleStackPanel>
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<TextBlock Name="UIAccessTopMostDescription" Text="# 开启UIA置顶后,软件自动重启置顶,关闭此功能需要完全关闭软件后再手动启动,无法使用重启来关闭此功能" TextWrapping="Wrap" Foreground="#a1a1aa" Visibility="Collapsed" />
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<ui:ToggleSwitch OnContent="" OffContent=""
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Name="ToggleSwitchIsAutoUpdate" Header="自动检查更新"
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FontFamily="Microsoft YaHei UI"
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@@ -12,6 +12,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Security.Principal;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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@@ -38,6 +39,12 @@ namespace Ink_Canvas
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{
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public partial class MainWindow : Window
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{
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[DllImport("UIAccessDLL_x86.dll", EntryPoint = "PrepareUIAccess", CallingConvention = CallingConvention.Cdecl)]
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public static extern Int32 PrepareUIAccessX86();
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[DllImport("UIAccessDLL_x64.dll", EntryPoint = "PrepareUIAccess", CallingConvention = CallingConvention.Cdecl)]
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public static extern Int32 PrepareUIAccessX64();
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// 每一页一个Canvas对象
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private List<System.Windows.Controls.Canvas> whiteboardPages = new List<System.Windows.Controls.Canvas>();
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private int currentPageIndex;
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@@ -550,6 +557,12 @@ namespace Ink_Canvas
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ToggleSwitchAlwaysOnTop.IsOn = Settings.Advanced.IsAlwaysOnTop;
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ApplyAlwaysOnTop();
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// 初始化UIA置顶开关
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ToggleSwitchUIAccessTopMost.IsOn = Settings.Advanced.EnableUIAccessTopMost;
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UpdateUIAccessTopMostVisibility();
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App.IsUIAccessTopMostEnabled = Settings.Advanced.EnableUIAccessTopMost;
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// 初始化剪贴板监控
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InitializeClipboardMonitoring();
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@@ -2030,6 +2043,21 @@ namespace Ink_Canvas
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Settings.Advanced.IsAlwaysOnTop = toggle != null && toggle.IsOn;
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SaveSettingsToFile();
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ApplyAlwaysOnTop();
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UpdateUIAccessTopMostVisibility();
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}
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private void ToggleSwitchUIAccessTopMost_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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var toggle = sender as ToggleSwitch;
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bool newValue = toggle != null && toggle.IsOn;
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Settings.Advanced.EnableUIAccessTopMost = newValue;
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SaveSettingsToFile();
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ApplyUIAccessTopMost();
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App.IsUIAccessTopMostEnabled = newValue;
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}
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private void Window_Activated(object sender, EventArgs e)
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@@ -2923,5 +2951,82 @@ namespace Ink_Canvas
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}
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#endregion
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#region UIA置顶功能
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/// <summary>
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/// 更新UIA置顶开关的可见性
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/// </summary>
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private void UpdateUIAccessTopMostVisibility()
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{
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try
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{
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var visibility = Settings.Advanced.IsAlwaysOnTop ? Visibility.Visible : Visibility.Collapsed;
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if (UIAccessTopMostPanel != null)
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{
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UIAccessTopMostPanel.Visibility = visibility;
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}
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if (UIAccessTopMostDescription != null)
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{
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UIAccessTopMostDescription.Visibility = visibility;
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"更新UIA置顶开关可见性时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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/// <summary>
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/// 应用UIA置顶功能
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/// </summary>
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private void ApplyUIAccessTopMost()
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{
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try
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{
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if (Settings.Advanced.EnableUIAccessTopMost && Settings.Advanced.IsAlwaysOnTop)
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{
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// 检查是否以管理员权限运行
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var identity = WindowsIdentity.GetCurrent();
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var principal = new WindowsPrincipal(identity);
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if (principal.IsInRole(WindowsBuiltInRole.Administrator))
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{
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try
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{
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// 调用UIAccess DLL
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if (Environment.Is64BitProcess)
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{
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PrepareUIAccessX64();
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}
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else
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{
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PrepareUIAccessX86();
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"启用UIA置顶功能时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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else
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{
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LogHelper.WriteLogToFile("UIA置顶功能需要管理员权限", LogHelper.LogType.Warning);
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}
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}
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else
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{
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LogHelper.WriteLogToFile("UIA置顶功能已禁用", LogHelper.LogType.Trace);
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"应用UIA置顶功能时出错: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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#endregion
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}
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}
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@@ -928,7 +928,7 @@ namespace Ink_Canvas
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#region 主要的工具按鈕事件
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/// <summary>
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/// 浮動工具欄的"套索選"按鈕事件,重定向到舊UI的<c>BtnSelect_Click</c>方法
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/// 浮動工具欄的"套索選"按鈕事件,重定向到舊UI的<c>BtnSelect_Click</c>方法
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/// </summary>
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/// <param name="sender">sender</param>
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/// <param name="e">MouseButtonEventArgs</param>
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@@ -591,6 +591,9 @@ namespace Ink_Canvas
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[JsonProperty("isAlwaysOnTop")]
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public bool IsAlwaysOnTop { get; set; } = true;
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[JsonProperty("enableUIAccessTopMost")]
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public bool EnableUIAccessTopMost { get; set; } = false;
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}
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public class InkToShape
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