improve:PPT时间胶囊
动画改进
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@@ -70,9 +70,9 @@
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<Storyboard x:Key="CapsuleExpandAnimation" x:Name="CapsuleExpandStoryboard">
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<DoubleAnimation Storyboard.TargetName="MainCapsule"
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Storyboard.TargetProperty="(FrameworkElement.Width)"
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Duration="0:0:0.3">
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Duration="0:0:0.6">
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<DoubleAnimation.EasingFunction>
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<CubicEase EasingMode="EaseOut"/>
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<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
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</DoubleAnimation.EasingFunction>
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</DoubleAnimation>
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</Storyboard>
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@@ -81,9 +81,9 @@
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<Storyboard x:Key="CapsuleShrinkAnimation" x:Name="CapsuleShrinkStoryboard">
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<DoubleAnimation Storyboard.TargetName="MainCapsule"
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Storyboard.TargetProperty="(FrameworkElement.Width)"
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Duration="0:0:0.3">
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Duration="0:0:0.8">
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<DoubleAnimation.EasingFunction>
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<CubicEase EasingMode="EaseIn"/>
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<BackEase EasingMode="EaseOut" Amplitude="0.2"/>
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</DoubleAnimation.EasingFunction>
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</DoubleAnimation>
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</Storyboard>
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@@ -22,15 +22,17 @@ namespace Ink_Canvas.Windows
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public partial class PPTTimeCapsule : UserControl
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{
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private System.Timers.Timer timeUpdateTimer;
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private System.Timers.Timer countdownUpdateTimer; // 倒计时更新定时器(参考MinimizedTimerControl)
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private System.Timers.Timer countdownUpdateTimer;
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private DateTime lastTime = DateTime.MinValue;
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private TimerControl parentControl; // 父计时器控件引用(参考MinimizedTimerControl)
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private bool wasTimerRunning = false; // 上次检查时计时器是否运行
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private TimerControl parentControl;
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private bool wasTimerRunning = false;
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private bool isOvertime = false;
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private Storyboard capsuleExpandStoryboard;
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private Storyboard capsuleShrinkStoryboard;
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private Storyboard colonBlinkStoryboard;
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private double originalCapsuleWidth = 0;
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private string lastCountdownText = ""; // 上次的倒计时文本,用于检测文本变化
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private Storyboard currentWidthAnimation; // 当前正在运行的宽度动画
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public PPTTimeCapsule()
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{
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@@ -312,7 +314,7 @@ namespace Ink_Canvas.Windows
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{
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if (parentControl == null) return;
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// 检查计时器是否正在运行(参考MinimizedTimerControl)
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// 检查计时器是否正在运行
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bool isRunning = parentControl.IsTimerRunning;
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// 如果状态改变,更新UI
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@@ -325,6 +327,7 @@ namespace Ink_Canvas.Windows
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CountdownPanel.Visibility = Visibility.Visible;
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// 确保倒计时文本使用主题颜色
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ApplyTheme();
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UpdateCountdownText();
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PlayCapsuleExpandAnimation();
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}
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else
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@@ -355,9 +358,35 @@ namespace Ink_Canvas.Windows
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var timeSpan = remainingTime.Value;
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bool isOvertimeMode = timeSpan.TotalSeconds < 0;
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// 更新倒计时文本
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UpdateCountdownText(timeSpan, isOvertimeMode);
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// 根据文本内容动态调整胶囊宽度
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AdjustCapsuleWidthToContent();
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}
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/// <summary>
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/// 更新倒计时文本内容
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/// </summary>
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private void UpdateCountdownText(TimeSpan? timeSpan = null, bool? isOvertimeMode = null)
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{
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if (CountdownText == null || parentControl == null) return;
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if (!timeSpan.HasValue)
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{
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var remainingTime = parentControl.GetRemainingTime();
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if (!remainingTime.HasValue) return;
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timeSpan = remainingTime.Value;
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}
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if (!isOvertimeMode.HasValue)
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{
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isOvertimeMode = timeSpan.Value.TotalSeconds < 0;
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}
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// 处理超时状态
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if (isOvertimeMode)
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if (isOvertimeMode.Value)
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{
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if (!isOvertime)
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{
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@@ -373,7 +402,7 @@ namespace Ink_Canvas.Windows
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}
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// 显示超时时间
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var overtimeSpan = -timeSpan;
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var overtimeSpan = -timeSpan.Value;
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if (overtimeSpan.TotalHours >= 1)
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{
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int hours = (int)overtimeSpan.TotalHours;
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@@ -412,17 +441,91 @@ namespace Ink_Canvas.Windows
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}
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}
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if (timeSpan.TotalHours >= 1)
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if (timeSpan.Value.TotalHours >= 1)
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{
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int hours = (int)timeSpan.TotalHours;
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CountdownText.Text = $"{hours:D2}:{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}";
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int hours = (int)timeSpan.Value.TotalHours;
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CountdownText.Text = $"{hours:D2}:{timeSpan.Value.Minutes:D2}:{timeSpan.Value.Seconds:D2}";
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}
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else
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{
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CountdownText.Text = $"{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}";
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CountdownText.Text = $"{timeSpan.Value.Minutes:D2}:{timeSpan.Value.Seconds:D2}";
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}
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}
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}
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/// <summary>
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/// 根据内容动态调整胶囊宽度
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/// </summary>
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private void AdjustCapsuleWidthToContent()
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{
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if (MainCapsule == null || !wasTimerRunning || CountdownText == null) return;
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try
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{
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// 检查文本是否改变(格式变化可能导致宽度变化)
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string currentText = CountdownText.Text;
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if (currentText == lastCountdownText)
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{
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// 文本未改变,不需要调整
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return;
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}
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lastCountdownText = currentText;
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double currentWidth = MainCapsule.ActualWidth;
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double targetWidth = CalculateTargetWidth();
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// 如果当前宽度与目标宽度差异较大(超过2像素),则调整
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if (Math.Abs(currentWidth - targetWidth) > 2)
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{
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// 停止当前动画
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if (currentWidthAnimation != null)
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{
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currentWidthAnimation.Stop();
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currentWidthAnimation = null;
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}
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if (capsuleExpandStoryboard != null)
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{
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capsuleExpandStoryboard.Stop();
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}
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if (capsuleShrinkStoryboard != null)
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{
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capsuleShrinkStoryboard.Stop();
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}
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// 创建新的动画
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var animation = new DoubleAnimation
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{
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From = currentWidth,
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To = targetWidth,
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Duration = new Duration(TimeSpan.FromMilliseconds(targetWidth > currentWidth ? 600 : 800)),
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EasingFunction = targetWidth > currentWidth
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? new BackEase { EasingMode = EasingMode.EaseOut, Amplitude = 0.4 }
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: new BackEase { EasingMode = EasingMode.EaseOut, Amplitude = 0.2 }
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};
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var storyboard = new Storyboard();
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Storyboard.SetTarget(animation, MainCapsule);
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Storyboard.SetTargetProperty(animation, new PropertyPath(FrameworkElement.WidthProperty));
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storyboard.Children.Add(animation);
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currentWidthAnimation = storyboard;
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storyboard.Begin();
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storyboard.Completed += (o, args) =>
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{
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storyboard.Remove();
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if (currentWidthAnimation == storyboard)
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{
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currentWidthAnimation = null;
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}
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};
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"调整胶囊宽度失败: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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private void PlayCapsuleExpandAnimation()
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{
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@@ -436,8 +539,15 @@ namespace Ink_Canvas.Windows
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originalCapsuleWidth = MainCapsule.ActualWidth > 0 ? MainCapsule.ActualWidth : 120;
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}
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// 计算目标宽度(根据倒计时文本长度估算)
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double targetWidth = originalCapsuleWidth + 80; // 增加约80像素用于显示倒计时
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// 停止当前动画
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if (currentWidthAnimation != null)
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{
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currentWidthAnimation.Stop();
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currentWidthAnimation = null;
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}
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// 根据倒计时文本的实际宽度动态计算目标宽度
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double targetWidth = CalculateTargetWidth();
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if (capsuleExpandStoryboard == null)
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{
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@@ -450,7 +560,7 @@ namespace Ink_Canvas.Windows
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var animation = capsuleExpandStoryboard.Children[0] as DoubleAnimation;
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if (animation != null)
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{
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animation.From = originalCapsuleWidth;
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animation.From = MainCapsule.ActualWidth;
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animation.To = targetWidth;
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}
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@@ -464,12 +574,52 @@ namespace Ink_Canvas.Windows
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}
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}
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/// <summary>
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/// 根据倒计时文本的实际宽度计算目标宽度
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/// </summary>
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private double CalculateTargetWidth()
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{
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if (CountdownText == null || TimeDisplayPanel == null)
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{
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// 如果倒计时文本不可用,使用估算值
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return originalCapsuleWidth + 80;
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}
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// 测量倒计时文本的实际宽度
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CountdownText.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
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double countdownTextWidth = CountdownText.DesiredSize.Width;
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// 测量时间显示面板的宽度
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TimeDisplayPanel.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
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double timeDisplayWidth = TimeDisplayPanel.DesiredSize.Width;
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double targetWidth = timeDisplayWidth + countdownTextWidth + 8 + 32;
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// 确保最小宽度不小于原始宽度
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if (targetWidth < originalCapsuleWidth)
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{
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targetWidth = originalCapsuleWidth;
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}
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return targetWidth;
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}
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private void PlayCapsuleShrinkAnimation()
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{
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try
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{
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if (MainCapsule != null && originalCapsuleWidth > 0)
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{
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// 停止当前动画
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if (currentWidthAnimation != null)
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{
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currentWidthAnimation.Stop();
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currentWidthAnimation = null;
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}
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// 重置文本跟踪
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lastCountdownText = "";
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if (capsuleShrinkStoryboard == null)
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{
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capsuleShrinkStoryboard = (Storyboard)Resources["CapsuleShrinkAnimation"];
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