fix: keep include-ink available for image-only canvas and tighten bitmap disposal

This commit is contained in:
tayasui rainnya!
2026-04-09 13:36:08 +08:00
parent 778894482f
commit ea03e8e7c7
+30 -17
View File
@@ -342,7 +342,12 @@ namespace Ink_Canvas
{
try
{
if (inkCanvas == null || inkCanvas.Strokes == null || inkCanvas.Strokes.Count == 0)
if (inkCanvas == null)
{
return null;
}
if ((inkCanvas.Strokes?.Count ?? 0) == 0 && inkCanvas.Children.Count == 0)
{
return null;
}
@@ -361,19 +366,18 @@ namespace Ink_Canvas
var inkTopLeftPx = transformToDevice.Transform(inkTopLeftDip);
var offsetX = inkTopLeftPx.X - virtualScreen.Left;
var offsetY = inkTopLeftPx.Y - virtualScreen.Top;
var strokes = inkCanvas.Strokes.Clone();
var widthPx = inkCanvas.ActualWidth * transformToDevice.M11;
var heightPx = inkCanvas.ActualHeight * transformToDevice.M22;
var drawingVisual = new DrawingVisual();
using (var dc = drawingVisual.RenderOpen())
{
// 直接绘制墨迹,避免 VisualBrush 在不同 DPI/布局下产生轻微偏移
var matrix = new System.Windows.Media.Matrix(
transformToDevice.M11, 0,
0, transformToDevice.M22,
offsetX, offsetY);
dc.PushTransform(new MatrixTransform(matrix));
strokes.Draw(dc);
dc.Pop();
// 使用完整 InkCanvas 视觉树,确保包含图片等子元素
var visualBrush = new VisualBrush(inkCanvas)
{
Stretch = Stretch.Fill
};
dc.DrawRectangle(visualBrush, null, new Rect(offsetX, offsetY, widthPx, heightPx));
}
var rtb = new RenderTargetBitmap(
@@ -422,16 +426,25 @@ namespace Ink_Canvas
return capturedBitmap;
}
var resultBitmap = new Bitmap(capturedBitmap.Width, capturedBitmap.Height, PixelFormat.Format32bppArgb);
using (var g = Graphics.FromImage(resultBitmap))
Bitmap resultBitmap = null;
try
{
g.DrawImage(capturedBitmap, 0, 0, capturedBitmap.Width, capturedBitmap.Height);
resultBitmap = new Bitmap(capturedBitmap.Width, capturedBitmap.Height, PixelFormat.Format32bppArgb);
using (var g = Graphics.FromImage(resultBitmap))
{
g.DrawImage(capturedBitmap, 0, 0, capturedBitmap.Width, capturedBitmap.Height);
var targetRect = new Rectangle(0, 0, Math.Min(sourceRect.Width, capturedBitmap.Width), Math.Min(sourceRect.Height, capturedBitmap.Height));
g.DrawImage(inkOverlayBitmap, targetRect, sourceRect, GraphicsUnit.Pixel);
var targetRect = new Rectangle(0, 0, Math.Min(sourceRect.Width, capturedBitmap.Width), Math.Min(sourceRect.Height, capturedBitmap.Height));
g.DrawImage(inkOverlayBitmap, targetRect, sourceRect, GraphicsUnit.Pixel);
}
return resultBitmap;
}
catch
{
resultBitmap?.Dispose();
throw;
}
return resultBitmap;
}
}
catch (Exception ex)