fix: keep include-ink available for image-only canvas and tighten bitmap disposal
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@@ -342,7 +342,12 @@ namespace Ink_Canvas
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{
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try
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{
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if (inkCanvas == null || inkCanvas.Strokes == null || inkCanvas.Strokes.Count == 0)
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if (inkCanvas == null)
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{
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return null;
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}
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if ((inkCanvas.Strokes?.Count ?? 0) == 0 && inkCanvas.Children.Count == 0)
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{
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return null;
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}
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@@ -361,19 +366,18 @@ namespace Ink_Canvas
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var inkTopLeftPx = transformToDevice.Transform(inkTopLeftDip);
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var offsetX = inkTopLeftPx.X - virtualScreen.Left;
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var offsetY = inkTopLeftPx.Y - virtualScreen.Top;
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var strokes = inkCanvas.Strokes.Clone();
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var widthPx = inkCanvas.ActualWidth * transformToDevice.M11;
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var heightPx = inkCanvas.ActualHeight * transformToDevice.M22;
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var drawingVisual = new DrawingVisual();
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using (var dc = drawingVisual.RenderOpen())
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{
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// 直接绘制墨迹,避免 VisualBrush 在不同 DPI/布局下产生轻微偏移
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var matrix = new System.Windows.Media.Matrix(
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transformToDevice.M11, 0,
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0, transformToDevice.M22,
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offsetX, offsetY);
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dc.PushTransform(new MatrixTransform(matrix));
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strokes.Draw(dc);
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dc.Pop();
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// 使用完整 InkCanvas 视觉树,确保包含图片等子元素
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var visualBrush = new VisualBrush(inkCanvas)
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{
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Stretch = Stretch.Fill
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};
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dc.DrawRectangle(visualBrush, null, new Rect(offsetX, offsetY, widthPx, heightPx));
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}
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var rtb = new RenderTargetBitmap(
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@@ -422,16 +426,25 @@ namespace Ink_Canvas
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return capturedBitmap;
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}
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var resultBitmap = new Bitmap(capturedBitmap.Width, capturedBitmap.Height, PixelFormat.Format32bppArgb);
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using (var g = Graphics.FromImage(resultBitmap))
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Bitmap resultBitmap = null;
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try
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{
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g.DrawImage(capturedBitmap, 0, 0, capturedBitmap.Width, capturedBitmap.Height);
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resultBitmap = new Bitmap(capturedBitmap.Width, capturedBitmap.Height, PixelFormat.Format32bppArgb);
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using (var g = Graphics.FromImage(resultBitmap))
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{
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g.DrawImage(capturedBitmap, 0, 0, capturedBitmap.Width, capturedBitmap.Height);
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var targetRect = new Rectangle(0, 0, Math.Min(sourceRect.Width, capturedBitmap.Width), Math.Min(sourceRect.Height, capturedBitmap.Height));
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g.DrawImage(inkOverlayBitmap, targetRect, sourceRect, GraphicsUnit.Pixel);
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var targetRect = new Rectangle(0, 0, Math.Min(sourceRect.Width, capturedBitmap.Width), Math.Min(sourceRect.Height, capturedBitmap.Height));
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g.DrawImage(inkOverlayBitmap, targetRect, sourceRect, GraphicsUnit.Pixel);
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}
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return resultBitmap;
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}
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catch
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{
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resultBitmap?.Dispose();
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throw;
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}
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return resultBitmap;
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}
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}
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catch (Exception ex)
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