Files
community/Ink Canvas/Properties/Strings.Designer.cs
T
CJKmkp 1704ad37d2 add:i18n
i18n准备
2026-02-23 14:14:35 +08:00

75 lines
4.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// i18n 字符串资源 - 由 Strings.resx 生成,请勿直接编辑。
// 修改文案请编辑 Strings.resx 及对应语言的 Strings.{Culture}.resx。
// </auto-generated>
//------------------------------------------------------------------------------
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;
namespace Ink_Canvas.Properties
{
/// <summary>
/// 本地化字符串资源,用于 i18n。当前 UI 语言由 Thread.CurrentThread.CurrentUICulture 决定。
/// </summary>
[CompilerGenerated]
public static class Strings
{
private static ResourceManager _resourceMan;
private static CultureInfo _resourceCulture;
/// <summary>
/// 用于此类资源查找的 ResourceManager。
/// </summary>
public static ResourceManager ResourceManager
{
get
{
if (ReferenceEquals(_resourceMan, null))
{
var temp = new ResourceManager("Ink_Canvas.Properties.Strings", typeof(Strings).Assembly);
_resourceMan = temp;
}
return _resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture,以在此强类型资源类中进行资源查找。
/// 若不设置,则使用 Thread.CurrentThread.CurrentUICulture。
/// </summary>
public static CultureInfo Culture
{
get => _resourceCulture;
set => _resourceCulture = value;
}
/// <summary>
/// 根据键获取本地化字符串;若未设置 Culture 则使用当前线程 CurrentUICulture。
/// </summary>
public static string GetString(string key)
{
var culture = _resourceCulture ?? CultureInfo.CurrentUICulture;
return ResourceManager.GetString(key, culture);
}
public static string Nav_Plugins => ResourceManager.GetString(nameof(Nav_Plugins), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "插件";
public static string Nav_Startup => ResourceManager.GetString(nameof(Nav_Startup), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "启动设置";
public static string Nav_Canvas => ResourceManager.GetString(nameof(Nav_Canvas), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "画布设置";
public static string Nav_CrashAction => ResourceManager.GetString(nameof(Nav_CrashAction), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "崩溃处理";
public static string Nav_Gesture => ResourceManager.GetString(nameof(Nav_Gesture), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "手势";
public static string Nav_InkRecognition => ResourceManager.GetString(nameof(Nav_InkRecognition), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "墨迹识别";
public static string Nav_PPT => ResourceManager.GetString(nameof(Nav_PPT), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "PPT";
public static string Nav_Advanced => ResourceManager.GetString(nameof(Nav_Advanced), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "高级";
public static string Nav_Automation => ResourceManager.GetString(nameof(Nav_Automation), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "自动化";
public static string Nav_RandomWindow => ResourceManager.GetString(nameof(Nav_RandomWindow), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "随机选人";
public static string Nav_Theme => ResourceManager.GetString(nameof(Nav_Theme), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "主题";
public static string Nav_Shortcuts => ResourceManager.GetString(nameof(Nav_Shortcuts), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "快捷键";
public static string Nav_About => ResourceManager.GetString(nameof(Nav_About), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "关于";
public static string App_Title => ResourceManager.GetString(nameof(App_Title), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "InkCanvasforClass";
public static string Booth_Resolution_Tooltip => ResourceManager.GetString(nameof(Booth_Resolution_Tooltip), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "展台/截图分辨率";
}
}