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Compass relocation
This commit carries some changes. * the compass is now a "special" item, not "good". It allows a different placing * Store block is now divided into 2 parts. All the script is adapted to make room for it, including empty block check and insert animation for the new #store children divs ** Above: stackable storable items (resources), whose tooltip shows updated income/consumption rates ** Below: special storable items. As of now, it only contains the compass. Special block has a special style, with some distance from resources block if that one exists. * Compass row has an empty tooltip which is filled in by World
This commit is contained in:
committed by
Blake Grotewold
parent
7208b845b1
commit
03fae08ff2
@@ -39,8 +39,7 @@ Events.Room = [
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text: _('buy compass'),
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cost: { fur: 300, scales: 15, teeth: 5 },
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reward: { 'compass': 1 },
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notification: _('the old compass is dented and dusty, but it looks to work.'),
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onChoose: Path.openPath
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notification: _('the old compass is dented and dusty, but it looks to work.')
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},
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'goodbye': {
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text: _('say goodbye'),
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