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03fae08ff2ebd232f51e03f34d5a896e070b41fb
This commit carries some changes. * the compass is now a "special" item, not "good". It allows a different placing * Store block is now divided into 2 parts. All the script is adapted to make room for it, including empty block check and insert animation for the new #store children divs ** Above: stackable storable items (resources), whose tooltip shows updated income/consumption rates ** Below: special storable items. As of now, it only contains the compass. Special block has a special style, with some distance from resources block if that one exists. * Compass row has an empty tooltip which is filled in by World
A Dark Room
"awake. head throbbing. vision blurry. come light the fire."
a minimalist text adventure game for your browser
| Available Languages | |||
|---|---|---|---|
| Chinese | English | French | German |
| Italian | Japanese | Korean | Norwegian |
| Polish | Portuguese | Russian | Spanish |
| Swedish | Turkish | Ukrainian | Vietnamese |
or play the latest on GitHub
Description
Languages
JavaScript
92.3%
CSS
5.5%
HTML
1.9%
Python
0.3%
