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Change the enemy labels
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@@ -323,7 +323,7 @@ Events.Encounters = [
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enemyName: _('soldier'),
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enemyName: _('soldier'),
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deathMessage: _('the soldier is dead'),
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deathMessage: _('the soldier is dead'),
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ranged: true,
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ranged: true,
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chara: 'D',
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chara: 'Sol',
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damage: 8,
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damage: 8,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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