Change the enemy labels

This commit is contained in:
SVS
2015-05-12 15:48:52 +05:30
committed by Blake Grotewold
parent daf5de3973
commit 1d2f95b561
+15 -15
View File
@@ -123,8 +123,8 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'shivering man', enemy: 'shivering man',
enemyName: _('shivering man'), enemyName: _('shivering man'),
deathMessage: _('the shivering man is dead'), deathMessage: _('the shivering man is dead'),
chara: 'E', chara: 'E',
damage: 5, damage: 5,
@@ -165,8 +165,8 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'man-eater', enemy: 'man-eater',
enemyName: _('man-eater'), enemyName: _('man-eater'),
deathMessage: _('the man-eater is dead'), deathMessage: _('the man-eater is dead'),
chara: 'T', chara: 'T',
damage: 3, damage: 3,
@@ -202,8 +202,8 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'scavenger', enemy: 'scavenger',
enemyName: _('scavenger'), enemyName: _('scavenger'),
deathMessage: _('the scavenger is dead'), deathMessage: _('the scavenger is dead'),
chara: 'E', chara: 'E',
damage: 4, damage: 4,
@@ -244,8 +244,8 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'lizard', enemy: 'lizard',
enemyName: _('lizard'), enemyName: _('lizard'),
deathMessage: _('the lizard is dead'), deathMessage: _('the lizard is dead'),
chara: 'T', chara: 'T',
damage: 5, damage: 5,
@@ -282,8 +282,8 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'feral terror', enemy: 'feral terror',
enemyName: _('feral terror'), enemyName: _('feral terror'),
deathMessage: _('the feral terror is dead'), deathMessage: _('the feral terror is dead'),
chara: 'T', chara: 'T',
damage: 6, damage: 6,
@@ -319,11 +319,11 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'soldier', enemy: 'soldier',
enemyName: _('soldier'), enemyName: _('soldier'),
deathMessage: _('the soldier is dead'), deathMessage: _('the soldier is dead'),
ranged: true, ranged: true,
chara: 'D', chara: 'Sol',
damage: 8, damage: 8,
hit: 0.8, hit: 0.8,
attackDelay: 2, attackDelay: 2,
@@ -362,8 +362,8 @@ Events.Encounters = [
scenes: { scenes: {
'start': { 'start': {
combat: true, combat: true,
enemy: 'sniper', enemy: 'sniper',
enemyName: _('sniper'), enemyName: _('sniper'),
deathMessage: _('the sniper is dead'), deathMessage: _('the sniper is dead'),
chara: 'D', chara: 'D',
damage: 15, damage: 15,