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fix music not starting on arrival when fire is dead
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@@ -9,7 +9,7 @@ var Room = {
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_STOKE_COOLDOWN: 10, // cooldown to stoke the fire
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_NEED_WOOD_DELAY: 15 * 1000, // from when the stranger shows up, to when you need wood
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buttons: {},
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currentFireMusic: 0,
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currentFireMusic: null,
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Craftables: {
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'trap': {
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name: _('trap'),
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