Merge branch 'master' into title-blink

This commit is contained in:
Michael Townsend
2014-07-29 18:20:10 -04:00
4 changed files with 148 additions and 7 deletions
+2 -1
View File
@@ -562,13 +562,14 @@
},
keyDown: function(e) {
e = e || window.event;
if(!Engine.keyPressed && !Engine.keyLock) {
Engine.pressed = true;
if(Engine.activeModule.keyDown) {
Engine.activeModule.keyDown(e);
}
}
return !(jQuery.inArray(window.event.keycode, [37,38,39,40]));
return !(jQuery.inArray(e.keycode, [37,38,39,40]));
},
keyUp: function(e) {
+9 -3
View File
@@ -8,6 +8,7 @@ var Events = {
_FIGHT_SPEED: 100,
_EAT_COOLDOWN: 5,
_MEDS_COOLDOWN: 7,
_LEAVE_COOLDOWN: 1,
STUN_DURATION: 4000,
BLINK_INTERVAL: false,
@@ -461,8 +462,9 @@ var Events = {
// Draw the buttons
Events.drawButtons(scene);
} else {
new Button.Button({
Button.cooldown(new Button.Button({
id: 'leaveBtn',
cooldown: Events._LEAVE_COOLDOWN,
click: function() {
var scene = Events.activeEvent().scenes[Events.activeScene];
if(scene.nextScene && scene.nextScene != 'end') {
@@ -472,7 +474,7 @@ var Events = {
}
},
text: _('leave')
}).appendTo(btns);
}).appendTo(btns));
Events.createEatMeatButton(0).appendTo(btns);
if((Path.outfit['medicine'] || 0) != 0) {
@@ -632,11 +634,15 @@ var Events = {
id: id,
text: info.text,
cost: info.cost,
click: Events.buttonClick
click: Events.buttonClick,
cooldown: info.cooldown
}).appendTo(btns);
if(typeof info.available == 'function' && !info.available()) {
Button.setDisabled(b, true);
}
if(typeof info.cooldown == 'number') {
Button.cooldown(b);
}
}
Events.updateButtons();
+123
View File
@@ -23,6 +23,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -132,10 +133,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'b1', 1: 'b2'}
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -181,10 +184,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'b3', 1: 'b4'}
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -220,10 +225,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'c1' }
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -270,10 +277,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'c2'}
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -302,10 +311,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'c2'}
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -334,10 +345,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end1', 1: 'end2'}
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -366,10 +379,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.7: 'end2', 1: 'end3'}
},
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -411,6 +426,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -462,6 +478,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -493,6 +510,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave cave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -567,10 +585,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'b3', 1: 'b4'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -621,10 +641,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c1', 1: 'c2'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -658,10 +680,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c2', 1: 'c3'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -690,10 +714,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c4', 1: 'c5'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -728,10 +754,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c5', 1: 'c6' }
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -765,10 +793,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.3: 'end5', 1: 'end6'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -802,10 +832,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'd1'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -834,10 +866,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'd1'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -883,10 +917,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'd2'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -922,10 +958,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'd2'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -959,10 +997,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end1', 1: 'end2'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -996,10 +1036,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end3', 1: 'end4'}
},
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1042,6 +1084,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1074,6 +1117,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1101,6 +1145,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1144,6 +1189,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1165,6 +1211,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave town'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1180,6 +1227,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave town'),
nextScene: 'end'
}
}
@@ -1317,10 +1365,12 @@ Events.Setpieces = {
buttons: {
'descend': {
text: _('descend'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c2', 1: 'c3'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1355,10 +1405,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c4', 1: 'c5'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1393,10 +1445,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c5', 1: 'c6'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1435,10 +1489,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'c7', 1: 'c8'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1504,10 +1560,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.3: 'c13', 0.7: 'c11', 1: 'end15'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1541,10 +1599,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'd1', 1: 'd2'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1579,10 +1639,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'd2'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1711,10 +1773,12 @@ Events.Setpieces = {
buttons: {
'enter': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'd8'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1735,10 +1799,12 @@ Events.Setpieces = {
buttons: {
'enter': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'd8', 1: 'd9'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1790,10 +1856,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'end10' }
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1829,10 +1897,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'end10' }
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1852,10 +1922,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 0.5: 'end10', 1: 'end11' }
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1880,10 +1952,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end1', 1: 'end2'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1919,10 +1993,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'end2'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1953,10 +2029,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end2', 1: 'end3'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -1986,10 +2064,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end4', 1: 'end5'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2025,10 +2105,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'end5'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2064,10 +2146,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end5', 1: 'end6'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2098,10 +2182,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end7', 1: 'end8'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2131,10 +2217,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'end8'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2164,10 +2252,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {0.5: 'end8', 1: 'end9'}
},
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2207,6 +2297,7 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'end14'}
}
}
@@ -2232,6 +2323,7 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: {1: 'end13'}
}
}
@@ -2266,6 +2358,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2295,6 +2388,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2340,6 +2434,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2375,6 +2470,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2415,6 +2511,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2450,6 +2547,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2484,6 +2582,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2519,6 +2618,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2559,6 +2659,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2599,6 +2700,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2633,6 +2735,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2681,6 +2784,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2725,6 +2829,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2769,6 +2874,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2812,6 +2918,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave city'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2868,6 +2975,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2890,6 +2998,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2926,6 +3035,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -2978,6 +3088,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
nextScene: 'end'
}
}
@@ -3006,6 +3117,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -3085,10 +3197,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'a2' }
},
'run': {
text: _('run'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -3123,10 +3237,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'a3' }
},
'run': {
text: _('run'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -3155,6 +3271,7 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'cleared' }
}
}
@@ -3223,10 +3340,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'a2' }
},
'run': {
text: _('run'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -3255,10 +3374,12 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'a3' }
},
'run': {
text: _('run'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: 'end'
}
}
@@ -3292,6 +3413,7 @@ Events.Setpieces = {
buttons: {
'continue': {
text: _('continue'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'cleared' }
}
}
@@ -3367,6 +3489,7 @@ Events.Setpieces = {
buttons: {
'leave': {
text: _('leave'),
cooldown: Events._LEAVE_COOLDOWN,
nextScene: { 1: 'cleared' }
}
}
+14 -3
View File
@@ -342,9 +342,20 @@ var StateManager = {
if(income.timeLeft <= 0) {
Engine.log('collection income from ' + source);
if(source == 'thieves') $SM.addStolen(income.stores);
$SM.addM('stores', income.stores, true);
changed = true;
if(source == 'thieves') $SM.addStolen(income.stores);
var cost = income.stores;
var ok = true;
for(var k in cost) {
var have = $SM.get('stores["'+k+'"]', true);
if(have + cost[k] < 0) {
if(source != 'thieves') ok = false;
}
}
if(ok){
$SM.addM('stores', income.stores, true);
}
changed = true;
if(typeof income.delay == 'number') {
income.timeLeft = income.delay;
}