mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-06-25 05:42:30 +08:00
Removed mentions of "you".
This commit is contained in:
+11
-8
@@ -215,7 +215,7 @@ Events.Room = [
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scales: {
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scales: {
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reward: { scales: 20 },
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reward: { scales: 20 },
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text: [
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text: [
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'the beggar thanks you.',
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'the beggar expresses his thanks.',
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'leaves a pile of small scales behind.'
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'leaves a pile of small scales behind.'
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],
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],
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buttons: {
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buttons: {
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@@ -228,7 +228,7 @@ Events.Room = [
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teeth: {
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teeth: {
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reward: { teeth: 20 },
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reward: { teeth: 20 },
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text: [
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text: [
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'the beggar thanks you.',
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'the beggar expresses his thanks.',
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'leaves a pile of small teeth behind.'
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'leaves a pile of small teeth behind.'
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],
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],
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buttons: {
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buttons: {
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@@ -241,7 +241,7 @@ Events.Room = [
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cloth: {
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cloth: {
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reward: { cloth: 20 },
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reward: { cloth: 20 },
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text: [
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text: [
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'the beggar thanks you.',
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'the beggar expresses his thanks.',
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'leaves some scraps of cloth behind.'
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'leaves some scraps of cloth behind.'
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],
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],
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buttons: {
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buttons: {
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@@ -513,7 +513,7 @@ Events.Room = [
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'start': {
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'start': {
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text: [
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text: [
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"a man hobbles up, coughing.",
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"a man hobbles up, coughing.",
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"he begs you for medicine."
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"he begs for medicine."
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],
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],
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notification: 'a sick man hobbles up',
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notification: 'a sick man hobbles up',
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buttons: {
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buttons: {
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@@ -531,7 +531,8 @@ Events.Room = [
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},
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},
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'alloy': {
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'alloy': {
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text: [
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text: [
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"the man thanks you and gives you a reward.",
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"the man is thankful.",
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'he leaves a reward.',
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'some weird metal he picked up on his travels.'
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'some weird metal he picked up on his travels.'
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],
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],
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onLoad: function() {
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onLoad: function() {
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@@ -546,7 +547,8 @@ Events.Room = [
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},
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},
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'cells': {
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'cells': {
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text: [
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text: [
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"the man thanks you and gives you a reward.",
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"the man is thankful.",
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'he leaves a reward.',
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'some weird glowing boxes he picked up on his travels.'
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'some weird glowing boxes he picked up on his travels.'
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],
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],
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onLoad: function() {
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onLoad: function() {
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@@ -561,7 +563,8 @@ Events.Room = [
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},
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},
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'scales': {
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'scales': {
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text: [
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text: [
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"the man thanks you and gives you a reward.",
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"the man is thankful.",
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'he leaves a reward.',
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'all he has are some scales.'
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'all he has are some scales.'
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],
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],
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onLoad: function() {
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onLoad: function() {
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@@ -576,7 +579,7 @@ Events.Room = [
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},
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},
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'nothing': {
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'nothing': {
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text: [
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text: [
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"the man thanks you and hobbles off."
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"the man expresses his thanks and hobbles off."
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],
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],
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buttons: {
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buttons: {
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'bye': {
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'bye': {
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@@ -1150,7 +1150,7 @@ Events.Setpieces = {
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},
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},
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'end5': {
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'end5': {
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text: [
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text: [
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'you search the clinic and find some medicine abandoned in the drawers.'
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'some medicine abandoned in the drawers.'
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],
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],
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onLoad: function() {
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onLoad: function() {
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World.clearDungeon();
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World.clearDungeon();
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@@ -2174,7 +2174,7 @@ Events.Setpieces = {
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},
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},
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'd10': {
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'd10': {
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notification: 'as you prise open the door, a deformed figure awakes and attacks.',
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notification: 'behind the door, a deformed figure awakes and attacks.',
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combat: true,
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combat: true,
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enemy: 'deformed',
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enemy: 'deformed',
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char: 'D',
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char: 'D',
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@@ -2608,7 +2608,7 @@ Events.Setpieces = {
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'end11': {
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'end11': {
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text: [
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text: [
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'at the end of a hallway you find a pristine medicine cabinet.',
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'a pristine medicine cabinet at the end of a hallway.',
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"the rest of the hospital is empty."
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"the rest of the hospital is empty."
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],
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],
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onLoad: function() {
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onLoad: function() {
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@@ -2691,8 +2691,7 @@ Events.Setpieces = {
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'end13': {
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'end13': {
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text: [
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text: [
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'the tentacular horror is defeated.',
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'the tentacular horror is defeated.',
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'you wade into the operating theatre.',
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'inside, the remains of its victims are everywhere.'
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'the remains of its victims are everywhere.'
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],
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],
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onLoad: function() {
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onLoad: function() {
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World.clearDungeon();
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World.clearDungeon();
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@@ -2736,8 +2735,7 @@ Events.Setpieces = {
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'end14': {
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'end14': {
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text: [
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text: [
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'the warped man lies dead.',
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'the warped man lies dead.',
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'you examine the operating theatre.',
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'the operating theatre has a lot of curious equipment.'
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'a lot of curious equipment.'
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],
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],
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onLoad: function() {
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onLoad: function() {
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World.clearDungeon();
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World.clearDungeon();
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