Removed mentions of "you".

This commit is contained in:
Zarkonnen
2013-07-10 20:50:42 +02:00
parent d4034fe244
commit 3515cbf75f
2 changed files with 16 additions and 15 deletions
+11 -8
View File
@@ -215,7 +215,7 @@ Events.Room = [
scales: { scales: {
reward: { scales: 20 }, reward: { scales: 20 },
text: [ text: [
'the beggar thanks you.', 'the beggar expresses his thanks.',
'leaves a pile of small scales behind.' 'leaves a pile of small scales behind.'
], ],
buttons: { buttons: {
@@ -228,7 +228,7 @@ Events.Room = [
teeth: { teeth: {
reward: { teeth: 20 }, reward: { teeth: 20 },
text: [ text: [
'the beggar thanks you.', 'the beggar expresses his thanks.',
'leaves a pile of small teeth behind.' 'leaves a pile of small teeth behind.'
], ],
buttons: { buttons: {
@@ -241,7 +241,7 @@ Events.Room = [
cloth: { cloth: {
reward: { cloth: 20 }, reward: { cloth: 20 },
text: [ text: [
'the beggar thanks you.', 'the beggar expresses his thanks.',
'leaves some scraps of cloth behind.' 'leaves some scraps of cloth behind.'
], ],
buttons: { buttons: {
@@ -513,7 +513,7 @@ Events.Room = [
'start': { 'start': {
text: [ text: [
"a man hobbles up, coughing.", "a man hobbles up, coughing.",
"he begs you for medicine." "he begs for medicine."
], ],
notification: 'a sick man hobbles up', notification: 'a sick man hobbles up',
buttons: { buttons: {
@@ -531,7 +531,8 @@ Events.Room = [
}, },
'alloy': { 'alloy': {
text: [ text: [
"the man thanks you and gives you a reward.", "the man is thankful.",
'he leaves a reward.',
'some weird metal he picked up on his travels.' 'some weird metal he picked up on his travels.'
], ],
onLoad: function() { onLoad: function() {
@@ -546,7 +547,8 @@ Events.Room = [
}, },
'cells': { 'cells': {
text: [ text: [
"the man thanks you and gives you a reward.", "the man is thankful.",
'he leaves a reward.',
'some weird glowing boxes he picked up on his travels.' 'some weird glowing boxes he picked up on his travels.'
], ],
onLoad: function() { onLoad: function() {
@@ -561,7 +563,8 @@ Events.Room = [
}, },
'scales': { 'scales': {
text: [ text: [
"the man thanks you and gives you a reward.", "the man is thankful.",
'he leaves a reward.',
'all he has are some scales.' 'all he has are some scales.'
], ],
onLoad: function() { onLoad: function() {
@@ -576,7 +579,7 @@ Events.Room = [
}, },
'nothing': { 'nothing': {
text: [ text: [
"the man thanks you and hobbles off." "the man expresses his thanks and hobbles off."
], ],
buttons: { buttons: {
'bye': { 'bye': {
+5 -7
View File
@@ -1150,7 +1150,7 @@ Events.Setpieces = {
}, },
'end5': { 'end5': {
text: [ text: [
'you search the clinic and find some medicine abandoned in the drawers.' 'some medicine abandoned in the drawers.'
], ],
onLoad: function() { onLoad: function() {
World.clearDungeon(); World.clearDungeon();
@@ -2174,7 +2174,7 @@ Events.Setpieces = {
}, },
'd10': { 'd10': {
notification: 'as you prise open the door, a deformed figure awakes and attacks.', notification: 'behind the door, a deformed figure awakes and attacks.',
combat: true, combat: true,
enemy: 'deformed', enemy: 'deformed',
char: 'D', char: 'D',
@@ -2608,7 +2608,7 @@ Events.Setpieces = {
'end11': { 'end11': {
text: [ text: [
'at the end of a hallway you find a pristine medicine cabinet.', 'a pristine medicine cabinet at the end of a hallway.',
"the rest of the hospital is empty." "the rest of the hospital is empty."
], ],
onLoad: function() { onLoad: function() {
@@ -2691,8 +2691,7 @@ Events.Setpieces = {
'end13': { 'end13': {
text: [ text: [
'the tentacular horror is defeated.', 'the tentacular horror is defeated.',
'you wade into the operating theatre.', 'inside, the remains of its victims are everywhere.'
'the remains of its victims are everywhere.'
], ],
onLoad: function() { onLoad: function() {
World.clearDungeon(); World.clearDungeon();
@@ -2736,8 +2735,7 @@ Events.Setpieces = {
'end14': { 'end14': {
text: [ text: [
'the warped man lies dead.', 'the warped man lies dead.',
'you examine the operating theatre.', 'the operating theatre has a lot of curious equipment.'
'a lot of curious equipment.'
], ],
onLoad: function() { onLoad: function() {
World.clearDungeon(); World.clearDungeon();