mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
Bugfixes.
This commit is contained in:
+7
-3
@@ -104,7 +104,9 @@ var Events = {
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Events.createAttackButton('fists').prependTo(btns);
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}
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Events.createUseMedsButton().prependTo(btns);
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if((Path.outfit['medicine'] || 0) != 0) {
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Events.createUseMedsButton().prependTo(btns);
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}
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Events.createEatMeatButton().prependTo(btns);
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// Set up the enemy attack timer
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@@ -144,7 +146,7 @@ var Events = {
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cost: { 'medicine': 1 }
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});
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if(Path.outfit['medicine'] == 0) {
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if((Path.outfit['medicine'] || 0) == 0) {
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Button.setDisabled(btn, true);
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}
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@@ -470,7 +472,9 @@ var Events = {
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}).appendTo(btns);
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Events.createEatMeatButton(0).appendTo(btns);
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Events.createUseMedsButton(0).appendTo(btns);
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if((Path.outfit['medicine'] || 0) != 0) {
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Events.createUseMedsButton(0).appendTo(btns);
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}
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}
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} catch(e) {
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// It is possible to die and win if the timing is perfect. Just let it fail.
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@@ -736,7 +736,7 @@ Events.Setpieces = {
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}
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}
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},
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'b2': {
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'b5': {
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combat: true,
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enemy: 'madman',
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char: 'M',
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@@ -1255,11 +1255,11 @@ Events.Setpieces = {
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'the shell of an abandoned hospital looms ahead.'
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],
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buttons: {
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'enter' {
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'enter': {
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text: 'enter',
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cost: { 'torch': 1 },
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nextScene: {0.5: 'b7', 1: 'b8'}
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}
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},
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'leave': {
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text: 'leave city',
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nextScene: 'end'
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@@ -2871,10 +2871,10 @@ Events.Setpieces = {
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}
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}
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},
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'supplies': {
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'medicine': {
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text: [
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'the house has been ransacked.'
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'but there is a cache of medicine under the floorboards.',
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'the house has been ransacked.',
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'but there is a cache of medicine under the floorboards.'
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],
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onLoad: function() {
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World.markVisited(World.curPos[0], World.curPos[1]);
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