Bugfixes.

This commit is contained in:
Zarkonnen
2013-07-08 21:39:28 +02:00
parent 4641b0b145
commit 4334f36e57
2 changed files with 13 additions and 9 deletions
+7 -3
View File
@@ -104,7 +104,9 @@ var Events = {
Events.createAttackButton('fists').prependTo(btns);
}
Events.createUseMedsButton().prependTo(btns);
if((Path.outfit['medicine'] || 0) != 0) {
Events.createUseMedsButton().prependTo(btns);
}
Events.createEatMeatButton().prependTo(btns);
// Set up the enemy attack timer
@@ -144,7 +146,7 @@ var Events = {
cost: { 'medicine': 1 }
});
if(Path.outfit['medicine'] == 0) {
if((Path.outfit['medicine'] || 0) == 0) {
Button.setDisabled(btn, true);
}
@@ -470,7 +472,9 @@ var Events = {
}).appendTo(btns);
Events.createEatMeatButton(0).appendTo(btns);
Events.createUseMedsButton(0).appendTo(btns);
if((Path.outfit['medicine'] || 0) != 0) {
Events.createUseMedsButton(0).appendTo(btns);
}
}
} catch(e) {
// It is possible to die and win if the timing is perfect. Just let it fail.
+6 -6
View File
@@ -736,7 +736,7 @@ Events.Setpieces = {
}
}
},
'b2': {
'b5': {
combat: true,
enemy: 'madman',
char: 'M',
@@ -1255,11 +1255,11 @@ Events.Setpieces = {
'the shell of an abandoned hospital looms ahead.'
],
buttons: {
'enter' {
'enter': {
text: 'enter',
cost: { 'torch': 1 },
nextScene: {0.5: 'b7', 1: 'b8'}
}
},
'leave': {
text: 'leave city',
nextScene: 'end'
@@ -2871,10 +2871,10 @@ Events.Setpieces = {
}
}
},
'supplies': {
'medicine': {
text: [
'the house has been ransacked.'
'but there is a cache of medicine under the floorboards.',
'the house has been ransacked.',
'but there is a cache of medicine under the floorboards.'
],
onLoad: function() {
World.markVisited(World.curPos[0], World.curPos[1]);