Fixed whitespace conformity in events.js

This commit is contained in:
Travis Weston
2014-07-13 00:49:38 -04:00
parent 8cf3ab3dc9
commit 4b079a22f1
+58 -59
View File
@@ -109,8 +109,8 @@ var Events = {
Events.createEatMeatButton().appendTo(btns);
if((Path.outfit['medicine'] || 0) != 0) {
Events.createUseMedsButton().appendTo(btns);
}
Events.createUseMedsButton().appendTo(btns);
}
// Set up the enemy attack timer
Events._enemyAttackTimer = setTimeout(Events.enemyAttack, scene.attackDelay * 1000);
@@ -438,8 +438,7 @@ var Events = {
});
}
Events._enemyAttackTimer =
setTimeout(Events.enemyAttack, scene.attackDelay * 1000);
Events._enemyAttackTimer = setTimeout(Events.enemyAttack, scene.attackDelay * 1000);
},
winFight: function() {
@@ -476,8 +475,8 @@ var Events = {
Events.createEatMeatButton(0).appendTo(btns);
if((Path.outfit['medicine'] || 0) != 0) {
Events.createUseMedsButton(0).appendTo(btns);
}
Events.createUseMedsButton(0).appendTo(btns);
}
}
} catch(e) {
// It is possible to die and win if the timing is perfect. Just let it fail.
@@ -728,41 +727,41 @@ var Events = {
}
},
// Makes an event happen!
triggerEvent: function() {
if(Events.activeEvent() == null) {
var possibleEvents = [];
for(var i in Events.EventPool) {
var event = Events.EventPool[i];
if(event.isAvailable()) {
possibleEvents.push(event);
}
}
// Makes an event happen!
triggerEvent: function() {
if(Events.activeEvent() == null) {
var possibleEvents = [];
for(var i in Events.EventPool) {
var event = Events.EventPool[i];
if(event.isAvailable()) {
possibleEvents.push(event);
}
}
if(possibleEvents.length == 0) {
Events.scheduleNextEvent(0.5);
return;
} else {
var r = Math.floor(Math.random()*(possibleEvents.length));
Events.startEvent(possibleEvents[r]);
}
}
Events.scheduleNextEvent();
},
triggerFight: function() {
var possibleFights = [];
for(var i in Events.Encounters) {
var fight = Events.Encounters[i];
if(fight.isAvailable()) {
possibleFights.push(fight);
}
}
var r = Math.floor(Math.random()*(possibleEvents.length));
Events.startEvent(possibleEvents[r]);
}
}
Events.scheduleNextEvent();
},
triggerFight: function() {
var possibleFights = [];
for(var i in Events.Encounters) {
var fight = Events.Encounters[i];
if(fight.isAvailable()) {
possibleFights.push(fight);
}
}
var r = Math.floor(Math.random()*(possibleFights.length));
Events.startEvent(possibleFights[r]);
},
Events.startEvent(possibleFights[r]);
},
activeEvent: function() {
if(Events.eventStack && Events.eventStack.length > 0) {
@@ -774,8 +773,8 @@ var Events = {
eventPanel: function() {
return Events.activeEvent().eventPanel;
},
startEvent: function(event, options) {
startEvent: function(event, options) {
if(event) {
Engine.event('game event', 'event');
Engine.keyLock = true;
@@ -791,30 +790,30 @@ var Events = {
$('div#wrapper').append(Events.eventPanel());
Events.eventPanel().animate({opacity: 1}, Events._PANEL_FADE, 'linear');
}
},
scheduleNextEvent: function(scale) {
var nextEvent = Math.floor(Math.random()*(Events._EVENT_TIME_RANGE[1] - Events._EVENT_TIME_RANGE[0])) + Events._EVENT_TIME_RANGE[0];
if(scale > 0) { nextEvent *= scale; }
Engine.log('next event scheduled in ' + nextEvent + ' minutes');
Events._eventTimeout = setTimeout(Events.triggerEvent, nextEvent * 60 * 1000);
},
endEvent: function() {
Events.eventPanel().animate({opacity:0}, Events._PANEL_FADE, 'linear', function() {
Events.eventPanel().remove();
},
scheduleNextEvent: function(scale) {
var nextEvent = Math.floor(Math.random()*(Events._EVENT_TIME_RANGE[1] - Events._EVENT_TIME_RANGE[0])) + Events._EVENT_TIME_RANGE[0];
if(scale > 0) { nextEvent *= scale; }
Engine.log('next event scheduled in ' + nextEvent + ' minutes');
Events._eventTimeout = setTimeout(Events.triggerEvent, nextEvent * 60 * 1000);
},
endEvent: function() {
Events.eventPanel().animate({opacity:0}, Events._PANEL_FADE, 'linear', function() {
Events.eventPanel().remove();
Events.activeEvent().eventPanel = null;
Events.eventStack.shift();
Engine.log(Events.eventStack.length + ' events remaining');
Engine.keyLock = false;
// Force refocus on the body. I hate you, IE.
$('body').focus();
});
},
handleStateUpdates: function(e){
Engine.log(Events.eventStack.length + ' events remaining');
Engine.keyLock = false;
// Force refocus on the body. I hate you, IE.
$('body').focus();
});
},
handleStateUpdates: function(e){
if(e.category == 'stores' && Events.activeEvent() != null){
Events.updateButtons();
}
}
};
};