Fixed whitespace conformity in outside.js

This commit is contained in:
Travis Weston
2014-07-13 11:18:33 -04:00
parent 6e3b3a8b10
commit 53c9dc715b
+7 -8
View File
@@ -219,8 +219,8 @@ var Outside = {
schedulePopIncrease: function() {
var nextIncrease = Math.floor(Math.random()*(Outside._POP_DELAY[1] - Outside._POP_DELAY[0])) + Outside._POP_DELAY[0];
Engine.log('next population increase scheduled in ' + nextIncrease + ' minutes');
Outside._popTimeout = setTimeout(Outside.increasePopulation, nextIncrease * 60 * 1000);
Engine.log('next population increase scheduled in ' + nextIncrease + ' minutes');
Outside._popTimeout = setTimeout(Outside.increasePopulation, nextIncrease * 60 * 1000);
},
updateWorkersView: function() {
@@ -322,7 +322,7 @@ var Outside = {
$('<span>').text(num).appendTo(val);
if(key != 'gatherer') {
$('<div>').addClass('upManyBtn').appendTo(val).click([10], Outside.increaseWorker);
$('<div>').addClass('upManyBtn').appendTo(val).click([10], Outside.increaseWorker);
$('<div>').addClass('upBtn').appendTo(val).click([1], Outside.increaseWorker);
$('<div>').addClass('dnBtn').appendTo(val).click([1], Outside.decreaseWorker);
$('<div>').addClass('dnManyBtn').appendTo(val).click([10], Outside.decreaseWorker);
@@ -345,7 +345,7 @@ var Outside = {
increaseWorker: function(btn) {
var worker = $(this).closest('.workerRow').attr('key');
if(Outside.getNumGatherers() > 0) {
var increaseAmt = Math.min(Outside.getNumGatherers(), btn.data);
var increaseAmt = Math.min(Outside.getNumGatherers(), btn.data);
Engine.log('increasing ' + worker + ' by ' + increaseAmt);
$SM.add('game.workers["'+worker+'"]', increaseAmt);
}
@@ -354,7 +354,7 @@ var Outside = {
decreaseWorker: function(btn) {
var worker = $(this).closest('.workerRow').attr('key');
if($SM.get('game.workers["'+worker+'"]') > 0) {
var decreaseAmt = Math.min($SM.get('game.workers["'+worker+'"]') || 0, btn.data);
var decreaseAmt = Math.min($SM.get('game.workers["'+worker+'"]') || 0, btn.data);
Engine.log('decreasing ' + worker + ' by ' + decreaseAmt);
$SM.add('game.workers["'+worker+'"]', decreaseAmt * -1);
}
@@ -604,11 +604,10 @@ var Outside = {
handleStateUpdates: function(e){
if(e.category == 'stores'){
Outside.updateVillage();
} else if(e.stateName.indexOf('game.workers') == 0
|| e.stateName.indexOf('game.population') == 0){
} else if(e.stateName.indexOf('game.workers') == 0 || e.stateName.indexOf('game.population') == 0){
Outside.updateVillage();
Outside.updateWorkersView();
Outside.updateVillageIncome();
};
}
};
};