Fixing unclosed curly bracket in engine.js

This commit is contained in:
Travis Weston
2014-07-14 10:47:26 -04:00
parent d351e4c815
commit 5c6e36f5fa
+53 -52
View File
@@ -230,51 +230,67 @@
},
exportImport: function() {
Events.startEvent({
title: _('Export / Import'),
scenes: {
start: {
text: [
_('export or import save data, for backing up'),
_('or migrating computers')
],
buttons: {
'export': {
text: _('export'),
onChoose: Engine.export64
},
'import': {
text: _('import'),
nextScene: {1: 'confirm'},
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
},
'confirm': {
Events.startEvent({
title: _('Export / Import'),
scenes: {
start: {
text: [
_('are you sure?'),
_('if the code is invalid, all data will be lost.'),
_('this is irreversible.')
_('export or import save data, for backing up'),
_('or migrating computers')
],
buttons: {
'yes': {
text: _('yes'),
nextScene: {1: 'inputImport'},
onChoose: Engine.enableSelection
'export': {
text: _('export'),
onChoose: Engine.export64
},
'no': {
text: _('no'),
'import': {
text: _('import'),
nextScene: {1: 'confirm'},
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
},
'confirm': {
text: [
_('are you sure?'),
_('if the code is invalid, all data will be lost.'),
_('this is irreversible.')
],
buttons: {
'yes': {
text: _('yes'),
nextScene: {1: 'inputImport'},
onChoose: Engine.enableSelection
},
'no': {
text: _('no'),
nextScene: 'end'
}
}
},
'inputImport': {
text: [
_('put the save code here.')
],
textarea: '',
buttons: {
'okay': {
text: _('import'),
nextScene: 'end',
onChoose: Engine.import64
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
}
}
},
'inputImport': {
text: [
_('put the save code here.')
],
text: [_('put the save code here.')],
textarea: '',
buttons: {
'okay': {
@@ -288,25 +304,10 @@
}
}
}
},
'inputImport': {
text: [_('put the save code here.')],
textarea: '',
buttons: {
'okay': {
text: _('import'),
nextScene: 'end',
onChoose: Engine.import64
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
}
}
});
},
export64: function() {
Engine.saveGame();
var string64 = Base64.encode(localStorage.gameState);