mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
Fixing unclosed curly bracket in engine.js
This commit is contained in:
+53
-52
@@ -230,51 +230,67 @@
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},
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exportImport: function() {
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Events.startEvent({
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title: _('Export / Import'),
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scenes: {
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start: {
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text: [
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_('export or import save data, for backing up'),
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_('or migrating computers')
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],
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buttons: {
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'export': {
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text: _('export'),
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onChoose: Engine.export64
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},
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'import': {
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text: _('import'),
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nextScene: {1: 'confirm'},
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},
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'cancel': {
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text: _('cancel'),
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nextScene: 'end'
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}
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},
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'confirm': {
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Events.startEvent({
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title: _('Export / Import'),
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scenes: {
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start: {
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text: [
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_('are you sure?'),
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_('if the code is invalid, all data will be lost.'),
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_('this is irreversible.')
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_('export or import save data, for backing up'),
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_('or migrating computers')
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],
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buttons: {
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'yes': {
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text: _('yes'),
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nextScene: {1: 'inputImport'},
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onChoose: Engine.enableSelection
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'export': {
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text: _('export'),
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onChoose: Engine.export64
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},
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'no': {
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text: _('no'),
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'import': {
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text: _('import'),
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nextScene: {1: 'confirm'},
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},
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'cancel': {
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text: _('cancel'),
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nextScene: 'end'
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}
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},
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'confirm': {
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text: [
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_('are you sure?'),
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_('if the code is invalid, all data will be lost.'),
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_('this is irreversible.')
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],
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buttons: {
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'yes': {
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text: _('yes'),
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nextScene: {1: 'inputImport'},
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onChoose: Engine.enableSelection
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},
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'no': {
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text: _('no'),
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nextScene: 'end'
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}
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}
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},
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'inputImport': {
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text: [
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_('put the save code here.')
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],
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textarea: '',
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buttons: {
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'okay': {
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text: _('import'),
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nextScene: 'end',
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onChoose: Engine.import64
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},
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'cancel': {
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text: _('cancel'),
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nextScene: 'end'
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}
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}
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}
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},
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'inputImport': {
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text: [
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_('put the save code here.')
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],
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text: [_('put the save code here.')],
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textarea: '',
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buttons: {
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'okay': {
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@@ -288,25 +304,10 @@
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}
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}
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}
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},
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'inputImport': {
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text: [_('put the save code here.')],
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textarea: '',
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buttons: {
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'okay': {
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text: _('import'),
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nextScene: 'end',
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onChoose: Engine.import64
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},
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'cancel': {
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text: _('cancel'),
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nextScene: 'end'
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}
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}
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}
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});
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},
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export64: function() {
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Engine.saveGame();
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var string64 = Base64.encode(localStorage.gameState);
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