Fixed non-combat meat eating

This commit is contained in:
Michael Townsend
2013-07-04 07:28:19 -07:00
parent cab220a5ac
commit 6a7df4d17c
+10 -6
View File
@@ -171,20 +171,24 @@ var Events = {
},
eatMeat: function() {
if(Events.activeEvent() && Path.outfit['cured meat'] > 0) {
if(Path.outfit['cured meat'] > 0) {
Path.outfit['cured meat']--;
World.updateSupplies();
if(Path.outfit['cured meat'] == 0) {
Button.setDisabled($('#eat'), true);
}
var w = $('#wanderer');
var hp = w.data('hp');
var hp = World.health;
hp += World.meatHeal();
hp = hp > World.getMaxHealth() ? World.getMaxHealth() : hp;
w.data('hp', hp);
World.setHp(hp);
Events.updateFighterDiv(w);
Events.drawFloatText('+' + World.meatHeal(), '#wanderer .hp');
if(Events.activeEvent()) {
var w = $('#wanderer');
w.data('hp', hp);
Events.updateFighterDiv(w);
Events.drawFloatText('+' + World.meatHeal(), '#wanderer .hp');
}
}
},