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Fixed whitespace conformity in localization.js
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+64
-20
@@ -1,27 +1,71 @@
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(function(){
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//only used for poedit to find translatable strings
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var keywords = [ _('saved.'), _('wood'),_('builder'),_('teeth'),_('meat'),_('fur'), _('alien alloy'), _('bullets'),
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_('charm'),_('leather'),_('iron'), _('steel'), _('coal'), _('enegy cell'),
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_('torch'),_('medicine'),_('hunter'),_('trapper'),_('tanner'),
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_("charcutier"),_('iron miner'),_('coal miner'), _('sulphur miner'), _('armourer'),
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_('steelworker'),_('bait'),_('cured meat'), _('scales'), _('compass'), _('laser rifle'),
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_('gatherer'),_('cloth'), _('scales'), _('cured meat'), _('thieves'),
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_('not enough fur'), _('not enough wood'), _('not enough coal'), _('not enough iron'), _('not enough steel'), _('baited trap'),
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_('not enough scales'), _('not enough teeth'), _('not enough leather'),
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_('the compass points east.'), _('the compass points west.'), _('the compass points north.'), _('the compass points south.'),
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_('the compass points northeast.'), _('the compass points northwest.'), _('the compass points southeast.'), _('the compass points southwest.')];
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var keywords = [
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_('saved.'),
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_('wood'),
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_('builder'),
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_('teeth'),
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_('meat'),
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_('fur'),
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_('alien alloy'),
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_('bullets'),
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_('charm'),
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_('leather'),
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_('iron'),
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_('steel'),
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_('coal'),
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_('enegy cell'),
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_('torch'),
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_('medicine'),
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_('hunter'),
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_('trapper'),
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_('tanner'),
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_("charcutier"),
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_('iron miner'),
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_('coal miner'),
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_('sulphur miner'),
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_('armourer'),
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_('steelworker'),
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_('bait'),
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_('cured meat'),
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_('scales'),
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_('compass'),
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_('laser rifle'),
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_('gatherer'),
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_('cloth'),
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_('scales'),
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_('cured meat'),
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_('thieves'),
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_('not enough fur'),
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_('not enough wood'),
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_('not enough coal'),
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_('not enough iron'),
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_('not enough steel'),
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_('baited trap'),
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_('not enough scales'),
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_('not enough teeth'),
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_('not enough leather'),
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_('the compass points east.'),
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_('the compass points west.'),
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_('the compass points north.'),
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_('the compass points south.'),
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_('the compass points northeast.'),
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_('the compass points northwest.'),
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_('the compass points southeast.'),
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_('the compass points southwest.')
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];
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delete keywords;
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//translate text in css by overriding attributes
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$("<style>").text('\
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div#stores:before{ content: \''+ _("stores") + '\'}\
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div#weapons:before{ content: \''+ _("weapons") + '\'}\
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div#buildBtns:before{ content: \''+ _("build:") + '\'}\
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div#craftBtns:before{ content: \''+ _("craft:") + '\'}\
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div#buyBtns:before{ content: \''+ _("buy:") + '\'}\
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div#outfitting:before{ content: \''+ _("supplies:") + '\'}\
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div#perks:before{ content: \''+ _("perks:") + '\'}\
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div#lootButtons:before { content: \''+ _("take:") + '\'}\
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div#village:before{ content: \''+_('forest')+'\'}\
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div#stores:before{ content: \''+ _("stores") + '\'}\
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div#weapons:before{ content: \''+ _("weapons") + '\'}\
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div#buildBtns:before{ content: \''+ _("build:") + '\'}\
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div#craftBtns:before{ content: \''+ _("craft:") + '\'}\
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div#buyBtns:before{ content: \''+ _("buy:") + '\'}\
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div#outfitting:before{ content: \''+ _("supplies:") + '\'}\
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div#perks:before{ content: \''+ _("perks:") + '\'}\
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div#lootButtons:before { content: \''+ _("take:") + '\'}\
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div#village:before{ content: \''+_('forest')+'\'}\
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').appendTo($('head'));
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})();
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})();
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