mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-29 00:31:53 +08:00
Made events.js jshint compliant
This commit is contained in:
+15
-11
@@ -153,7 +153,7 @@ var Events = {
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string = 'resume.';
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log = 'paused';
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}
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btn.children('.text').first().text( _(string) )
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btn.children('.text').first().text( _(string) );
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Events.paused = (state == 'auto') ? 'auto' : true;
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event.addClass('paused');
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Button.clearCooldown(btn);
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@@ -189,6 +189,7 @@ var Events = {
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break;
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case 'auto':
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Button.cooldown(btn);
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/* falls through */
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default:
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log = 'resumed';
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time = Events._PAUSE_COOLDOWN * 1000;
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@@ -373,8 +374,8 @@ var Events = {
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out = true;
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}
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}
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for(var k in mod) {
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Path.outfit[k] += mod[k];
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for(var m in mod) {
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Path.outfit[m] += mod[m];
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}
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if(out) {
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Button.setDisabled(btn, true);
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@@ -596,11 +597,12 @@ var Events = {
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if(weight > freeSpace) {
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// Draw the drop menu
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Engine.log('drop menu');
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var dropMenu;
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if($('#dropMenu').length){
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var dropMenu = $('#dropMenu');
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dropMenu = $('#dropMenu');
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$('#dropMenu').empty();
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} else {
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var dropMenu = $('<div>').attr({'id': 'dropMenu', 'data-legend': _('drop:')});
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dropMenu = $('<div>').attr({'id': 'dropMenu', 'data-legend': _('drop:')});
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needsAppend = true;
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}
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for(var k in Path.outfit) {
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@@ -676,9 +678,10 @@ var Events = {
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}
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}
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lootButtons.appendTo(desc);
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var takeET = null;
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if(lootButtons.children().length > 0) {
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var takeETrow = $('<div>').addClass('takeETrow');
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var takeET = new Button.Button({
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takeET = new Button.Button({
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id: 'loot_takeEverything',
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text: '',
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cooldown: Events._LEAVE_COOLDOWN,
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@@ -773,10 +776,10 @@ var Events = {
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World.updateSupplies();
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},
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getLoot: function(btn, skipButtonSet) {
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getLoot: function(btn, stateSkipButtonSet) {
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var name = btn.attr('id').substring(5).replace('-', ' ');
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if(btn.data('numLeft') > 0) {
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var skipButtonSet = skipButtonSet || false;
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var skipButtonSet = stateSkipButtonSet || false;
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var weight = Path.getWeight(name);
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var freeSpace = Path.getFreeSpace();
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if(weight <= freeSpace) {
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@@ -857,8 +860,9 @@ var Events = {
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}
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// Draw any loot
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var takeETbtn;
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if(scene.loot) {
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var takeETbtn = Events.drawLoot(scene.loot);
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takeETbtn = Events.drawLoot(scene.loot);
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}
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// Draw the buttons
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@@ -1113,7 +1117,7 @@ var Events = {
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if(typeof target[i] == 'function'){
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target[i]();
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} else {
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$SM.remove(stateName)
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$SM.remove(stateName);
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}
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}
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}
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@@ -1127,7 +1131,7 @@ var Events = {
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if(delay){
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$SM.set(state, delay);
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} else {
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var delay = $SM.get(state, true)
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delay = $SM.get(state, true);
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}
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var time = Engine.setInterval(function(){
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// update state every half second
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