mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 08:11:54 +08:00
@@ -148,7 +148,7 @@ Events.Outside = [
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}
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}
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},
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{ /* Plague */
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title: _('Plague'),
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isAvailable: function() {
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@@ -275,7 +275,7 @@ Events.Outside = [
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bullets: 10,
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'cured meat': 50
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},
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blink: true,
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buttons: {
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'end': {
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@@ -287,4 +287,5 @@ Events.Outside = [
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}
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}
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}
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];
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+63
-7
@@ -40,7 +40,7 @@ Events.Room = [
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cost: { fur: 300, scales: 15, teeth: 5 },
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reward: { 'compass': 1 },
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notification: _('the old compass is dented and dusty, but it looks to work.')
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},
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},
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'goodbye': {
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text: _('say goodbye'),
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nextScene: 'end'
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@@ -48,7 +48,7 @@ Events.Room = [
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}
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}
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}
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},
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},
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{ /* Noises Outside -- gain wood/fur */
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title: _('Noises'),
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isAvailable: function() {
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@@ -257,7 +257,63 @@ Events.Room = [
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}
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}
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},
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{/* The Shady Builder */
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title: _('The Shady Builder'),
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isAvailable: function() {
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return Engine.activeModule == Room && $SM.get('game.buildings["hut"]', true) >= 5 && $SM.get('game.buildings["hut"]', true) < 20;
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},
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scenes: {
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'start':{
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text: [
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_('a shady builder passes through'),
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_('says he can build you a hut for less wood')
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],
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notification: _('a shady builder passes through'),
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buttons: {
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'build': {
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text: _('300 wood'),
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cost: { 'wood' : 300 },
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nextScene: {0.6: 'steal', 1: 'build'}
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},
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'deny': {
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text: _('say goodbye'),
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nextScene: 'end'
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}
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}
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},
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'steal': {
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text:[
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_("the shady builder has made off with your wood")
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],
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notification: _('the shady builder has made off with your wood'),
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buttons: {
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'end': {
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text: _('go home'),
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nextScene: 'end'
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}
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}
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},
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'build': {
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text:[
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_("the shady builder builds a hut")
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],
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notification: _('the shady builder builds a hut'),
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onLoad: function() {
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var n = $SM.get('game.buildings["hut"]', true);
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if(n < 20){
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$SM.set('game.buildings["hut"]',n+1);
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}
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},
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buttons: {
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'end': {
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text: _('go home'),
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nextScene: 'end'
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}
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}
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}
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}
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},
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{ /* Mysterious Wanderer -- wood gambling */
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title: _('The Mysterious Wanderer'),
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isAvailable: function() {
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@@ -336,7 +392,7 @@ Events.Room = [
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}
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}
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},
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{ /* Mysterious Wanderer -- fur gambling */
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title: _('The Mysterious Wanderer'),
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isAvailable: function() {
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@@ -415,7 +471,7 @@ Events.Room = [
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}
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}
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},
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{ /* The Scout -- Map Merchant */
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title: _('The Scout'),
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isAvailable: function() {
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@@ -457,7 +513,7 @@ Events.Room = [
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}
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}
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},
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{ /* The Wandering Master */
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title: _('The Master'),
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isAvailable: function() {
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@@ -530,7 +586,7 @@ Events.Room = [
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}
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}
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},
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{ /* The Sick Man */
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title: _('The Sick Man'),
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isAvailable: function() {
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