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Finished first version of medicine feature.
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@@ -815,7 +815,7 @@ var World = {
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},
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leaveItAtHome: function(thing) {
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return thing != 'cured meat' && thing != 'bullets' && thing != 'energy cell' && thing != 'charm'
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return thing != 'cured meat' && thing != 'bullets' && thing != 'energy cell' && thing != 'charm' && thing != 'medicine'
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&& typeof World.Weapons[thing] == 'undefined' && typeof Room.Craftables[thing] == 'undefined';
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},
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