Made room.js jshint compliant

This commit is contained in:
Lucas Lois
2016-10-02 17:52:39 -03:00
parent 05edb2a98a
commit c1ce1a89d9
+18 -18
View File
@@ -1092,9 +1092,9 @@ var Room = {
var costTooltip = $('.tooltip', craftable.button);
costTooltip.empty();
var cost = craftable.cost();
for(var k in cost) {
$("<div>").addClass('row_key').text(_(k)).appendTo(costTooltip);
$("<div>").addClass('row_val').text(cost[k]).appendTo(costTooltip);
for(var c in cost) {
$("<div>").addClass('row_key').text(_(c)).appendTo(costTooltip);
$("<div>").addClass('row_val').text(cost[c]).appendTo(costTooltip);
}
if(max && !craftable.button.hasClass('disabled')) {
Notifications.notify(Room, craftable.maxMsg);
@@ -1107,33 +1107,33 @@ var Room = {
}
}
for(var k in Room.TradeGoods) {
good = Room.TradeGoods[k];
var max = $SM.num(k, good) + 1 > good.maximum;
for(var g in Room.TradeGoods) {
good = Room.TradeGoods[g];
var goodsMax = $SM.num(g, good) + 1 > good.maximum;
if(good.button == null) {
if(Room.buyUnlocked(k)) {
if(Room.buyUnlocked(g)) {
good.button = new Button.Button({
id: 'build_' + k,
id: 'build_' + g,
cost: good.cost(),
text: _(k),
text: _(g),
click: Room.buy,
width: '80px'
}).css('opacity', 0).attr('buildThing', k).appendTo(buySection).animate({opacity:1}, 300, 'linear');
}).css('opacity', 0).attr('buildThing', g).appendTo(buySection).animate({opacity:1}, 300, 'linear');
}
} else {
// refresh the tooltip
var costTooltip = $('.tooltip', good.button);
costTooltip.empty();
var cost = good.cost();
for(var k in cost) {
$("<div>").addClass('row_key').text(_(k)).appendTo(costTooltip);
$("<div>").addClass('row_val').text(cost[k]).appendTo(costTooltip);
var goodsCostTooltip = $('.tooltip', good.button);
goodsCostTooltip.empty();
var goodCost = good.cost();
for(var gc in goodCost) {
$("<div>").addClass('row_key').text(_(gc)).appendTo(goodsCostTooltip);
$("<div>").addClass('row_val').text(goodCost[gc]).appendTo(goodsCostTooltip);
}
if(max && !good.button.hasClass('disabled')) {
if(goodsMax && !good.button.hasClass('disabled')) {
Notifications.notify(Room, good.maxMsg);
}
}
if(max) {
if(goodsMax) {
Button.setDisabled(good.button, true);
} else {
Button.setDisabled(good.button, false);