Instead of drawing an 'L' shape road to the village, find the closest road,
outpost or village and draw the road to it. Care is taken to ensure that a
road is drawn if you are standing on top of an outpost, as the outpost may be
created before the tile it stands on is connected to the road network.
This constant gets reused in a few places, so extract it out. Work will be
required to migrate existing code away from hard coding World.RADIUS in places
where we are talking about the village location.
An HN commenter noted that he ignored the mobilewarning and tried the game and found it worked. That is, until he got to the Embark stage and found himself arrow key-less. This warning is slightly more verbose to avoid similar situations.