This additional content explores the aftermath of an event in The Ensign. A large dungeon, The Executioner, reveals the fate of one of the Wanderers’ most powerful weapons though multiple wings, each ending with a unique boss encounter. The fabricator allows the player to craft powerful items out of alien alloy, introducing new combat mechanics.
This commit adds a pause button during the fight. It relies upon the new
Events.paused property: when set to true, no buttons will work except
the pause button itself, and cooldown on attack/healing buttons is
interrupted.
This commit also groups event buttons in different groups (attack,
healing, scene), so that the position of "eat meat" and "use meds" does
not depend on how many scene buttons are present (sometimes 1, other
times 2)
Kept the distinction between "argument" time and script time. I called the latter "time" instead of "milliseconds" because, well, it's just tenth of seconds.
Residual timeout is always stored in "nominal" time, not adjusted by hyper. I.e. if a button has a nominal timeout of 60 seconds and half cooldown had expired on reload, residual is stored as 300. In cooldown, Engine.setInterval makes the time flow with double speed
Some code was missing from the Hyper Mode feature addition. This
completes the use of `Engine.setTimeout` and adds doubleTime check in
button cooldowns.
Closes#374