Commit Graph

19 Commits

Author SHA1 Message Date
Continuities 5f13d94cdf Marketing stuff, mostly 2016-12-17 14:53:21 -05:00
Andrea Rendine cb717b41d0 function for fire hut event and more
Effect of hut fire is associated with new Outside method .destroyHuts().
2015-06-27 00:44:26 -04:00
Andrea Rendine 8306f155f1 Notifications for outside events
As said in #363, there are almost no notifications for outside events.
I took a little liberty to suggest new sentences. Inspired by the game atmosphere and the double notification for Hut Fire, wrote lines for events and possible outcomes.
they're associated to buttons where there are no outcome scenes.
2015-06-26 21:31:20 -04:00
John Redford ee591ca218 Update outside.js
Changed sickness event to kill up to half of the villagers instead of up to 20.
2015-06-14 00:47:08 -05:00
Travis Weston 7333d03dbb Use Outside.killVillagers to kill villagers 2015-02-12 12:45:27 -05:00
Travis Weston 6ee6470972 Merging updates 2015-02-11 18:55:27 -05:00
Blake Grotewold 5d921d9464 Merge pull request #204 from rgravina/188_fix_jshint_warnings 2015-02-09 19:25:08 -05:00
Robert Gravina 67b3c7fb7e Low-risk fixes suggested by JSHint. 2015-02-09 19:20:29 -05:00
Travis Weston 25b2fbfa5f Limit Fire event to only Outside module 2015-02-08 22:33:18 -05:00
Travis Weston 8010597e44 Add hut fire event.
Closes #35
2015-02-08 11:23:32 -05:00
Blake Grotewold 94fdcc7463 Add buy medicine button to plague event.
Because there is a serious need for medicine, the price
is raised with this button. I felt like it should be even
higher but this will do for now.

Closes #199
2015-01-03 09:40:16 -05:00
skj3gg 79e765eb08 Blink only happens on specified events
Now event objects must have a blink flag if they want to use the title
blink. For starters, this is only global, outside, and room events.
2014-07-24 12:00:51 -04:00
Travis Weston 991bf7e764 Fixing whitespace conformity in outside.js 2014-07-13 11:43:19 -04:00
vanadar f986e0323e Start trad fr 2014-02-04 22:27:00 +01:00
Michael b230d0586a Disallow medicine events before medicine has been discovered. 2013-10-29 18:06:40 -04:00
LucidCrux 99800f1abd refactor Outside to use $SM + Room bugfix, \' to "
Refactoring of Outside.js to take better advantage of $SM and simplify
the code.

Includes a small bug fix to Room update handler

Also changed instances of escaped single quote (\') to double (") for
readability and simplicity.

====state changes====
//these were changed for the opposite reason the Room states were. These
seem like states that other locations and events may very well want to
interact with and possibly alter themselves
game.outside.buildings >> game.buildings 
game.outside.population >> game.population
game.outside.workders >> game.workers


====functions removed====
Outside.numBuilding // just a $SM.get, no shortcut really needed since
Outside.numBuilding is a pretty long name
Outside.getPopulation // same here
Outside.addBuilding // just an add
Outside.addBuildings // just addM, but wasn't even actually used


====functions refactored====
Outside.killVillagers //moved updates to handler
Outside.updateWorkersView //added local to reduce gets
Outside.increasePopulation //updates moved to handler
Outside.increaseWorker // updates moved to handler
Outside.decreaseWorkder // updates moved to handler
2013-07-26 19:21:12 -06:00
LucidCrux db4a346d21 create StateManager, change all State calls to managed calls
Introduced state_manager.js almost all State gets/sets are now run
through the manager (alias $SM). For now it was a simple, mostly
straightforward replacement of calls. This means that there are
redundancies and a lot of now unneeded code for things the SM will
handle. However, since I had trouble with making those changes as well
as introducing the manager all at once my first attempt, I am taking the
wiser approach and making "one change" at a time like I should have
instead of being too sure of myself.

At this point, it seems to work, but there may be bugs I didn't catch.
There was also no attempt made to update old saves to work with this. In
theory, it shouldn't be too hard. (included is a list of all state
changes)

TODO:
Save Update.
Refactor: a lot, many many redundancies now.
Refactor: "location centric" to "global centric".
Relocate all calls to different update functions to event listeners
where possible.

======================================================

The changes to State are as follows:

.room (exists) > features.location.room
.room > game.room
.room.builder > game.room.builder
.room.temperature > game.room.temperature
.room.fire > game.room.fire
.room.buttons > game.room.buttons

.outside (exists) > features.location.outside
.outside > game.outside
.outside.population > game.outside.population
.outside.buildings > game.outside.buildings
.outside.workers > game.outside.workers
.outside.seenForest > game.outside.seenForest

.world (exists) > features.location.world
.world > game.world
.world.map > game.world.map
.world.mask > game.world.mask
.starved > character.starved
.dehydrated > character.dehydrated

.ship (exists) > featuers.location.spaceShip
.ship > game.spaceShip
.ship.hull > game.spaceShip.hull
.ship.thrusters > game.spaceShip.thrusters
.ship.seenWarning > game.spaceShip.seenWarning
.ship.seenShip > game.spaceShip.seenShip

.punches > character.punches
.perks > character.perks

.thieves > game.thieves
.stolen > game.stolen
.cityCleared > game.cityCleared

.stores > stores
.income > income
2013-07-23 01:24:47 -06:00
Zarkonnen bb953de92b Finished first version of medicine feature. 2013-07-10 12:53:28 +02:00
Michael Townsend 19abccfcc4 Adding ADR to Github 2013-07-03 07:56:13 -07:00