mirror of
https://github.com/doublespeakgames/adarkroom.git
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aef4bfb4e4
Added translation for Fire title to template Added Italian translation for Fire title Leave Translation of "leave" sounded like the player were abandoning something on the ground, which is correct only sometimes. Fixed
3299 lines
68 KiB
Plaintext
3299 lines
68 KiB
Plaintext
# Translations template for PROJECT.
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# Copyright (C) 2015 ORGANIZATION
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# This file is distributed under the same license as the PROJECT project.
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# FIRST AUTHOR <EMAIL@ADDRESS>, 2015.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: PROJECT VERSION\n"
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"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
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"POT-Creation-Date: 2015-02-07 20:22+0800\n"
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"PO-Revision-Date: 2015-05-01 00:21+0100\n"
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"Last-Translator: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Generated-By: Babel 1.3\n"
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"X-Generator: Poedit 1.7.6\n"
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"X-Poedit-Basepath: ../\n"
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"Language-Team: \n"
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#: script/dropbox.js:64
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msgid "Dropbox connection"
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msgstr ""
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#: script/dropbox.js:67
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msgid "connect game to dropbox local storage"
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msgstr ""
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# command
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#: script/dropbox.js:70
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msgid "connect"
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msgstr ""
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# command
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#: script/dropbox.js:77 script/dropbox.js:109 script/dropbox.js:136
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#: script/dropbox.js:167 script/engine.js:278 script/engine.js:311
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msgid "cancel"
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msgstr ""
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#: script/dropbox.js:88 script/dropbox.js:180
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msgid "Dropbox Export / Import"
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msgstr ""
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#: script/dropbox.js:91
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msgid "export or import save data to dropbox datastorage"
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msgstr ""
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#: script/dropbox.js:92
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msgid "your are connected to dropbox with account / email "
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msgstr ""
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# command
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#: script/dropbox.js:95
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msgid "save"
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msgstr ""
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# command
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#: script/dropbox.js:99
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msgid "load"
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msgstr ""
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# command
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#: script/dropbox.js:104
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msgid "signout"
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msgstr ""
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#: script/dropbox.js:115
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msgid "choose one slot to save to"
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msgstr ""
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#: script/dropbox.js:121
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msgid "save to slot"
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msgstr ""
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#: script/dropbox.js:144
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msgid "choose one slot to load from"
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msgstr ""
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#: script/dropbox.js:151
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msgid "load from slot"
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msgstr ""
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#: script/dropbox.js:183
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msgid "successfully saved to dropbox datastorage"
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msgstr ""
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#: script/dropbox.js:184
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msgid "error while saving to dropbox datastorage"
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msgstr ""
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#: script/dropbox.js:187
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msgid "ok"
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msgstr ""
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#: script/engine.js:16
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msgid "boxer"
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msgstr ""
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#: script/engine.js:17
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msgid "punches do more damage"
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msgstr ""
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#: script/engine.js:20
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msgid "learned to throw punches with purpose"
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msgstr ""
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#: script/engine.js:23
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msgid "martial artist"
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msgstr ""
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#: script/engine.js:24
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msgid "punches do even more damage."
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msgstr ""
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#: script/engine.js:25
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msgid "learned to fight quite effectively without weapons"
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msgstr ""
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#: script/engine.js:30
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msgid "unarmed master"
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msgstr ""
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#: script/engine.js:31
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msgid "punch twice as fast, and with even more force"
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msgstr ""
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#: script/engine.js:32
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msgid "learned to strike faster without weapons"
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msgstr ""
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#: script/engine.js:35
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msgid "barbarian"
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msgstr ""
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#: script/engine.js:36
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msgid "melee weapons deal more damage"
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msgstr ""
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#: script/engine.js:37
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msgid "learned to swing weapons with force"
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msgstr ""
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#: script/engine.js:40
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msgid "slow metabolism"
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msgstr ""
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#: script/engine.js:41
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msgid "go twice as far without eating"
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msgstr ""
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#: script/engine.js:42
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msgid "learned how to ignore the hunger"
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msgstr ""
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#: script/engine.js:45
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msgid "desert rat"
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msgstr ""
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#: script/engine.js:46
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msgid "go twice as far without drinking"
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msgstr ""
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#: script/engine.js:47
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msgid "learned to love the dry air"
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msgstr ""
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#: script/engine.js:50
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msgid "evasive"
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msgstr ""
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#: script/engine.js:51
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msgid "dodge attacks more effectively"
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msgstr ""
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#: script/engine.js:52
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msgid "learned to be where they're not"
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msgstr ""
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#: script/engine.js:55
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msgid "precise"
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msgstr ""
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#: script/engine.js:56
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msgid "land blows more often"
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msgstr ""
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#: script/engine.js:57
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msgid "learned to predict their movement"
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msgstr ""
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#: script/engine.js:60
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msgid "scout"
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msgstr ""
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#: script/engine.js:61
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msgid "see farther"
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msgstr ""
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#: script/engine.js:62
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msgid "learned to look ahead"
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msgstr ""
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#: script/engine.js:65
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msgid "stealthy"
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msgstr ""
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#: script/engine.js:66
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msgid "better avoid conflict in the wild"
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msgstr ""
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#: script/engine.js:67
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msgid "learned how not to be seen"
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msgstr ""
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#: script/engine.js:70
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msgid "gastronome"
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msgstr ""
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#: script/engine.js:71
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msgid "restore more health when eating"
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msgstr ""
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#: script/engine.js:72
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msgid "learned to make the most of food"
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msgstr ""
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#: script/engine.js:142 script/engine.js:481
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msgid "lights off."
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msgstr ""
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#: script/engine.js:148 script/space.js:450
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msgid "restart."
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msgstr ""
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#: script/engine.js:154
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msgid "share."
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msgstr ""
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#: script/engine.js:160
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msgid "save."
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msgstr ""
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#: script/engine.js:169
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msgid "dropbox."
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msgstr ""
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#: script/engine.js:176
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msgid "app store."
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msgstr ""
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#: script/engine.js:182
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msgid "github."
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msgstr ""
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#: script/engine.js:261
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msgid "Export / Import"
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msgstr ""
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# line 1
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#: script/engine.js:265
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msgid "export or import save data, for backing up"
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msgstr ""
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# line 2
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#: script/engine.js:266
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msgid "or migrating computers"
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msgstr ""
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# command
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#: script/engine.js:270
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msgid "export"
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msgstr ""
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# command
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#: script/engine.js:274 script/engine.js:306
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msgid "import"
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msgstr ""
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#: script/engine.js:285
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msgid "are you sure?"
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msgstr ""
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#: script/engine.js:286
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msgid "if the code is invalid, all data will be lost."
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msgstr ""
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#: script/engine.js:287
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msgid "this is irreversible."
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msgstr ""
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# command
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#: script/engine.js:291 script/engine.js:377
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msgid "yes"
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msgstr ""
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# command
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#: script/engine.js:296 script/engine.js:382
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msgid "no"
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msgstr ""
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#: script/engine.js:302
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msgid "put the save code here."
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msgstr ""
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#: script/engine.js:334
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msgid "Export"
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msgstr ""
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#: script/engine.js:337
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msgid "save this."
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msgstr ""
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# command
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#: script/engine.js:342
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msgid "got it"
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msgstr ""
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#: script/engine.js:371
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msgid "Restart?"
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msgstr ""
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#: script/engine.js:374
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msgid "restart the game?"
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msgstr ""
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#: script/engine.js:405
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msgid "Share"
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msgstr ""
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#: script/engine.js:408
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msgid "bring your friends."
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msgstr ""
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#: script/engine.js:411
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msgid "facebook"
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msgstr ""
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#: script/engine.js:418
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msgid "google+"
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msgstr ""
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#: script/engine.js:425
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msgid "twitter"
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msgstr ""
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#: script/engine.js:432
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msgid "reddit"
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msgstr ""
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#: script/engine.js:439
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msgid "close"
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msgstr ""
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#: script/engine.js:474 script/engine.js:477
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msgid "lights on."
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msgstr ""
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# {0}: production/consumption unit
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# {1}: number of seconds
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#: script/engine.js:584
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msgid "{0} per {1}s"
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msgstr ""
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# command
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#: script/events.js:142
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msgid "eat meat"
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msgstr ""
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# command
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#: script/events.js:162
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msgid "use meds"
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msgstr ""
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#: script/events.js:360 script/events.js:405
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msgid "miss"
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msgstr ""
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#: script/events.js:373 script/events.js:418
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msgid "stunned"
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msgstr ""
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# command
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#: script/events.js:494 script/events/global.js:42 script/events/global.js:59
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#: script/events/room.js:142 script/events/room.js:162
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#: script/events/room.js:182 script/events/setpieces.js:25
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#: script/events/setpieces.js:48 script/events/setpieces.js:65
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#: script/events/setpieces.js:83 script/events/setpieces.js:106
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#: script/events/setpieces.js:537 script/events/setpieces.js:1255
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#: script/events/setpieces.js:2953 script/events/setpieces.js:2987
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#: script/events/setpieces.js:3010 script/events/setpieces.js:3047
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#: script/events/setpieces.js:3100 script/events/setpieces.js:3129
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#: script/events/setpieces.js:3175 script/events/setpieces.js:3302
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#: script/events/setpieces.js:3324 script/events/setpieces.js:3444
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#: script/events/setpieces.js:3468 script/events/setpieces.js:3501
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#: script/events/setpieces.js:3520 script/events/setpieces.js:3545
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#: script/events/setpieces.js:3573
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msgid "leave"
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msgstr ""
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#: script/events.js:780
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msgid "*** EVENT ***"
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msgstr ""
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#: script/localization.js:4
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msgid "saved."
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msgstr ""
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#: script/localization.js:5
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msgid "wood"
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msgstr ""
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#: script/localization.js:6
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msgid "builder"
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msgstr ""
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#: script/localization.js:7
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msgid "teeth"
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msgstr ""
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#: script/localization.js:8
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msgid "meat"
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msgstr ""
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#: script/localization.js:9
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msgid "fur"
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msgstr ""
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#: script/localization.js:10
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msgid "alien alloy"
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msgstr ""
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#: script/localization.js:11
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msgid "bullets"
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msgstr ""
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#: script/localization.js:12
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msgid "charm"
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msgstr ""
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#: script/localization.js:13 script/path.js:148
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msgid "leather"
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msgstr ""
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#: script/localization.js:14 script/path.js:146
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msgid "iron"
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msgstr ""
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#: script/localization.js:15 script/path.js:144
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msgid "steel"
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msgstr ""
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#: script/localization.js:16
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msgid "coal"
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msgstr ""
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#: script/localization.js:17
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msgid "sulphur"
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msgstr ""
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#: script/localization.js:18
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msgid "energy cell"
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msgstr ""
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#: script/localization.js:19 script/room.js:167
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msgid "torch"
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msgstr ""
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#: script/localization.js:20
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msgid "medicine"
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msgstr ""
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#: script/localization.js:21 script/outside.js:20
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msgid "hunter"
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msgstr ""
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#: script/localization.js:22 script/outside.js:28
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msgid "trapper"
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msgstr ""
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#: script/localization.js:23 script/outside.js:36
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msgid "tanner"
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msgstr ""
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#: script/localization.js:24
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msgid "grenade"
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msgstr ""
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#: script/localization.js:25
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msgid "bolas"
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msgstr ""
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#: script/localization.js:26
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msgid "bayonet"
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msgstr ""
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#: script/localization.js:27 script/outside.js:44
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msgid "charcutier"
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msgstr ""
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#: script/localization.js:28 script/outside.js:53
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msgid "iron miner"
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msgstr ""
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#: script/localization.js:29
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msgid "iron mine"
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msgstr ""
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#: script/localization.js:30 script/outside.js:61
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msgid "coal miner"
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msgstr ""
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#: script/localization.js:31
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msgid "coal mine"
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msgstr ""
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#: script/localization.js:32 script/outside.js:69
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msgid "sulphur miner"
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msgstr ""
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#: script/localization.js:33
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msgid "sulphur mine"
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msgstr ""
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#: script/localization.js:34 script/outside.js:86
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msgid "armourer"
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msgstr ""
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#: script/localization.js:35 script/outside.js:77
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msgid "steelworker"
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msgstr ""
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# use plural if your language admits it (like "teeth" and "scales")
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#: script/localization.js:36
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msgid "bait"
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msgstr ""
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#: script/localization.js:37 script/localization.js:44
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msgid "cured meat"
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msgstr ""
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#: script/localization.js:38 script/localization.js:43
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msgid "scales"
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msgstr ""
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#: script/localization.js:39
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msgid "compass"
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msgstr ""
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#: script/localization.js:40
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msgid "laser rifle"
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msgstr ""
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#: script/localization.js:41 script/outside.js:13
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msgid "gatherer"
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msgstr ""
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#: script/localization.js:42
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msgid "cloth"
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msgstr ""
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#: script/localization.js:45
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msgid "thieves"
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msgstr ""
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#: script/localization.js:46
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msgid "not enough fur"
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msgstr ""
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#: script/localization.js:47
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msgid "not enough wood"
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msgstr ""
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#: script/localization.js:48
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msgid "not enough coal"
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msgstr ""
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#: script/localization.js:49
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msgid "not enough iron"
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msgstr ""
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#: script/localization.js:50
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msgid "not enough steel"
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msgstr ""
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#: script/localization.js:51
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msgid "not enough sulphur"
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msgstr ""
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#: script/localization.js:52
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msgid "baited trap"
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msgstr ""
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#: script/localization.js:53
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msgid "not enough scales"
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msgstr ""
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#: script/localization.js:54
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msgid "not enough cloth"
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msgstr ""
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#: script/localization.js:55
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msgid "not enough teeth"
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msgstr ""
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#: script/localization.js:56
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msgid "not enough leather"
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msgstr ""
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#: script/localization.js:57
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msgid "not enough meat"
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msgstr ""
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#: script/localization.js:58
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msgid "the compass points east"
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msgstr ""
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#: script/localization.js:59
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msgid "the compass points west"
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msgstr ""
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#: script/localization.js:60
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msgid "the compass points north"
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msgstr ""
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#: script/localization.js:61
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msgid "the compass points south"
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msgstr ""
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#: script/localization.js:62
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msgid "the compass points northeast"
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msgstr ""
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#: script/localization.js:63
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msgid "the compass points northwest"
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msgstr ""
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|
|
#: script/localization.js:64
|
|
msgid "the compass points southeast"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:65
|
|
msgid "the compass points southwest"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:72
|
|
msgid "stores"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:73
|
|
msgid "weapons"
|
|
msgstr ""
|
|
|
|
# introduces available buildings
|
|
#: script/localization.js:74
|
|
msgid "build:"
|
|
msgstr ""
|
|
|
|
# introduces items which can be crafted
|
|
#: script/localization.js:75
|
|
msgid "craft:"
|
|
msgstr ""
|
|
|
|
# introduces list of marketable items
|
|
#: script/localization.js:76
|
|
msgid "buy:"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:77
|
|
msgid "supplies:"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:78
|
|
msgid "perks:"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:79
|
|
msgid "take:"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:80
|
|
msgid "drop:"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:81
|
|
msgid "forest"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:82
|
|
msgid "village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:5
|
|
msgid "Outside"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:100
|
|
msgid "scraps of fur"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:105
|
|
msgid "bits of meat"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:110
|
|
msgid "strange scales"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:115
|
|
msgid "scattered teeth"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:120
|
|
msgid "tattered cloth"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:125
|
|
msgid "a crudely made charm"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:142 script/outside.js:536
|
|
msgid "A Silent Forest"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/outside.js:170
|
|
msgid "gather wood"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:187
|
|
msgid "a stranger arrives in the night"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:189
|
|
msgid "a weathered family takes up in one of the huts."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:191
|
|
msgid "a small group arrives, all dust and bones."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:193
|
|
msgid "a convoy lurches in, equal parts worry and hope."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:195
|
|
msgid "the town's booming. word does get around."
|
|
msgstr ""
|
|
|
|
# short for population
|
|
# mind the whitespace at the end!
|
|
#: script/outside.js:426
|
|
msgid "pop "
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/outside.js:517
|
|
msgid "check traps"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:538
|
|
msgid "A Lonely Hut"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:540
|
|
msgid "A Tiny Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:542
|
|
msgid "A Modest Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:544
|
|
msgid "A Large Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:546
|
|
msgid "A Raucous Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:558
|
|
msgid "the sky is grey and the wind blows relentlessly"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:568
|
|
msgid "dry brush and dead branches litter the forest floor"
|
|
msgstr ""
|
|
|
|
# mind the whitespace at the end!
|
|
#: script/outside.js:596
|
|
msgid "the traps contain "
|
|
msgstr ""
|
|
|
|
# separates the last object found in traps.
|
|
# mind the whitespaces at the beginning and end!
|
|
#: script/outside.js:603
|
|
msgid " and "
|
|
msgstr ""
|
|
|
|
#: script/path.js:33 script/path.js:312
|
|
msgid "A Dusty Path"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/path.js:50
|
|
msgid "embark"
|
|
msgstr ""
|
|
|
|
#: script/path.js:68
|
|
msgid "the compass points "
|
|
msgstr ""
|
|
|
|
#: script/path.js:142
|
|
msgid "none"
|
|
msgstr ""
|
|
|
|
#: script/path.js:152
|
|
msgid "armour"
|
|
msgstr ""
|
|
|
|
#: script/path.js:164
|
|
msgid "water"
|
|
msgstr ""
|
|
|
|
# Legend for free space when embarking
|
|
#: script/path.js:243 script/world.js:306
|
|
msgid "free {0}/{1}"
|
|
msgstr ""
|
|
|
|
#: script/path.js:267
|
|
msgid "weight"
|
|
msgstr ""
|
|
|
|
#: script/path.js:269
|
|
msgid "available"
|
|
msgstr ""
|
|
|
|
#: script/room.js:22
|
|
msgid "trap"
|
|
msgstr ""
|
|
|
|
#: script/room.js:25
|
|
msgid ""
|
|
"builder says she can make traps to catch any creatures might still be alive "
|
|
"out there"
|
|
msgstr ""
|
|
|
|
#: script/room.js:26
|
|
msgid "more traps to catch more creatures"
|
|
msgstr ""
|
|
|
|
#: script/room.js:27
|
|
msgid "more traps won't help now"
|
|
msgstr ""
|
|
|
|
#: script/room.js:37
|
|
msgid "cart"
|
|
msgstr ""
|
|
|
|
#: script/room.js:40
|
|
msgid "builder says she can make a cart for carrying wood"
|
|
msgstr ""
|
|
|
|
#: script/room.js:41
|
|
msgid "the rickety cart will carry more wood from the forest"
|
|
msgstr ""
|
|
|
|
#: script/room.js:50
|
|
msgid "hut"
|
|
msgstr ""
|
|
|
|
#: script/room.js:53
|
|
msgid "builder says there are more wanderers. says they'll work, too."
|
|
msgstr ""
|
|
|
|
#: script/room.js:54
|
|
msgid "builder puts up a hut, out in the forest. says word will get around."
|
|
msgstr ""
|
|
|
|
#: script/room.js:55
|
|
msgid "no more room for huts."
|
|
msgstr ""
|
|
|
|
#: script/room.js:65
|
|
msgid "lodge"
|
|
msgstr ""
|
|
|
|
#: script/room.js:68
|
|
msgid "villagers could help hunt, given the means"
|
|
msgstr ""
|
|
|
|
#: script/room.js:69
|
|
msgid "the hunting lodge stands in the forest, a ways out of town"
|
|
msgstr ""
|
|
|
|
#: script/room.js:80
|
|
msgid "trading post"
|
|
msgstr ""
|
|
|
|
#: script/room.js:83
|
|
msgid "a trading post would make commerce easier"
|
|
msgstr ""
|
|
|
|
#: script/room.js:84
|
|
msgid ""
|
|
"now the nomads have a place to set up shop, they might stick around a while"
|
|
msgstr ""
|
|
|
|
#: script/room.js:94
|
|
msgid "tannery"
|
|
msgstr ""
|
|
|
|
#: script/room.js:97
|
|
msgid "builder says leather could be useful. says the villagers could make it."
|
|
msgstr ""
|
|
|
|
#: script/room.js:98
|
|
msgid "tannery goes up quick, on the edge of the village"
|
|
msgstr ""
|
|
|
|
#: script/room.js:108
|
|
msgid "smokehouse"
|
|
msgstr ""
|
|
|
|
#: script/room.js:111
|
|
msgid ""
|
|
"should cure the meat, or it'll spoil. builder says she can fix something up."
|
|
msgstr ""
|
|
|
|
#: script/room.js:112
|
|
msgid "builder finishes the smokehouse. she looks hungry."
|
|
msgstr ""
|
|
|
|
#: script/room.js:122
|
|
msgid "workshop"
|
|
msgstr ""
|
|
|
|
#: script/room.js:125
|
|
msgid "builder says she could make finer things, if she had the tools"
|
|
msgstr ""
|
|
|
|
#: script/room.js:126
|
|
msgid "workshop's finally ready. builder's excited to get to it"
|
|
msgstr ""
|
|
|
|
#: script/room.js:137
|
|
msgid "steelworks"
|
|
msgstr ""
|
|
|
|
#: script/room.js:140
|
|
msgid "builder says the villagers could make steel, given the tools"
|
|
msgstr ""
|
|
|
|
#: script/room.js:141
|
|
msgid "a haze falls over the village as the steelworks fires up"
|
|
msgstr ""
|
|
|
|
#: script/room.js:152
|
|
msgid "armoury"
|
|
msgstr ""
|
|
|
|
#: script/room.js:155
|
|
msgid "builder says it'd be useful to have a steady source of bullets"
|
|
msgstr ""
|
|
|
|
#: script/room.js:156
|
|
msgid "armoury's done, welcoming back the weapons of the past."
|
|
msgstr ""
|
|
|
|
#: script/room.js:170
|
|
msgid "a torch to keep the dark away"
|
|
msgstr ""
|
|
|
|
#: script/room.js:179
|
|
msgid "waterskin"
|
|
msgstr ""
|
|
|
|
#: script/room.js:183
|
|
msgid "this waterskin'll hold a bit of water, at least"
|
|
msgstr ""
|
|
|
|
#: script/room.js:191
|
|
msgid "cask"
|
|
msgstr ""
|
|
|
|
#: script/room.js:195
|
|
msgid "the cask holds enough water for longer expeditions"
|
|
msgstr ""
|
|
|
|
#: script/room.js:204
|
|
msgid "water tank"
|
|
msgstr ""
|
|
|
|
#: script/room.js:208
|
|
msgid "never go thirsty again"
|
|
msgstr ""
|
|
|
|
#: script/room.js:217
|
|
msgid "bone spear"
|
|
msgstr ""
|
|
|
|
#: script/room.js:220
|
|
msgid "this spear's not elegant, but it's pretty good at stabbing"
|
|
msgstr ""
|
|
|
|
#: script/room.js:229 script/world.js:300
|
|
msgid "rucksack"
|
|
msgstr ""
|
|
|
|
#: script/room.js:233
|
|
msgid "carrying more means longer expeditions to the wilds"
|
|
msgstr ""
|
|
|
|
#: script/room.js:241
|
|
msgid "wagon"
|
|
msgstr ""
|
|
|
|
#: script/room.js:245
|
|
msgid "the wagon can carry a lot of supplies"
|
|
msgstr ""
|
|
|
|
#: script/room.js:254
|
|
msgid "convoy"
|
|
msgstr ""
|
|
|
|
#: script/room.js:258
|
|
msgid "the convoy can haul mostly everything"
|
|
msgstr ""
|
|
|
|
# short for "leather armour"
|
|
#: script/room.js:268
|
|
msgid "l armour"
|
|
msgstr ""
|
|
|
|
#: script/room.js:271
|
|
msgid "leather's not strong. better than rags, though."
|
|
msgstr ""
|
|
|
|
# short for "iron armour"
|
|
#: script/room.js:280
|
|
msgid "i armour"
|
|
msgstr ""
|
|
|
|
#: script/room.js:283
|
|
msgid "iron's stronger than leather"
|
|
msgstr ""
|
|
|
|
# short for "steel armour"
|
|
#: script/room.js:292
|
|
msgid "s armour"
|
|
msgstr ""
|
|
|
|
#: script/room.js:295
|
|
msgid "steel's stronger than iron"
|
|
msgstr ""
|
|
|
|
#: script/room.js:304
|
|
msgid "iron sword"
|
|
msgstr ""
|
|
|
|
#: script/room.js:307
|
|
msgid "sword is sharp. good protection out in the wilds."
|
|
msgstr ""
|
|
|
|
#: script/room.js:317
|
|
msgid "steel sword"
|
|
msgstr ""
|
|
|
|
#: script/room.js:320
|
|
msgid "the steel is strong, and the blade true."
|
|
msgstr ""
|
|
|
|
#: script/room.js:330
|
|
msgid "rifle"
|
|
msgstr ""
|
|
|
|
#: script/room.js:332
|
|
msgid "black powder and bullets, like the old days."
|
|
msgstr ""
|
|
|
|
#: script/room.js:464
|
|
msgid "Room"
|
|
msgstr ""
|
|
|
|
#: script/room.js:492 script/room.js:617
|
|
msgid "A Dark Room"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/room.js:507
|
|
msgid "light fire"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/room.js:518
|
|
msgid "stoke fire"
|
|
msgstr ""
|
|
|
|
# introduces "room state"
|
|
#: script/room.js:557 script/room.js:568 script/room.js:716 script/room.js:720
|
|
msgid "the room is {0}"
|
|
msgstr ""
|
|
|
|
# introduces "fire state"
|
|
#: script/room.js:558 script/room.js:567 script/room.js:685
|
|
msgid "the fire is {0}"
|
|
msgstr ""
|
|
|
|
#: script/room.js:578
|
|
msgid ""
|
|
"the stranger is standing by the fire. she says she can help. says she builds "
|
|
"things."
|
|
msgstr ""
|
|
|
|
# room state
|
|
#: script/room.js:593
|
|
msgid "freezing"
|
|
msgstr ""
|
|
|
|
# room state
|
|
#: script/room.js:594
|
|
msgid "cold"
|
|
msgstr ""
|
|
|
|
# room state
|
|
#: script/room.js:595
|
|
msgid "mild"
|
|
msgstr ""
|
|
|
|
# room state
|
|
#: script/room.js:596
|
|
msgid "warm"
|
|
msgstr ""
|
|
|
|
# room state
|
|
#: script/room.js:597
|
|
msgid "hot"
|
|
msgstr ""
|
|
|
|
# fire state
|
|
#: script/room.js:609
|
|
msgid "dead"
|
|
msgstr ""
|
|
|
|
# fire state
|
|
#: script/room.js:610
|
|
msgid "smoldering"
|
|
msgstr ""
|
|
|
|
# fire state
|
|
#: script/room.js:611
|
|
msgid "flickering"
|
|
msgstr ""
|
|
|
|
# fire state
|
|
#: script/room.js:612
|
|
msgid "burning"
|
|
msgstr ""
|
|
|
|
# fire state
|
|
#: script/room.js:613
|
|
msgid "roaring"
|
|
msgstr ""
|
|
|
|
#: script/room.js:617
|
|
msgid "A Firelit Room"
|
|
msgstr ""
|
|
|
|
#: script/room.js:655
|
|
msgid "not enough wood to get the fire going"
|
|
msgstr ""
|
|
|
|
#: script/room.js:668
|
|
msgid "the wood has run out"
|
|
msgstr ""
|
|
|
|
#: script/room.js:688
|
|
msgid "the light from the fire spills from the windows, out into the dark"
|
|
msgstr ""
|
|
|
|
#: script/room.js:701
|
|
msgid "builder stokes the fire"
|
|
msgstr ""
|
|
|
|
#: script/room.js:731
|
|
msgid "the wind howls outside"
|
|
msgstr ""
|
|
|
|
#: script/room.js:732
|
|
msgid "the wood is running out"
|
|
msgstr ""
|
|
|
|
#: script/room.js:739
|
|
msgid "a ragged stranger stumbles through the door and collapses in the corner"
|
|
msgstr ""
|
|
|
|
#: script/room.js:747
|
|
msgid ""
|
|
"the stranger shivers, and mumbles quietly. her words are unintelligible."
|
|
msgstr ""
|
|
|
|
#: script/room.js:750
|
|
msgid "the stranger in the corner stops shivering. her breathing calms."
|
|
msgstr ""
|
|
|
|
#: script/room.js:908 script/room.js:956
|
|
msgid "not enough "
|
|
msgstr ""
|
|
|
|
#: script/room.js:928
|
|
msgid "builder just shivers"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:11
|
|
msgid "Ship"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:28
|
|
msgid "An Old Starship"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:41
|
|
msgid "hull:"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:48
|
|
msgid "engine:"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/ship.js:56
|
|
msgid "reinforce hull"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/ship.js:66
|
|
msgid "upgrade engine"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/ship.js:76 script/ship.js:152
|
|
msgid "lift off"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:101
|
|
msgid ""
|
|
"somewhere above the debris cloud, the wanderer fleet hovers. been on this "
|
|
"rock too long."
|
|
msgstr ""
|
|
|
|
#: script/ship.js:116 script/ship.js:129
|
|
msgid "not enough alien alloy"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:144
|
|
msgid "Ready to Leave?"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:148
|
|
msgid "time to get out of this place. won't be coming back."
|
|
msgstr ""
|
|
|
|
# command to cancel "lift off" action
|
|
#: script/ship.js:160
|
|
msgid "linger"
|
|
msgstr ""
|
|
|
|
# mind the whitespace at the end!
|
|
#: script/space.js:45
|
|
msgid "hull: "
|
|
msgstr ""
|
|
|
|
#: script/space.js:81
|
|
msgid "Troposphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:83
|
|
msgid "Stratosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:85
|
|
msgid "Mesosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:87
|
|
msgid "Thermosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:89
|
|
msgid "Exosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:91
|
|
msgid "Space"
|
|
msgstr ""
|
|
|
|
#: script/space.js:432
|
|
msgid "score for this game: {0}"
|
|
msgstr ""
|
|
|
|
#: script/space.js:439
|
|
msgid "total score: {0}"
|
|
msgstr ""
|
|
|
|
#: script/world.js:48
|
|
msgid "punch"
|
|
msgstr ""
|
|
|
|
# command for bone spear attack
|
|
#: script/world.js:54
|
|
msgid "stab"
|
|
msgstr ""
|
|
|
|
# command for iron sword attack
|
|
#: script/world.js:60
|
|
msgid "swing"
|
|
msgstr ""
|
|
|
|
# command for steel sword attack
|
|
#: script/world.js:66
|
|
msgid "slash"
|
|
msgstr ""
|
|
|
|
# command for bayonet attack
|
|
#: script/world.js:72
|
|
msgid "thrust"
|
|
msgstr ""
|
|
|
|
# command for rifle attack
|
|
#: script/world.js:78
|
|
msgid "shoot"
|
|
msgstr ""
|
|
|
|
# command for laser rifle attack
|
|
#: script/world.js:85
|
|
msgid "blast"
|
|
msgstr ""
|
|
|
|
# command for grenade attack
|
|
#: script/world.js:92
|
|
msgid "lob"
|
|
msgstr ""
|
|
|
|
# command for bolas attack
|
|
#: script/world.js:99
|
|
msgid "tangle"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:124
|
|
msgid "An Outpost"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:125
|
|
msgid "Iron Mine"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:126
|
|
msgid "Coal Mine"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:127
|
|
msgid "Sulphur Mine"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:128
|
|
msgid "An Old House"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:129
|
|
msgid "A Damp Cave"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:130
|
|
msgid "An Abandoned Town"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:131
|
|
msgid "A Ruined City"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:132
|
|
msgid "A Crashed Starship"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:133
|
|
msgid "A Borehole"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:134
|
|
msgid "A Battlefield"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:135
|
|
msgid "A Murky Swamp"
|
|
msgstr ""
|
|
|
|
# leave as whitespace
|
|
#: script/world.js:140
|
|
msgid "A Destroyed Village"
|
|
msgstr ""
|
|
|
|
#: script/world.js:270
|
|
msgid "water:{0}"
|
|
msgstr ""
|
|
|
|
#: script/world.js:298
|
|
msgid "pockets"
|
|
msgstr ""
|
|
|
|
# short for health points
|
|
#: script/world.js:323
|
|
msgid "hp: {0}/{1}"
|
|
msgstr ""
|
|
|
|
# item counter when finding supplies
|
|
#: script/world.js:330
|
|
msgid "{0}:{1}"
|
|
msgstr ""
|
|
|
|
#: script/world.js:365
|
|
msgid "dangerous to be this far from the village without proper protection"
|
|
msgstr ""
|
|
|
|
#: script/world.js:367
|
|
msgid "safer here"
|
|
msgstr ""
|
|
|
|
#: script/world.js:473
|
|
msgid "the meat has run out"
|
|
msgstr ""
|
|
|
|
#: script/world.js:479
|
|
msgid "starvation sets in"
|
|
msgstr ""
|
|
|
|
#: script/world.js:505
|
|
msgid "there is no more water"
|
|
msgstr ""
|
|
|
|
#: script/world.js:509
|
|
msgid "the thirst becomes unbearable"
|
|
msgstr ""
|
|
|
|
#: script/world.js:582
|
|
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
|
|
msgstr ""
|
|
|
|
#: script/world.js:585
|
|
msgid ""
|
|
"the trees are gone. parched earth and blowing dust are poor replacements."
|
|
msgstr ""
|
|
|
|
#: script/world.js:592
|
|
msgid ""
|
|
"trees loom on the horizon. grasses gradually yield to a forest floor of dry "
|
|
"branches and fallen leaves."
|
|
msgstr ""
|
|
|
|
#: script/world.js:595
|
|
msgid "the grasses thin. soon, only dust remains."
|
|
msgstr ""
|
|
|
|
#: script/world.js:602
|
|
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
|
|
msgstr ""
|
|
|
|
#: script/world.js:605
|
|
msgid ""
|
|
"a wall of gnarled trees rises from the dust. their branches twist into a "
|
|
"skeletal canopy overhead."
|
|
msgstr ""
|
|
|
|
#: script/world.js:812
|
|
msgid "Wanderer"
|
|
msgstr ""
|
|
|
|
#: script/world.js:817
|
|
msgid "The Village"
|
|
msgstr ""
|
|
|
|
#: script/world.js:847
|
|
msgid "the world fades"
|
|
msgstr ""
|
|
|
|
#: script/world.js:950 script/events/setpieces.js:2966
|
|
msgid "water replenished"
|
|
msgstr ""
|
|
|
|
#: script/world.js:979
|
|
msgid "A Barren World"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:7
|
|
msgid "A Snarling Beast"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:15
|
|
msgid "snarling beast"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:16
|
|
msgid "the snarling beast is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:39
|
|
msgid "a snarling beast leaps out of the underbrush"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:44
|
|
msgid "A Gaunt Man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:52
|
|
msgid "gaunt man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:53
|
|
msgid "the gaunt man is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:76
|
|
msgid "a gaunt man approaches, a crazed look in his eye"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:81
|
|
msgid "A Strange Bird"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:89
|
|
msgid "strange bird"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:90
|
|
msgid "the strange bird is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:113
|
|
msgid "a strange looking bird speeds across the plains"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:119
|
|
msgid "A Shivering Man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:127
|
|
msgid "shivering man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:128
|
|
msgid "the shivering man is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:156
|
|
msgid "a shivering man approaches and attacks with surprising strength"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:161
|
|
msgid "A Man-Eater"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:169
|
|
msgid "man-eater"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:170
|
|
msgid "the man-eater is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:193
|
|
msgid "a large creature attacks, claws freshly bloodied"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:198
|
|
msgid "A Scavenger"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:206
|
|
msgid "scavenger"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:207
|
|
msgid "the scavenger is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:235
|
|
msgid "a scavenger draws close, hoping for an easy score"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:240
|
|
msgid "A Huge Lizard"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:248
|
|
msgid "lizard"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:249
|
|
msgid "the lizard is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:272
|
|
msgid "the grass thrashes wildly as a huge lizard pushes through"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:278
|
|
msgid "A Feral Terror"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:286
|
|
msgid "feral terror"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:287
|
|
msgid "the feral terror is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:310
|
|
msgid "a beast, wilder than imagining, erupts out of the foliage"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:315
|
|
msgid "A Soldier"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:323
|
|
msgid "soldier"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:324
|
|
msgid "the soldier is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:353
|
|
msgid "a soldier opens fire from across the desert"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:358
|
|
msgid "A Sniper"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:366
|
|
msgid "sniper"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:367
|
|
msgid "the sniper is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:396
|
|
msgid "a shot rings out, from somewhere in the long grass"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:6
|
|
msgid "The Thief"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:13
|
|
msgid "the villagers haul a filthy man out of the store room."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:14
|
|
msgid "say his folk have been skimming the supplies."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:15
|
|
msgid "say he should be strung up as an example."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:17
|
|
msgid "a thief is caught"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/global.js:21
|
|
msgid "hang him"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/global.js:25
|
|
msgid "spare him"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:32
|
|
msgid "the villagers hang the thief high in front of the store room."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:33
|
|
msgid ""
|
|
"the point is made. in the next few days, the missing supplies are returned."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:49
|
|
msgid "the man says he's grateful. says he won't come around any more."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:50
|
|
msgid "shares what he knows about sneaking before he goes."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:6
|
|
msgid "A Ruined Trap"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:13
|
|
msgid "some of the traps have been torn apart."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:14
|
|
msgid "large prints lead away, into the forest."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:22
|
|
msgid "some traps have been destroyed"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:26
|
|
msgid "track them"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:30 script/events/room.js:71
|
|
#: script/events/room.js:122
|
|
msgid "ignore them"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:37
|
|
msgid "the tracks disappear after just a few minutes."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:38
|
|
msgid "the forest is silent."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:42 script/events/outside.js:59
|
|
#: script/events/outside.js:98 script/events/outside.js:115
|
|
#: script/events/outside.js:166 script/events/outside.js:183
|
|
#: script/events/outside.js:215 script/events/outside.js:247
|
|
msgid "go home"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:49
|
|
msgid "not far from the village lies a large beast, its fur matted with blood."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:50
|
|
msgid "it puts up little resistance before the knife."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:68
|
|
msgid "Sickness"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:75
|
|
msgid "a sickness is spreading through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:76 script/events/outside.js:132
|
|
msgid "medicine is needed immediately."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:82
|
|
msgid "1 medicine"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:87
|
|
msgid "ignore it"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:94
|
|
msgid "the sickness is cured in time."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:105
|
|
msgid "the sickness spreads through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:106
|
|
msgid "the days are spent with burials."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:107 script/events/outside.js:174
|
|
msgid "the nights are rent with screams."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:124
|
|
msgid "Plague"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:131
|
|
msgid "a terrible plague is fast spreading through the village."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:138
|
|
msgid "buy medicine"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:144
|
|
msgid "5 medicine"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:149
|
|
msgid "do nothing"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:156
|
|
msgid "the plague is kept from spreading."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:157
|
|
msgid "only a few die."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:158
|
|
msgid "the rest bury them."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:173
|
|
msgid "the plague rips through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:175
|
|
msgid "the only hope is a quick death."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:192
|
|
msgid "A Beast Attack"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:199
|
|
msgid "a pack of snarling beasts pours out of the trees."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:200
|
|
msgid "the fight is short and bloody, but the beasts are repelled."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:201
|
|
msgid "the villagers retreat to mourn the dead."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:224
|
|
msgid "A Military Raid"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:231
|
|
msgid "a gunshot rings through the trees."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:232
|
|
msgid "well armed men charge out of the forest, firing into the crowd."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:233
|
|
msgid "after a skirmish they are driven away, but not without losses."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:6
|
|
msgid "The Nomad"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:13
|
|
msgid ""
|
|
"a nomad shuffles into view, laden with makeshift bags bound with rough twine."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:14
|
|
msgid "won't say from where he came, but it's clear that he's not staying."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:16
|
|
msgid "a nomad arrives, looking to trade"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:20
|
|
msgid "buy scales"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:25
|
|
msgid "buy teeth"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:30
|
|
msgid "buy bait"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:33
|
|
msgid "traps are more effective with bait."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:39
|
|
msgid "buy compass"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:42
|
|
msgid "the old compass is dented and dusty, but it looks to work."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:46 script/events/room.js:227
|
|
#: script/events/room.js:240 script/events/room.js:253
|
|
#: script/events/room.js:305 script/events/room.js:324
|
|
#: script/events/room.js:376 script/events/room.js:395
|
|
#: script/events/room.js:434 script/events/room.js:552
|
|
#: script/events/room.js:568 script/events/room.js:584
|
|
#: script/events/room.js:595
|
|
msgid "say goodbye"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:53 script/events/room.js:104
|
|
msgid "Noises"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:60
|
|
msgid "through the walls, shuffling noises can be heard."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:61
|
|
msgid "can't tell what they're up to."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:63
|
|
msgid "strange noises can be heard through the walls"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:67 script/events/room.js:118
|
|
#: script/events/setpieces.js:1663
|
|
msgid "investigate"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:78
|
|
msgid "vague shapes move, just out of sight."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:79
|
|
msgid "the sounds stop."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:83 script/events/room.js:96
|
|
msgid "go back inside"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:91
|
|
msgid ""
|
|
"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:92
|
|
msgid "the night is silent."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:111
|
|
msgid "scratching noises can be heard from the store room."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:112
|
|
msgid "something's in there."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:114
|
|
msgid "something's in the store room"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:129 script/events/room.js:149
|
|
#: script/events/room.js:169
|
|
msgid "some wood is missing."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:130
|
|
msgid "the ground is littered with small scales"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:150
|
|
msgid "the ground is littered with small teeth"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:170
|
|
msgid "the ground is littered with scraps of cloth"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:190
|
|
msgid "The Beggar"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:197
|
|
msgid "a beggar arrives."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:198
|
|
msgid "asks for any spare furs to keep him warm at night."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:200
|
|
msgid "a beggar arrives"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:204
|
|
msgid "give 50"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:209 script/events/room.js:276
|
|
#: script/events/room.js:347
|
|
msgid "give 100"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:214 script/events/room.js:286
|
|
#: script/events/room.js:466
|
|
msgid "turn him away"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:222 script/events/room.js:235
|
|
#: script/events/room.js:248
|
|
msgid "the beggar expresses his thanks."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:223
|
|
msgid "leaves a pile of small scales behind."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:236
|
|
msgid "leaves a pile of small teeth behind."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:249
|
|
msgid "leaves some scraps of cloth behind."
|
|
msgstr ""
|
|
|
|
# this refers to both male and female wanderer events
|
|
#: script/events/room.js:262 script/events/room.js:333
|
|
msgid "The Mysterious Wanderer"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:269
|
|
msgid ""
|
|
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be "
|
|
"back with more."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:270
|
|
msgid "builder's not sure he's to be trusted."
|
|
msgstr ""
|
|
|
|
# this refers to both male and female wanderer events
|
|
#: script/events/room.js:272 script/events/room.js:343
|
|
msgid "a mysterious wanderer arrives"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:281 script/events/room.js:352
|
|
msgid "give 500"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:293 script/events/room.js:312
|
|
msgid "the wanderer leaves, cart loaded with wood"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:299 script/events/room.js:318
|
|
msgid "the mysterious wanderer returns, cart piled high with wood."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:340
|
|
msgid ""
|
|
"a wanderer arrives with an empty cart. says if she leaves with furs, she'll "
|
|
"be back with more."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:341
|
|
msgid "builder's not sure she's to be trusted."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:357
|
|
msgid "turn her away"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:364 script/events/room.js:383
|
|
msgid "the wanderer leaves, cart loaded with furs"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:370 script/events/room.js:389
|
|
msgid "the mysterious wanderer returns, cart piled high with furs."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:404
|
|
msgid "The Scout"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:411
|
|
msgid "the scout says she's been all over."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:412
|
|
msgid "willing to talk about it, for a price."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:414
|
|
msgid "a scout stops for the night"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:418
|
|
msgid "buy map"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:420
|
|
msgid "the map uncovers a bit of the world"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:424
|
|
msgid "learn scouting"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:443
|
|
msgid "The Master"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:450
|
|
msgid "an old wanderer arrives."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:451
|
|
msgid "he smiles warmly and asks for lodgings for the night."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:453
|
|
msgid "an old wanderer arrives"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:457
|
|
msgid "agree"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:473
|
|
msgid "in exchange, the wanderer offers his wisdom."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:477
|
|
msgid "evasion"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:487
|
|
msgid "precision"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:497
|
|
msgid "force"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:507
|
|
msgid "nothing"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:516
|
|
msgid "The Sick Man"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:523
|
|
msgid "a man hobbles up, coughing."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:524
|
|
msgid "he begs for medicine."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:526
|
|
msgid "a sick man hobbles up"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:530
|
|
msgid "give 1 medicine"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:532
|
|
msgid "the man swallows the medicine eagerly"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/room.js:536
|
|
msgid "tell him to leave"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:543 script/events/room.js:559
|
|
#: script/events/room.js:575
|
|
msgid "the man is thankful."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:544 script/events/room.js:560
|
|
#: script/events/room.js:576
|
|
msgid "he leaves a reward."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:545
|
|
msgid "some weird metal he picked up on his travels."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:561
|
|
msgid "some weird glowing boxes he picked up on his travels."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:577
|
|
msgid "all he has are some scales."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:591
|
|
msgid "the man expresses his thanks and hobbles off."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:6
|
|
msgid "An Outpost"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:10 script/events/setpieces.js:12
|
|
msgid "a safe place in the wilds."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:34
|
|
msgid "A Murky Swamp"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:38
|
|
msgid "rotting reeds rise out of the swampy earth."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:39
|
|
msgid "a lone frog sits in the muck, silently."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:41
|
|
msgid "a swamp festers in the stagnant air."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:44 script/events/setpieces.js:550
|
|
#: script/events/setpieces.js:607 script/events/setpieces.js:889
|
|
#: script/events/setpieces.js:1314 script/events/setpieces.js:1332
|
|
#: script/events/setpieces.js:3541
|
|
msgid "enter"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:55
|
|
msgid "deep in the swamp is a moss-covered cabin."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:56
|
|
msgid "an old wanderer sits inside, in a seeming trance."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:61
|
|
msgid "talk"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:72
|
|
msgid "the wanderer takes the charm and nods slowly."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:73
|
|
msgid "he speaks of once leading the great fleets to fresh worlds."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:74
|
|
msgid "unfathomable destruction to fuel wanderer hungers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:75
|
|
msgid "his time here, now, is his penance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:91
|
|
msgid "A Damp Cave"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:95
|
|
msgid "the mouth of the cave is wide and dark."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:96
|
|
msgid "can't see what's inside."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:98
|
|
msgid "the earth here is split, as if bearing an ancient wound"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:101 script/events/setpieces.js:2949
|
|
#: script/events/setpieces.js:3463
|
|
msgid "go inside"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:120 script/events/setpieces.js:266
|
|
msgid "a startled beast defends its home"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:135 script/events/setpieces.js:186
|
|
#: script/events/setpieces.js:229 script/events/setpieces.js:248
|
|
#: script/events/setpieces.js:281 script/events/setpieces.js:315
|
|
#: script/events/setpieces.js:349 script/events/setpieces.js:383
|
|
#: script/events/setpieces.js:589 script/events/setpieces.js:645
|
|
#: script/events/setpieces.js:684 script/events/setpieces.js:718
|
|
#: script/events/setpieces.js:758 script/events/setpieces.js:797
|
|
#: script/events/setpieces.js:836 script/events/setpieces.js:870
|
|
#: script/events/setpieces.js:921 script/events/setpieces.js:939
|
|
#: script/events/setpieces.js:962 script/events/setpieces.js:1001
|
|
#: script/events/setpieces.js:1040 script/events/setpieces.js:1267
|
|
#: script/events/setpieces.js:1283 script/events/setpieces.js:1299
|
|
#: script/events/setpieces.js:1409 script/events/setpieces.js:1449
|
|
#: script/events/setpieces.js:1493 script/events/setpieces.js:1511
|
|
#: script/events/setpieces.js:1527 script/events/setpieces.js:1564
|
|
#: script/events/setpieces.js:1603 script/events/setpieces.js:1643
|
|
#: script/events/setpieces.js:1684 script/events/setpieces.js:1701
|
|
#: script/events/setpieces.js:1718 script/events/setpieces.js:1737
|
|
#: script/events/setpieces.js:1781 script/events/setpieces.js:1807
|
|
#: script/events/setpieces.js:1825 script/events/setpieces.js:1864
|
|
#: script/events/setpieces.js:1905 script/events/setpieces.js:1930
|
|
#: script/events/setpieces.js:1960 script/events/setpieces.js:2001
|
|
#: script/events/setpieces.js:2037 script/events/setpieces.js:2072
|
|
#: script/events/setpieces.js:2113 script/events/setpieces.js:2154
|
|
#: script/events/setpieces.js:2190 script/events/setpieces.js:2225
|
|
#: script/events/setpieces.js:2260 script/events/setpieces.js:2305
|
|
#: script/events/setpieces.js:2331 script/events/setpieces.js:3209
|
|
#: script/events/setpieces.js:3249 script/events/setpieces.js:3283
|
|
#: script/events/setpieces.js:3352 script/events/setpieces.js:3386
|
|
#: script/events/setpieces.js:3425
|
|
msgid "continue"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:140 script/events/setpieces.js:157
|
|
#: script/events/setpieces.js:191 script/events/setpieces.js:234
|
|
#: script/events/setpieces.js:253 script/events/setpieces.js:286
|
|
#: script/events/setpieces.js:320 script/events/setpieces.js:354
|
|
#: script/events/setpieces.js:388 script/events/setpieces.js:430
|
|
#: script/events/setpieces.js:482 script/events/setpieces.js:514
|
|
msgid "leave cave"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:148
|
|
msgid "the cave narrows a few feet in."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:149
|
|
msgid "the walls are moist and moss-covered"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:153
|
|
msgid "squeeze"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:164
|
|
msgid "the remains of an old camp sits just inside the cave."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:165
|
|
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:199
|
|
msgid "the body of a wanderer lies in a small cavern."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:200
|
|
msgid "rot's been to work on it, and some of the pieces are missing."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:203
|
|
msgid "can't tell what left it here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:242
|
|
msgid "the torch sputters and dies in the damp air"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:243
|
|
msgid "the darkness is absolute"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:245
|
|
msgid "the torch goes out"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:300
|
|
msgid "a cave lizard attacks"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:334
|
|
msgid "a large beast charges out of the dark"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:368
|
|
msgid "a giant lizard shambles forward"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:396
|
|
msgid "the nest of a large animal lies at the back of the cave."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:438
|
|
msgid "a small supply cache is hidden at the back of the cave."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:490
|
|
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:523
|
|
msgid "A Deserted Town"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:527
|
|
msgid "a small suburb lays ahead, empty houses scorched and peeling."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:528
|
|
msgid ""
|
|
"broken streetlights stand, rusting. light hasn't graced this place in a long "
|
|
"time."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:530
|
|
msgid "the town lies abandoned, its citizens long dead"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:533 script/events/setpieces.js:1251
|
|
msgid "explore"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:545
|
|
msgid ""
|
|
"where the windows of the schoolhouse aren't shattered, they're blackened "
|
|
"with soot."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:546
|
|
msgid "the double doors creak endlessly in the wind."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:555 script/events/setpieces.js:594
|
|
#: script/events/setpieces.js:612 script/events/setpieces.js:650
|
|
#: script/events/setpieces.js:689 script/events/setpieces.js:723
|
|
#: script/events/setpieces.js:763 script/events/setpieces.js:802
|
|
#: script/events/setpieces.js:841 script/events/setpieces.js:875
|
|
#: script/events/setpieces.js:893 script/events/setpieces.js:926
|
|
#: script/events/setpieces.js:943 script/events/setpieces.js:967
|
|
#: script/events/setpieces.js:1006 script/events/setpieces.js:1045
|
|
#: script/events/setpieces.js:1088 script/events/setpieces.js:1121
|
|
#: script/events/setpieces.js:1149 script/events/setpieces.js:1193
|
|
#: script/events/setpieces.js:1215 script/events/setpieces.js:1231
|
|
msgid "leave town"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:586
|
|
msgid "ambushed on the street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:602
|
|
msgid "a squat building up ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:603
|
|
msgid "a green cross barely visible behind grimy windows."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:619
|
|
msgid "a small cache of supplies is tucked inside a rusting locker."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:681
|
|
msgid "a scavenger waits just inside the door."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:715
|
|
msgid "a beast stands alone in an overgrown park."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:731
|
|
msgid "an overturned caravan is spread across the pockmarked street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:732
|
|
msgid ""
|
|
"it's been picked over by scavengers, but there's still some things worth "
|
|
"taking."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:794
|
|
msgid "a madman attacks, screeching."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:833
|
|
msgid "a thug moves out of the shadows."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:867
|
|
msgid "a beast charges out of a ransacked classroom."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:883
|
|
msgid "through the large gymnasium doors, footsteps can be heard."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:884
|
|
msgid "the torchlight casts a flickering glow down the hallway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:885
|
|
msgid "the footsteps stop."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:918
|
|
msgid "another beast, draw by the noise, leaps out of a copse of trees."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:934
|
|
msgid "something's causing a commotion a ways down the road."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:935
|
|
msgid "a fight, maybe."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:950
|
|
msgid ""
|
|
"a small basket of food is hidden under a park bench, with a note attached."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:951
|
|
msgid "can't read the words."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:998
|
|
msgid "a panicked scavenger bursts through the door, screaming."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1037
|
|
msgid "a man stands over a dead wanderer. notices he's not alone."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1053
|
|
msgid "scavenger had a small camp in the school."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1054
|
|
msgid "collected scraps spread across the floor like they fell from heaven."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1096
|
|
msgid "scavenger'd been looking for supplies in here, it seems."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1097
|
|
msgid "a shame to let what he'd found go to waste."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1129
|
|
msgid ""
|
|
"beneath the wanderer's rags, clutched in one of its many hands, a glint of "
|
|
"steel."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1130
|
|
msgid "worth killing for, it seems."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1157
|
|
msgid "eye for an eye seems fair."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1158
|
|
msgid "always worked before, at least."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1159
|
|
msgid "picking the bones finds some useful trinkets."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1201
|
|
msgid "some medicine abandoned in the drawers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1223
|
|
msgid "the clinic has been ransacked."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1224
|
|
msgid "only dust and stains remain."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1240
|
|
msgid "A Ruined City"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1244
|
|
msgid ""
|
|
"a battered highway sign stands guard at the entrance to this once-great city."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1245
|
|
msgid ""
|
|
"the towers that haven't crumbled jut from the landscape like the ribcage of "
|
|
"some ancient beast."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1246
|
|
msgid "might be things worth having still inside."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1248
|
|
msgid "the towers of a decaying city dominate the skyline"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1262
|
|
msgid "the streets are empty."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1263
|
|
msgid "the air is filled with dust, driven relentlessly by the hard winds."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:1271 script/events/setpieces.js:1287
|
|
#: script/events/setpieces.js:1303 script/events/setpieces.js:1319
|
|
#: script/events/setpieces.js:1336 script/events/setpieces.js:1374
|
|
#: script/events/setpieces.js:1414 script/events/setpieces.js:1454
|
|
#: script/events/setpieces.js:1498 script/events/setpieces.js:1515
|
|
#: script/events/setpieces.js:1531 script/events/setpieces.js:1569
|
|
#: script/events/setpieces.js:1608 script/events/setpieces.js:1648
|
|
#: script/events/setpieces.js:1668 script/events/setpieces.js:1688
|
|
#: script/events/setpieces.js:1705 script/events/setpieces.js:1722
|
|
#: script/events/setpieces.js:1741 script/events/setpieces.js:1786
|
|
#: script/events/setpieces.js:1812 script/events/setpieces.js:1829
|
|
#: script/events/setpieces.js:1869 script/events/setpieces.js:1910
|
|
#: script/events/setpieces.js:1935 script/events/setpieces.js:1965
|
|
#: script/events/setpieces.js:2006 script/events/setpieces.js:2042
|
|
#: script/events/setpieces.js:2077 script/events/setpieces.js:2118
|
|
#: script/events/setpieces.js:2159 script/events/setpieces.js:2195
|
|
#: script/events/setpieces.js:2230 script/events/setpieces.js:2265
|
|
#: script/events/setpieces.js:2366 script/events/setpieces.js:2396
|
|
#: script/events/setpieces.js:2444 script/events/setpieces.js:2480
|
|
#: script/events/setpieces.js:2521 script/events/setpieces.js:2557
|
|
#: script/events/setpieces.js:2592 script/events/setpieces.js:2628
|
|
#: script/events/setpieces.js:2669 script/events/setpieces.js:2710
|
|
#: script/events/setpieces.js:2745 script/events/setpieces.js:2794
|
|
#: script/events/setpieces.js:2839 script/events/setpieces.js:2886
|
|
#: script/events/setpieces.js:2930
|
|
msgid "leave city"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1278
|
|
msgid "orange traffic cones are set across the street, faded and cracked."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1279
|
|
msgid "lights flash through the alleys between buildings."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1294
|
|
msgid "a large shanty town sprawls across the streets."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1295
|
|
msgid "faces, darkened by soot and blood, stare out from crooked huts."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1310
|
|
msgid "the shell of an abandoned hospital looms ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1326
|
|
msgid "the old tower seems mostly intact."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1327
|
|
msgid "the shell of a burned out car blocks the entrance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1328
|
|
msgid "most of the windows at ground level are busted anyway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1343
|
|
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:1369
|
|
msgid "descend"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1381
|
|
msgid "the shot echoes in the empty street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1421
|
|
msgid "the soldier steps out from between the buildings, rifle raised."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1461
|
|
msgid "a frail man stands defiantly, blocking the path."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1506
|
|
msgid "nothing but downcast eyes."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1507
|
|
msgid "the people here were broken a long time ago."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1522
|
|
msgid "empty corridors."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1523
|
|
msgid "the place has been swept clean by scavengers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1537
|
|
msgid "an old man bursts through a door, wielding a scalpel."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1576
|
|
msgid "a thug is waiting on the other side of the wall."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1616
|
|
msgid "a snarling beast jumps out from behind a car."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1657
|
|
msgid "street above the subway platform is blown away."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1658
|
|
msgid "lets some light down into the dusty haze."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1659
|
|
msgid "a sound comes from the tunnel, just ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1676
|
|
msgid "looks like a camp of sorts up ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1679
|
|
msgid "rusted chainlink is pulled across an alleyway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1680
|
|
msgid "fires burn in the courtyard beyond."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1696
|
|
msgid "more voices can be heard ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1697
|
|
msgid "they must be here for a reason."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1713
|
|
msgid "the sound of gunfire carries on the wind."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1714
|
|
msgid "the street ahead glows with firelight."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1732
|
|
msgid "more squatters are crowding around now."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1733
|
|
msgid "someone throws a stone."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1749
|
|
msgid "an improvised shop is set up on the sidewalk."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1750
|
|
msgid "the owner stands by, stoic."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1795
|
|
msgid "strips of meat hang drying by the side of the street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1796
|
|
msgid "the people back away, avoiding eye contact."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1821
|
|
msgid "someone has locked and barricaded the door to this operating theatre."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1836
|
|
msgid "a tribe of elderly squatters is camped out in this ward."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1877
|
|
msgid "a pack of lizards rounds the corner."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1919
|
|
msgid "strips of meat are hung up to dry in this ward."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1943
|
|
msgid "a large bird nests at the top of the stairs."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1974
|
|
msgid "the debris is denser here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1975
|
|
msgid "maybe some useful stuff in the rubble."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2014
|
|
msgid "a swarm of rats rushes up the tunnel."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2050
|
|
msgid "a large man attacks, waving a bayonet."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2085
|
|
msgid "a second soldier opens fire."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2126
|
|
msgid "a masked soldier rounds the corner, gun drawn"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2167
|
|
msgid "the crowd surges forward."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2203
|
|
msgid "a youth lashes out with a tree branch."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2238
|
|
msgid "a squatter stands firmly in the doorway of a small hut."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2273
|
|
msgid "behind the door, a deformed figure awakes and attacks."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2313
|
|
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2340
|
|
msgid "bird must have liked shiney things."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2341
|
|
msgid "some good stuff woven into its nest."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2375
|
|
msgid "not much here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2376
|
|
msgid "scavengers must have gotten to this place already."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2407
|
|
msgid "the tunnel opens up at another platform."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2408
|
|
msgid "the walls are scorched from an old battle."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2409
|
|
msgid "bodies and supplies from both sides litter the ground."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2453
|
|
msgid "the small military outpost is well supplied."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2454
|
|
msgid ""
|
|
"arms and munitions, relics from the war, are neatly arranged on the store-"
|
|
"room floor."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2455
|
|
msgid "just as deadly now as they were then."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2489
|
|
msgid "searching the bodies yields a few supplies."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2490
|
|
msgid "more soldiers will be on their way."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2491
|
|
msgid "time to move on."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2530
|
|
msgid "the small settlement has clearly been burning a while."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2531
|
|
msgid ""
|
|
"the bodies of the wanderers that lived here are still visible in the flames."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2532
|
|
msgid "still time to rescue a few supplies."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2566
|
|
msgid ""
|
|
"the remaining settlers flee from the violence, their belongings forgotten."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2567
|
|
msgid "there's not much, but some useful things can still be found."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2601
|
|
msgid "the young settler was carrying a canvas sack."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2602
|
|
msgid "it contains travelling gear, and a few trinkets."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2603 script/events/setpieces.js:2639
|
|
msgid "there's nothing else here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2637
|
|
msgid "inside the hut, a child cries."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2638
|
|
msgid "a few belongings rest against the walls."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2678
|
|
msgid "the stench of rot and death fills the operating theatres."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2679
|
|
msgid "a few items are scattered on the ground."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2680
|
|
msgid "there is nothing else here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2719
|
|
msgid "a pristine medicine cabinet at the end of a hallway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2720
|
|
msgid "the rest of the hospital is empty."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2754
|
|
msgid "someone had been stockpiling loot here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2803
|
|
msgid "the tentacular horror is defeated."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2804
|
|
msgid "inside, the remains of its victims are everywhere."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2850
|
|
msgid "the warped man lies dead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2851
|
|
msgid "the operating theatre has a lot of curious equipment."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2895
|
|
msgid "the old man had a small cache of interesting items."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2939
|
|
msgid "An Old House"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2943
|
|
msgid "an old house remains here, once white siding yellowed and peeling."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2944
|
|
msgid "the door hangs open."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2946
|
|
msgid "the remains of an old house stand as a monument to simpler times"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2960
|
|
msgid "the house is abandoned, but not yet picked over."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2961
|
|
msgid "still a few drops of water in the old well."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2995
|
|
msgid "the house has been ransacked."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2996
|
|
msgid "but there is a cache of medicine under the floorboards."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3024
|
|
msgid "a man charges down the hall, a rusty blade in his hand"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3056
|
|
msgid "A Forgotten Battlefield"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3060
|
|
msgid "a battle was fought here, long ago."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3061
|
|
msgid ""
|
|
"battered technology from both sides lays dormant on the blasted landscape."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3109
|
|
msgid "A Huge Borehole"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3113
|
|
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3114
|
|
msgid "they took what they came for, and left."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3115
|
|
msgid ""
|
|
"castoff from the mammoth drills can still be found by the edges of the "
|
|
"precipice."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3138
|
|
msgid "A Crashed Ship"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3147
|
|
msgid ""
|
|
"the familiar curves of a wanderer vessel rise up out of the dust and ash. "
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3148
|
|
msgid "lucky that the natives can't work the mechanisms."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3149
|
|
msgid "with a little effort, it might fly again."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:3153
|
|
msgid "salvage"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3161
|
|
msgid "The Sulphur Mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3165
|
|
msgid "the military is already set up at the mine's entrance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3166
|
|
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3168
|
|
msgid "a military perimeter is set up around the mine."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:3171 script/events/setpieces.js:3320
|
|
msgid "attack"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3206
|
|
msgid "a soldier, alerted, opens fire."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:3214 script/events/setpieces.js:3254
|
|
#: script/events/setpieces.js:3357 script/events/setpieces.js:3391
|
|
msgid "run"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3246
|
|
msgid "a second soldier joins the fight."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3280
|
|
msgid "a grizzled soldier attacks, waving a bayonet."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3291
|
|
msgid "the military presence has been cleared."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3292 script/events/setpieces.js:3434
|
|
#: script/events/setpieces.js:3510
|
|
msgid "the mine is now safe for workers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3294
|
|
msgid "the sulphur mine is clear of dangers"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3310
|
|
msgid "The Coal Mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3314
|
|
msgid "camp fires burn by the entrance to the mine."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3315
|
|
msgid "men mill about, weapons at the ready."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3317
|
|
msgid "this old mine is not abandoned"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3349 script/events/setpieces.js:3383
|
|
msgid "a man joins the fight"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3422
|
|
msgid "only the chief remains."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3433
|
|
msgid "the camp is still, save for the crackling of the fires."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3436
|
|
msgid "the coal mine is clear of dangers"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3452
|
|
msgid "The Iron Mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3456
|
|
msgid "an old iron mine sits here, tools abandoned and left to rust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3457
|
|
msgid ""
|
|
"bleached bones are strewn about the entrance. many, deeply scored with "
|
|
"jagged grooves."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3458
|
|
msgid "feral howls echo out of the darkness."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3460
|
|
msgid "the path leads to an abandoned mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3498
|
|
msgid "a large creature lunges, muscles rippling in the torchlight"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3509
|
|
msgid "the beast is dead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3512
|
|
msgid "the iron mine is clear of dangers"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3529
|
|
msgid "A Destroyed Village"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3533
|
|
msgid "a destroyed village lies in the dust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3534
|
|
msgid "charred bodies litter the ground."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3538
|
|
msgid "the metallic tang of wanderer afterburner hangs in the air."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3552
|
|
msgid "a shack stands at the center of the village."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3553
|
|
msgid "there are still supplies inside."
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/setpieces.js:3557
|
|
msgid "take"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3564
|
|
msgid "all the work of a previous generation is here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3565
|
|
msgid "ripe for the picking."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:67
|
|
msgid "Fire"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:74
|
|
msgid "a fire rampages through one of the huts, destroying it."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:75
|
|
msgid "all residents in the hut perished in the fire."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:77
|
|
msgid "a fire has started"
|
|
msgstr ""
|
|
|
|
# command
|
|
#: script/events/outside.js:87
|
|
msgid "mourn"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:88
|
|
msgid "some villagers have died"
|
|
msgstr ""
|