mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
2c2490290c
It seems counterintuitive for players that, if the game is closed while exploring, everything remains unchanged but supplies are lost. I had to choose between cooling down Embark, thus making it explicit that it's as if the player had died, or leave supplies in place. I chose the latter.