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It seems counterintuitive for players that, if the game is closed while exploring, everything remains unchanged but supplies are lost. I had to choose between cooling down Embark, thus making it explicit that it's as if the player had died, or leave supplies in place. I chose the latter.
A Dark Room
"awake. head throbbing. vision blurry. come light the fire."
a minimalist text adventure game for your browser
or play the latest on GitHub
Description
Languages
JavaScript
92.3%
CSS
5.5%
HTML
1.9%
Python
0.3%
