LucidCrux 2e3f8abd3f add $SM.setget, refactor Room to better use $SM
game.room.builder >> game.builder.level

setget is mainly for use in local copies of states, useful for keeping
code cleaner and less redundant while maintaining set/get of states by
the $SM

====functions refactored====
Room.unlockForext //remove update calls
Room.buy //remove update calls
Room.build //remove update calls
Room.cooFire //added locals to reduce gets
Room.adjustTemp //added locals to reduce gets
Room.updateBuilderState //added local to reduce gets
Room.craftUnlocked //Room unlock is always going to be true, don't need
to check parents to avoid errors anymore
Room.buyUnlocked //Room unlock is always going to be true, don't need to
check parents to avoid errors anymore
2013-07-25 20:31:30 -06:00
2013-07-03 07:56:13 -07:00
2013-07-03 07:56:13 -07:00
2013-07-03 07:56:13 -07:00
2013-07-04 15:21:49 -04:00
2013-07-04 18:42:55 -06:00

A Dark Room

A Minimalist Text Adventure Game

Click to play

S
Description
No description provided
Readme 404 MiB
Languages
JavaScript 92.3%
CSS 5.5%
HTML 1.9%
Python 0.3%