Files
adarkroom/lang/adarkroom.pot
T
Andrea Rendine aef4bfb4e4 Add hut fire title and update IT translations for fire title and leave
Added translation for Fire title to template
Added Italian translation for Fire title

Leave

Translation of "leave" sounded like the player were abandoning something on the ground, which is correct only sometimes.
Fixed
2015-05-08 08:15:12 -04:00

3299 lines
68 KiB
Plaintext

# Translations template for PROJECT.
# Copyright (C) 2015 ORGANIZATION
# This file is distributed under the same license as the PROJECT project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2015.
#
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2015-02-07 20:22+0800\n"
"PO-Revision-Date: 2015-05-01 00:21+0100\n"
"Last-Translator: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 1.3\n"
"X-Generator: Poedit 1.7.6\n"
"X-Poedit-Basepath: ../\n"
"Language-Team: \n"
#: script/dropbox.js:64
msgid "Dropbox connection"
msgstr ""
#: script/dropbox.js:67
msgid "connect game to dropbox local storage"
msgstr ""
# command
#: script/dropbox.js:70
msgid "connect"
msgstr ""
# command
#: script/dropbox.js:77 script/dropbox.js:109 script/dropbox.js:136
#: script/dropbox.js:167 script/engine.js:278 script/engine.js:311
msgid "cancel"
msgstr ""
#: script/dropbox.js:88 script/dropbox.js:180
msgid "Dropbox Export / Import"
msgstr ""
#: script/dropbox.js:91
msgid "export or import save data to dropbox datastorage"
msgstr ""
#: script/dropbox.js:92
msgid "your are connected to dropbox with account / email "
msgstr ""
# command
#: script/dropbox.js:95
msgid "save"
msgstr ""
# command
#: script/dropbox.js:99
msgid "load"
msgstr ""
# command
#: script/dropbox.js:104
msgid "signout"
msgstr ""
#: script/dropbox.js:115
msgid "choose one slot to save to"
msgstr ""
#: script/dropbox.js:121
msgid "save to slot"
msgstr ""
#: script/dropbox.js:144
msgid "choose one slot to load from"
msgstr ""
#: script/dropbox.js:151
msgid "load from slot"
msgstr ""
#: script/dropbox.js:183
msgid "successfully saved to dropbox datastorage"
msgstr ""
#: script/dropbox.js:184
msgid "error while saving to dropbox datastorage"
msgstr ""
#: script/dropbox.js:187
msgid "ok"
msgstr ""
#: script/engine.js:16
msgid "boxer"
msgstr ""
#: script/engine.js:17
msgid "punches do more damage"
msgstr ""
#: script/engine.js:20
msgid "learned to throw punches with purpose"
msgstr ""
#: script/engine.js:23
msgid "martial artist"
msgstr ""
#: script/engine.js:24
msgid "punches do even more damage."
msgstr ""
#: script/engine.js:25
msgid "learned to fight quite effectively without weapons"
msgstr ""
#: script/engine.js:30
msgid "unarmed master"
msgstr ""
#: script/engine.js:31
msgid "punch twice as fast, and with even more force"
msgstr ""
#: script/engine.js:32
msgid "learned to strike faster without weapons"
msgstr ""
#: script/engine.js:35
msgid "barbarian"
msgstr ""
#: script/engine.js:36
msgid "melee weapons deal more damage"
msgstr ""
#: script/engine.js:37
msgid "learned to swing weapons with force"
msgstr ""
#: script/engine.js:40
msgid "slow metabolism"
msgstr ""
#: script/engine.js:41
msgid "go twice as far without eating"
msgstr ""
#: script/engine.js:42
msgid "learned how to ignore the hunger"
msgstr ""
#: script/engine.js:45
msgid "desert rat"
msgstr ""
#: script/engine.js:46
msgid "go twice as far without drinking"
msgstr ""
#: script/engine.js:47
msgid "learned to love the dry air"
msgstr ""
#: script/engine.js:50
msgid "evasive"
msgstr ""
#: script/engine.js:51
msgid "dodge attacks more effectively"
msgstr ""
#: script/engine.js:52
msgid "learned to be where they're not"
msgstr ""
#: script/engine.js:55
msgid "precise"
msgstr ""
#: script/engine.js:56
msgid "land blows more often"
msgstr ""
#: script/engine.js:57
msgid "learned to predict their movement"
msgstr ""
#: script/engine.js:60
msgid "scout"
msgstr ""
#: script/engine.js:61
msgid "see farther"
msgstr ""
#: script/engine.js:62
msgid "learned to look ahead"
msgstr ""
#: script/engine.js:65
msgid "stealthy"
msgstr ""
#: script/engine.js:66
msgid "better avoid conflict in the wild"
msgstr ""
#: script/engine.js:67
msgid "learned how not to be seen"
msgstr ""
#: script/engine.js:70
msgid "gastronome"
msgstr ""
#: script/engine.js:71
msgid "restore more health when eating"
msgstr ""
#: script/engine.js:72
msgid "learned to make the most of food"
msgstr ""
#: script/engine.js:142 script/engine.js:481
msgid "lights off."
msgstr ""
#: script/engine.js:148 script/space.js:450
msgid "restart."
msgstr ""
#: script/engine.js:154
msgid "share."
msgstr ""
#: script/engine.js:160
msgid "save."
msgstr ""
#: script/engine.js:169
msgid "dropbox."
msgstr ""
#: script/engine.js:176
msgid "app store."
msgstr ""
#: script/engine.js:182
msgid "github."
msgstr ""
#: script/engine.js:261
msgid "Export / Import"
msgstr ""
# line 1
#: script/engine.js:265
msgid "export or import save data, for backing up"
msgstr ""
# line 2
#: script/engine.js:266
msgid "or migrating computers"
msgstr ""
# command
#: script/engine.js:270
msgid "export"
msgstr ""
# command
#: script/engine.js:274 script/engine.js:306
msgid "import"
msgstr ""
#: script/engine.js:285
msgid "are you sure?"
msgstr ""
#: script/engine.js:286
msgid "if the code is invalid, all data will be lost."
msgstr ""
#: script/engine.js:287
msgid "this is irreversible."
msgstr ""
# command
#: script/engine.js:291 script/engine.js:377
msgid "yes"
msgstr ""
# command
#: script/engine.js:296 script/engine.js:382
msgid "no"
msgstr ""
#: script/engine.js:302
msgid "put the save code here."
msgstr ""
#: script/engine.js:334
msgid "Export"
msgstr ""
#: script/engine.js:337
msgid "save this."
msgstr ""
# command
#: script/engine.js:342
msgid "got it"
msgstr ""
#: script/engine.js:371
msgid "Restart?"
msgstr ""
#: script/engine.js:374
msgid "restart the game?"
msgstr ""
#: script/engine.js:405
msgid "Share"
msgstr ""
#: script/engine.js:408
msgid "bring your friends."
msgstr ""
#: script/engine.js:411
msgid "facebook"
msgstr ""
#: script/engine.js:418
msgid "google+"
msgstr ""
#: script/engine.js:425
msgid "twitter"
msgstr ""
#: script/engine.js:432
msgid "reddit"
msgstr ""
#: script/engine.js:439
msgid "close"
msgstr ""
#: script/engine.js:474 script/engine.js:477
msgid "lights on."
msgstr ""
# {0}: production/consumption unit
# {1}: number of seconds
#: script/engine.js:584
msgid "{0} per {1}s"
msgstr ""
# command
#: script/events.js:142
msgid "eat meat"
msgstr ""
# command
#: script/events.js:162
msgid "use meds"
msgstr ""
#: script/events.js:360 script/events.js:405
msgid "miss"
msgstr ""
#: script/events.js:373 script/events.js:418
msgid "stunned"
msgstr ""
# command
#: script/events.js:494 script/events/global.js:42 script/events/global.js:59
#: script/events/room.js:142 script/events/room.js:162
#: script/events/room.js:182 script/events/setpieces.js:25
#: script/events/setpieces.js:48 script/events/setpieces.js:65
#: script/events/setpieces.js:83 script/events/setpieces.js:106
#: script/events/setpieces.js:537 script/events/setpieces.js:1255
#: script/events/setpieces.js:2953 script/events/setpieces.js:2987
#: script/events/setpieces.js:3010 script/events/setpieces.js:3047
#: script/events/setpieces.js:3100 script/events/setpieces.js:3129
#: script/events/setpieces.js:3175 script/events/setpieces.js:3302
#: script/events/setpieces.js:3324 script/events/setpieces.js:3444
#: script/events/setpieces.js:3468 script/events/setpieces.js:3501
#: script/events/setpieces.js:3520 script/events/setpieces.js:3545
#: script/events/setpieces.js:3573
msgid "leave"
msgstr ""
#: script/events.js:780
msgid "*** EVENT ***"
msgstr ""
#: script/localization.js:4
msgid "saved."
msgstr ""
#: script/localization.js:5
msgid "wood"
msgstr ""
#: script/localization.js:6
msgid "builder"
msgstr ""
#: script/localization.js:7
msgid "teeth"
msgstr ""
#: script/localization.js:8
msgid "meat"
msgstr ""
#: script/localization.js:9
msgid "fur"
msgstr ""
#: script/localization.js:10
msgid "alien alloy"
msgstr ""
#: script/localization.js:11
msgid "bullets"
msgstr ""
#: script/localization.js:12
msgid "charm"
msgstr ""
#: script/localization.js:13 script/path.js:148
msgid "leather"
msgstr ""
#: script/localization.js:14 script/path.js:146
msgid "iron"
msgstr ""
#: script/localization.js:15 script/path.js:144
msgid "steel"
msgstr ""
#: script/localization.js:16
msgid "coal"
msgstr ""
#: script/localization.js:17
msgid "sulphur"
msgstr ""
#: script/localization.js:18
msgid "energy cell"
msgstr ""
#: script/localization.js:19 script/room.js:167
msgid "torch"
msgstr ""
#: script/localization.js:20
msgid "medicine"
msgstr ""
#: script/localization.js:21 script/outside.js:20
msgid "hunter"
msgstr ""
#: script/localization.js:22 script/outside.js:28
msgid "trapper"
msgstr ""
#: script/localization.js:23 script/outside.js:36
msgid "tanner"
msgstr ""
#: script/localization.js:24
msgid "grenade"
msgstr ""
#: script/localization.js:25
msgid "bolas"
msgstr ""
#: script/localization.js:26
msgid "bayonet"
msgstr ""
#: script/localization.js:27 script/outside.js:44
msgid "charcutier"
msgstr ""
#: script/localization.js:28 script/outside.js:53
msgid "iron miner"
msgstr ""
#: script/localization.js:29
msgid "iron mine"
msgstr ""
#: script/localization.js:30 script/outside.js:61
msgid "coal miner"
msgstr ""
#: script/localization.js:31
msgid "coal mine"
msgstr ""
#: script/localization.js:32 script/outside.js:69
msgid "sulphur miner"
msgstr ""
#: script/localization.js:33
msgid "sulphur mine"
msgstr ""
#: script/localization.js:34 script/outside.js:86
msgid "armourer"
msgstr ""
#: script/localization.js:35 script/outside.js:77
msgid "steelworker"
msgstr ""
# use plural if your language admits it (like "teeth" and "scales")
#: script/localization.js:36
msgid "bait"
msgstr ""
#: script/localization.js:37 script/localization.js:44
msgid "cured meat"
msgstr ""
#: script/localization.js:38 script/localization.js:43
msgid "scales"
msgstr ""
#: script/localization.js:39
msgid "compass"
msgstr ""
#: script/localization.js:40
msgid "laser rifle"
msgstr ""
#: script/localization.js:41 script/outside.js:13
msgid "gatherer"
msgstr ""
#: script/localization.js:42
msgid "cloth"
msgstr ""
#: script/localization.js:45
msgid "thieves"
msgstr ""
#: script/localization.js:46
msgid "not enough fur"
msgstr ""
#: script/localization.js:47
msgid "not enough wood"
msgstr ""
#: script/localization.js:48
msgid "not enough coal"
msgstr ""
#: script/localization.js:49
msgid "not enough iron"
msgstr ""
#: script/localization.js:50
msgid "not enough steel"
msgstr ""
#: script/localization.js:51
msgid "not enough sulphur"
msgstr ""
#: script/localization.js:52
msgid "baited trap"
msgstr ""
#: script/localization.js:53
msgid "not enough scales"
msgstr ""
#: script/localization.js:54
msgid "not enough cloth"
msgstr ""
#: script/localization.js:55
msgid "not enough teeth"
msgstr ""
#: script/localization.js:56
msgid "not enough leather"
msgstr ""
#: script/localization.js:57
msgid "not enough meat"
msgstr ""
#: script/localization.js:58
msgid "the compass points east"
msgstr ""
#: script/localization.js:59
msgid "the compass points west"
msgstr ""
#: script/localization.js:60
msgid "the compass points north"
msgstr ""
#: script/localization.js:61
msgid "the compass points south"
msgstr ""
#: script/localization.js:62
msgid "the compass points northeast"
msgstr ""
#: script/localization.js:63
msgid "the compass points northwest"
msgstr ""
#: script/localization.js:64
msgid "the compass points southeast"
msgstr ""
#: script/localization.js:65
msgid "the compass points southwest"
msgstr ""
#: script/localization.js:72
msgid "stores"
msgstr ""
#: script/localization.js:73
msgid "weapons"
msgstr ""
# introduces available buildings
#: script/localization.js:74
msgid "build:"
msgstr ""
# introduces items which can be crafted
#: script/localization.js:75
msgid "craft:"
msgstr ""
# introduces list of marketable items
#: script/localization.js:76
msgid "buy:"
msgstr ""
#: script/localization.js:77
msgid "supplies:"
msgstr ""
#: script/localization.js:78
msgid "perks:"
msgstr ""
#: script/localization.js:79
msgid "take:"
msgstr ""
#: script/localization.js:80
msgid "drop:"
msgstr ""
#: script/localization.js:81
msgid "forest"
msgstr ""
#: script/localization.js:82
msgid "village"
msgstr ""
#: script/outside.js:5
msgid "Outside"
msgstr ""
#: script/outside.js:100
msgid "scraps of fur"
msgstr ""
#: script/outside.js:105
msgid "bits of meat"
msgstr ""
#: script/outside.js:110
msgid "strange scales"
msgstr ""
#: script/outside.js:115
msgid "scattered teeth"
msgstr ""
#: script/outside.js:120
msgid "tattered cloth"
msgstr ""
#: script/outside.js:125
msgid "a crudely made charm"
msgstr ""
#: script/outside.js:142 script/outside.js:536
msgid "A Silent Forest"
msgstr ""
# command
#: script/outside.js:170
msgid "gather wood"
msgstr ""
#: script/outside.js:187
msgid "a stranger arrives in the night"
msgstr ""
#: script/outside.js:189
msgid "a weathered family takes up in one of the huts."
msgstr ""
#: script/outside.js:191
msgid "a small group arrives, all dust and bones."
msgstr ""
#: script/outside.js:193
msgid "a convoy lurches in, equal parts worry and hope."
msgstr ""
#: script/outside.js:195
msgid "the town's booming. word does get around."
msgstr ""
# short for population
# mind the whitespace at the end!
#: script/outside.js:426
msgid "pop "
msgstr ""
# command
#: script/outside.js:517
msgid "check traps"
msgstr ""
#: script/outside.js:538
msgid "A Lonely Hut"
msgstr ""
#: script/outside.js:540
msgid "A Tiny Village"
msgstr ""
#: script/outside.js:542
msgid "A Modest Village"
msgstr ""
#: script/outside.js:544
msgid "A Large Village"
msgstr ""
#: script/outside.js:546
msgid "A Raucous Village"
msgstr ""
#: script/outside.js:558
msgid "the sky is grey and the wind blows relentlessly"
msgstr ""
#: script/outside.js:568
msgid "dry brush and dead branches litter the forest floor"
msgstr ""
# mind the whitespace at the end!
#: script/outside.js:596
msgid "the traps contain "
msgstr ""
# separates the last object found in traps.
# mind the whitespaces at the beginning and end!
#: script/outside.js:603
msgid " and "
msgstr ""
#: script/path.js:33 script/path.js:312
msgid "A Dusty Path"
msgstr ""
# command
#: script/path.js:50
msgid "embark"
msgstr ""
#: script/path.js:68
msgid "the compass points "
msgstr ""
#: script/path.js:142
msgid "none"
msgstr ""
#: script/path.js:152
msgid "armour"
msgstr ""
#: script/path.js:164
msgid "water"
msgstr ""
# Legend for free space when embarking
#: script/path.js:243 script/world.js:306
msgid "free {0}/{1}"
msgstr ""
#: script/path.js:267
msgid "weight"
msgstr ""
#: script/path.js:269
msgid "available"
msgstr ""
#: script/room.js:22
msgid "trap"
msgstr ""
#: script/room.js:25
msgid ""
"builder says she can make traps to catch any creatures might still be alive "
"out there"
msgstr ""
#: script/room.js:26
msgid "more traps to catch more creatures"
msgstr ""
#: script/room.js:27
msgid "more traps won't help now"
msgstr ""
#: script/room.js:37
msgid "cart"
msgstr ""
#: script/room.js:40
msgid "builder says she can make a cart for carrying wood"
msgstr ""
#: script/room.js:41
msgid "the rickety cart will carry more wood from the forest"
msgstr ""
#: script/room.js:50
msgid "hut"
msgstr ""
#: script/room.js:53
msgid "builder says there are more wanderers. says they'll work, too."
msgstr ""
#: script/room.js:54
msgid "builder puts up a hut, out in the forest. says word will get around."
msgstr ""
#: script/room.js:55
msgid "no more room for huts."
msgstr ""
#: script/room.js:65
msgid "lodge"
msgstr ""
#: script/room.js:68
msgid "villagers could help hunt, given the means"
msgstr ""
#: script/room.js:69
msgid "the hunting lodge stands in the forest, a ways out of town"
msgstr ""
#: script/room.js:80
msgid "trading post"
msgstr ""
#: script/room.js:83
msgid "a trading post would make commerce easier"
msgstr ""
#: script/room.js:84
msgid ""
"now the nomads have a place to set up shop, they might stick around a while"
msgstr ""
#: script/room.js:94
msgid "tannery"
msgstr ""
#: script/room.js:97
msgid "builder says leather could be useful. says the villagers could make it."
msgstr ""
#: script/room.js:98
msgid "tannery goes up quick, on the edge of the village"
msgstr ""
#: script/room.js:108
msgid "smokehouse"
msgstr ""
#: script/room.js:111
msgid ""
"should cure the meat, or it'll spoil. builder says she can fix something up."
msgstr ""
#: script/room.js:112
msgid "builder finishes the smokehouse. she looks hungry."
msgstr ""
#: script/room.js:122
msgid "workshop"
msgstr ""
#: script/room.js:125
msgid "builder says she could make finer things, if she had the tools"
msgstr ""
#: script/room.js:126
msgid "workshop's finally ready. builder's excited to get to it"
msgstr ""
#: script/room.js:137
msgid "steelworks"
msgstr ""
#: script/room.js:140
msgid "builder says the villagers could make steel, given the tools"
msgstr ""
#: script/room.js:141
msgid "a haze falls over the village as the steelworks fires up"
msgstr ""
#: script/room.js:152
msgid "armoury"
msgstr ""
#: script/room.js:155
msgid "builder says it'd be useful to have a steady source of bullets"
msgstr ""
#: script/room.js:156
msgid "armoury's done, welcoming back the weapons of the past."
msgstr ""
#: script/room.js:170
msgid "a torch to keep the dark away"
msgstr ""
#: script/room.js:179
msgid "waterskin"
msgstr ""
#: script/room.js:183
msgid "this waterskin'll hold a bit of water, at least"
msgstr ""
#: script/room.js:191
msgid "cask"
msgstr ""
#: script/room.js:195
msgid "the cask holds enough water for longer expeditions"
msgstr ""
#: script/room.js:204
msgid "water tank"
msgstr ""
#: script/room.js:208
msgid "never go thirsty again"
msgstr ""
#: script/room.js:217
msgid "bone spear"
msgstr ""
#: script/room.js:220
msgid "this spear's not elegant, but it's pretty good at stabbing"
msgstr ""
#: script/room.js:229 script/world.js:300
msgid "rucksack"
msgstr ""
#: script/room.js:233
msgid "carrying more means longer expeditions to the wilds"
msgstr ""
#: script/room.js:241
msgid "wagon"
msgstr ""
#: script/room.js:245
msgid "the wagon can carry a lot of supplies"
msgstr ""
#: script/room.js:254
msgid "convoy"
msgstr ""
#: script/room.js:258
msgid "the convoy can haul mostly everything"
msgstr ""
# short for "leather armour"
#: script/room.js:268
msgid "l armour"
msgstr ""
#: script/room.js:271
msgid "leather's not strong. better than rags, though."
msgstr ""
# short for "iron armour"
#: script/room.js:280
msgid "i armour"
msgstr ""
#: script/room.js:283
msgid "iron's stronger than leather"
msgstr ""
# short for "steel armour"
#: script/room.js:292
msgid "s armour"
msgstr ""
#: script/room.js:295
msgid "steel's stronger than iron"
msgstr ""
#: script/room.js:304
msgid "iron sword"
msgstr ""
#: script/room.js:307
msgid "sword is sharp. good protection out in the wilds."
msgstr ""
#: script/room.js:317
msgid "steel sword"
msgstr ""
#: script/room.js:320
msgid "the steel is strong, and the blade true."
msgstr ""
#: script/room.js:330
msgid "rifle"
msgstr ""
#: script/room.js:332
msgid "black powder and bullets, like the old days."
msgstr ""
#: script/room.js:464
msgid "Room"
msgstr ""
#: script/room.js:492 script/room.js:617
msgid "A Dark Room"
msgstr ""
# command
#: script/room.js:507
msgid "light fire"
msgstr ""
# command
#: script/room.js:518
msgid "stoke fire"
msgstr ""
# introduces "room state"
#: script/room.js:557 script/room.js:568 script/room.js:716 script/room.js:720
msgid "the room is {0}"
msgstr ""
# introduces "fire state"
#: script/room.js:558 script/room.js:567 script/room.js:685
msgid "the fire is {0}"
msgstr ""
#: script/room.js:578
msgid ""
"the stranger is standing by the fire. she says she can help. says she builds "
"things."
msgstr ""
# room state
#: script/room.js:593
msgid "freezing"
msgstr ""
# room state
#: script/room.js:594
msgid "cold"
msgstr ""
# room state
#: script/room.js:595
msgid "mild"
msgstr ""
# room state
#: script/room.js:596
msgid "warm"
msgstr ""
# room state
#: script/room.js:597
msgid "hot"
msgstr ""
# fire state
#: script/room.js:609
msgid "dead"
msgstr ""
# fire state
#: script/room.js:610
msgid "smoldering"
msgstr ""
# fire state
#: script/room.js:611
msgid "flickering"
msgstr ""
# fire state
#: script/room.js:612
msgid "burning"
msgstr ""
# fire state
#: script/room.js:613
msgid "roaring"
msgstr ""
#: script/room.js:617
msgid "A Firelit Room"
msgstr ""
#: script/room.js:655
msgid "not enough wood to get the fire going"
msgstr ""
#: script/room.js:668
msgid "the wood has run out"
msgstr ""
#: script/room.js:688
msgid "the light from the fire spills from the windows, out into the dark"
msgstr ""
#: script/room.js:701
msgid "builder stokes the fire"
msgstr ""
#: script/room.js:731
msgid "the wind howls outside"
msgstr ""
#: script/room.js:732
msgid "the wood is running out"
msgstr ""
#: script/room.js:739
msgid "a ragged stranger stumbles through the door and collapses in the corner"
msgstr ""
#: script/room.js:747
msgid ""
"the stranger shivers, and mumbles quietly. her words are unintelligible."
msgstr ""
#: script/room.js:750
msgid "the stranger in the corner stops shivering. her breathing calms."
msgstr ""
#: script/room.js:908 script/room.js:956
msgid "not enough "
msgstr ""
#: script/room.js:928
msgid "builder just shivers"
msgstr ""
#: script/ship.js:11
msgid "Ship"
msgstr ""
#: script/ship.js:28
msgid "An Old Starship"
msgstr ""
#: script/ship.js:41
msgid "hull:"
msgstr ""
#: script/ship.js:48
msgid "engine:"
msgstr ""
# command
#: script/ship.js:56
msgid "reinforce hull"
msgstr ""
# command
#: script/ship.js:66
msgid "upgrade engine"
msgstr ""
# command
#: script/ship.js:76 script/ship.js:152
msgid "lift off"
msgstr ""
#: script/ship.js:101
msgid ""
"somewhere above the debris cloud, the wanderer fleet hovers. been on this "
"rock too long."
msgstr ""
#: script/ship.js:116 script/ship.js:129
msgid "not enough alien alloy"
msgstr ""
#: script/ship.js:144
msgid "Ready to Leave?"
msgstr ""
#: script/ship.js:148
msgid "time to get out of this place. won't be coming back."
msgstr ""
# command to cancel "lift off" action
#: script/ship.js:160
msgid "linger"
msgstr ""
# mind the whitespace at the end!
#: script/space.js:45
msgid "hull: "
msgstr ""
#: script/space.js:81
msgid "Troposphere"
msgstr ""
#: script/space.js:83
msgid "Stratosphere"
msgstr ""
#: script/space.js:85
msgid "Mesosphere"
msgstr ""
#: script/space.js:87
msgid "Thermosphere"
msgstr ""
#: script/space.js:89
msgid "Exosphere"
msgstr ""
#: script/space.js:91
msgid "Space"
msgstr ""
#: script/space.js:432
msgid "score for this game: {0}"
msgstr ""
#: script/space.js:439
msgid "total score: {0}"
msgstr ""
#: script/world.js:48
msgid "punch"
msgstr ""
# command for bone spear attack
#: script/world.js:54
msgid "stab"
msgstr ""
# command for iron sword attack
#: script/world.js:60
msgid "swing"
msgstr ""
# command for steel sword attack
#: script/world.js:66
msgid "slash"
msgstr ""
# command for bayonet attack
#: script/world.js:72
msgid "thrust"
msgstr ""
# command for rifle attack
#: script/world.js:78
msgid "shoot"
msgstr ""
# command for laser rifle attack
#: script/world.js:85
msgid "blast"
msgstr ""
# command for grenade attack
#: script/world.js:92
msgid "lob"
msgstr ""
# command for bolas attack
#: script/world.js:99
msgid "tangle"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:124
msgid "An&nbsp;Outpost"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:125
msgid "Iron&nbsp;Mine"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:126
msgid "Coal&nbsp;Mine"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:127
msgid "Sulphur&nbsp;Mine"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:128
msgid "An&nbsp;Old&nbsp;House"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:129
msgid "A&nbsp;Damp&nbsp;Cave"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:130
msgid "An&nbsp;Abandoned&nbsp;Town"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:131
msgid "A&nbsp;Ruined&nbsp;City"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:132
msgid "A&nbsp;Crashed&nbsp;Starship"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:133
msgid "A&nbsp;Borehole"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:134
msgid "A&nbsp;Battlefield"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:135
msgid "A&nbsp;Murky&nbsp;Swamp"
msgstr ""
# leave &nbsp; as whitespace
#: script/world.js:140
msgid "A&nbsp;Destroyed&nbsp;Village"
msgstr ""
#: script/world.js:270
msgid "water:{0}"
msgstr ""
#: script/world.js:298
msgid "pockets"
msgstr ""
# short for health points
#: script/world.js:323
msgid "hp: {0}/{1}"
msgstr ""
# item counter when finding supplies
#: script/world.js:330
msgid "{0}:{1}"
msgstr ""
#: script/world.js:365
msgid "dangerous to be this far from the village without proper protection"
msgstr ""
#: script/world.js:367
msgid "safer here"
msgstr ""
#: script/world.js:473
msgid "the meat has run out"
msgstr ""
#: script/world.js:479
msgid "starvation sets in"
msgstr ""
#: script/world.js:505
msgid "there is no more water"
msgstr ""
#: script/world.js:509
msgid "the thirst becomes unbearable"
msgstr ""
#: script/world.js:582
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
msgstr ""
#: script/world.js:585
msgid ""
"the trees are gone. parched earth and blowing dust are poor replacements."
msgstr ""
#: script/world.js:592
msgid ""
"trees loom on the horizon. grasses gradually yield to a forest floor of dry "
"branches and fallen leaves."
msgstr ""
#: script/world.js:595
msgid "the grasses thin. soon, only dust remains."
msgstr ""
#: script/world.js:602
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
msgstr ""
#: script/world.js:605
msgid ""
"a wall of gnarled trees rises from the dust. their branches twist into a "
"skeletal canopy overhead."
msgstr ""
#: script/world.js:812
msgid "Wanderer"
msgstr ""
#: script/world.js:817
msgid "The&nbsp;Village"
msgstr ""
#: script/world.js:847
msgid "the world fades"
msgstr ""
#: script/world.js:950 script/events/setpieces.js:2966
msgid "water replenished"
msgstr ""
#: script/world.js:979
msgid "A Barren World"
msgstr ""
#: script/events/encounters.js:7
msgid "A Snarling Beast"
msgstr ""
#: script/events/encounters.js:15
msgid "snarling beast"
msgstr ""
#: script/events/encounters.js:16
msgid "the snarling beast is dead"
msgstr ""
#: script/events/encounters.js:39
msgid "a snarling beast leaps out of the underbrush"
msgstr ""
#: script/events/encounters.js:44
msgid "A Gaunt Man"
msgstr ""
#: script/events/encounters.js:52
msgid "gaunt man"
msgstr ""
#: script/events/encounters.js:53
msgid "the gaunt man is dead"
msgstr ""
#: script/events/encounters.js:76
msgid "a gaunt man approaches, a crazed look in his eye"
msgstr ""
#: script/events/encounters.js:81
msgid "A Strange Bird"
msgstr ""
#: script/events/encounters.js:89
msgid "strange bird"
msgstr ""
#: script/events/encounters.js:90
msgid "the strange bird is dead"
msgstr ""
#: script/events/encounters.js:113
msgid "a strange looking bird speeds across the plains"
msgstr ""
#: script/events/encounters.js:119
msgid "A Shivering Man"
msgstr ""
#: script/events/encounters.js:127
msgid "shivering man"
msgstr ""
#: script/events/encounters.js:128
msgid "the shivering man is dead"
msgstr ""
#: script/events/encounters.js:156
msgid "a shivering man approaches and attacks with surprising strength"
msgstr ""
#: script/events/encounters.js:161
msgid "A Man-Eater"
msgstr ""
#: script/events/encounters.js:169
msgid "man-eater"
msgstr ""
#: script/events/encounters.js:170
msgid "the man-eater is dead"
msgstr ""
#: script/events/encounters.js:193
msgid "a large creature attacks, claws freshly bloodied"
msgstr ""
#: script/events/encounters.js:198
msgid "A Scavenger"
msgstr ""
#: script/events/encounters.js:206
msgid "scavenger"
msgstr ""
#: script/events/encounters.js:207
msgid "the scavenger is dead"
msgstr ""
#: script/events/encounters.js:235
msgid "a scavenger draws close, hoping for an easy score"
msgstr ""
#: script/events/encounters.js:240
msgid "A Huge Lizard"
msgstr ""
#: script/events/encounters.js:248
msgid "lizard"
msgstr ""
#: script/events/encounters.js:249
msgid "the lizard is dead"
msgstr ""
#: script/events/encounters.js:272
msgid "the grass thrashes wildly as a huge lizard pushes through"
msgstr ""
#: script/events/encounters.js:278
msgid "A Feral Terror"
msgstr ""
#: script/events/encounters.js:286
msgid "feral terror"
msgstr ""
#: script/events/encounters.js:287
msgid "the feral terror is dead"
msgstr ""
#: script/events/encounters.js:310
msgid "a beast, wilder than imagining, erupts out of the foliage"
msgstr ""
#: script/events/encounters.js:315
msgid "A Soldier"
msgstr ""
#: script/events/encounters.js:323
msgid "soldier"
msgstr ""
#: script/events/encounters.js:324
msgid "the soldier is dead"
msgstr ""
#: script/events/encounters.js:353
msgid "a soldier opens fire from across the desert"
msgstr ""
#: script/events/encounters.js:358
msgid "A Sniper"
msgstr ""
#: script/events/encounters.js:366
msgid "sniper"
msgstr ""
#: script/events/encounters.js:367
msgid "the sniper is dead"
msgstr ""
#: script/events/encounters.js:396
msgid "a shot rings out, from somewhere in the long grass"
msgstr ""
#: script/events/global.js:6
msgid "The Thief"
msgstr ""
#: script/events/global.js:13
msgid "the villagers haul a filthy man out of the store room."
msgstr ""
#: script/events/global.js:14
msgid "say his folk have been skimming the supplies."
msgstr ""
#: script/events/global.js:15
msgid "say he should be strung up as an example."
msgstr ""
#: script/events/global.js:17
msgid "a thief is caught"
msgstr ""
# command
#: script/events/global.js:21
msgid "hang him"
msgstr ""
# command
#: script/events/global.js:25
msgid "spare him"
msgstr ""
#: script/events/global.js:32
msgid "the villagers hang the thief high in front of the store room."
msgstr ""
#: script/events/global.js:33
msgid ""
"the point is made. in the next few days, the missing supplies are returned."
msgstr ""
#: script/events/global.js:49
msgid "the man says he's grateful. says he won't come around any more."
msgstr ""
#: script/events/global.js:50
msgid "shares what he knows about sneaking before he goes."
msgstr ""
#: script/events/outside.js:6
msgid "A Ruined Trap"
msgstr ""
#: script/events/outside.js:13
msgid "some of the traps have been torn apart."
msgstr ""
#: script/events/outside.js:14
msgid "large prints lead away, into the forest."
msgstr ""
#: script/events/outside.js:22
msgid "some traps have been destroyed"
msgstr ""
# command
#: script/events/outside.js:26
msgid "track them"
msgstr ""
# command
#: script/events/outside.js:30 script/events/room.js:71
#: script/events/room.js:122
msgid "ignore them"
msgstr ""
#: script/events/outside.js:37
msgid "the tracks disappear after just a few minutes."
msgstr ""
#: script/events/outside.js:38
msgid "the forest is silent."
msgstr ""
# command
#: script/events/outside.js:42 script/events/outside.js:59
#: script/events/outside.js:98 script/events/outside.js:115
#: script/events/outside.js:166 script/events/outside.js:183
#: script/events/outside.js:215 script/events/outside.js:247
msgid "go home"
msgstr ""
#: script/events/outside.js:49
msgid "not far from the village lies a large beast, its fur matted with blood."
msgstr ""
#: script/events/outside.js:50
msgid "it puts up little resistance before the knife."
msgstr ""
#: script/events/outside.js:68
msgid "Sickness"
msgstr ""
#: script/events/outside.js:75
msgid "a sickness is spreading through the village."
msgstr ""
#: script/events/outside.js:76 script/events/outside.js:132
msgid "medicine is needed immediately."
msgstr ""
# command
#: script/events/outside.js:82
msgid "1 medicine"
msgstr ""
# command
#: script/events/outside.js:87
msgid "ignore it"
msgstr ""
#: script/events/outside.js:94
msgid "the sickness is cured in time."
msgstr ""
#: script/events/outside.js:105
msgid "the sickness spreads through the village."
msgstr ""
#: script/events/outside.js:106
msgid "the days are spent with burials."
msgstr ""
#: script/events/outside.js:107 script/events/outside.js:174
msgid "the nights are rent with screams."
msgstr ""
#: script/events/outside.js:124
msgid "Plague"
msgstr ""
#: script/events/outside.js:131
msgid "a terrible plague is fast spreading through the village."
msgstr ""
# command
#: script/events/outside.js:138
msgid "buy medicine"
msgstr ""
# command
#: script/events/outside.js:144
msgid "5 medicine"
msgstr ""
# command
#: script/events/outside.js:149
msgid "do nothing"
msgstr ""
#: script/events/outside.js:156
msgid "the plague is kept from spreading."
msgstr ""
#: script/events/outside.js:157
msgid "only a few die."
msgstr ""
#: script/events/outside.js:158
msgid "the rest bury them."
msgstr ""
#: script/events/outside.js:173
msgid "the plague rips through the village."
msgstr ""
#: script/events/outside.js:175
msgid "the only hope is a quick death."
msgstr ""
#: script/events/outside.js:192
msgid "A Beast Attack"
msgstr ""
#: script/events/outside.js:199
msgid "a pack of snarling beasts pours out of the trees."
msgstr ""
#: script/events/outside.js:200
msgid "the fight is short and bloody, but the beasts are repelled."
msgstr ""
#: script/events/outside.js:201
msgid "the villagers retreat to mourn the dead."
msgstr ""
#: script/events/outside.js:224
msgid "A Military Raid"
msgstr ""
#: script/events/outside.js:231
msgid "a gunshot rings through the trees."
msgstr ""
#: script/events/outside.js:232
msgid "well armed men charge out of the forest, firing into the crowd."
msgstr ""
#: script/events/outside.js:233
msgid "after a skirmish they are driven away, but not without losses."
msgstr ""
#: script/events/room.js:6
msgid "The Nomad"
msgstr ""
#: script/events/room.js:13
msgid ""
"a nomad shuffles into view, laden with makeshift bags bound with rough twine."
msgstr ""
#: script/events/room.js:14
msgid "won't say from where he came, but it's clear that he's not staying."
msgstr ""
#: script/events/room.js:16
msgid "a nomad arrives, looking to trade"
msgstr ""
# command
#: script/events/room.js:20
msgid "buy scales"
msgstr ""
# command
#: script/events/room.js:25
msgid "buy teeth"
msgstr ""
# command
#: script/events/room.js:30
msgid "buy bait"
msgstr ""
#: script/events/room.js:33
msgid "traps are more effective with bait."
msgstr ""
# command
#: script/events/room.js:39
msgid "buy compass"
msgstr ""
#: script/events/room.js:42
msgid "the old compass is dented and dusty, but it looks to work."
msgstr ""
# command
#: script/events/room.js:46 script/events/room.js:227
#: script/events/room.js:240 script/events/room.js:253
#: script/events/room.js:305 script/events/room.js:324
#: script/events/room.js:376 script/events/room.js:395
#: script/events/room.js:434 script/events/room.js:552
#: script/events/room.js:568 script/events/room.js:584
#: script/events/room.js:595
msgid "say goodbye"
msgstr ""
#: script/events/room.js:53 script/events/room.js:104
msgid "Noises"
msgstr ""
#: script/events/room.js:60
msgid "through the walls, shuffling noises can be heard."
msgstr ""
#: script/events/room.js:61
msgid "can't tell what they're up to."
msgstr ""
#: script/events/room.js:63
msgid "strange noises can be heard through the walls"
msgstr ""
# command
#: script/events/room.js:67 script/events/room.js:118
#: script/events/setpieces.js:1663
msgid "investigate"
msgstr ""
#: script/events/room.js:78
msgid "vague shapes move, just out of sight."
msgstr ""
#: script/events/room.js:79
msgid "the sounds stop."
msgstr ""
# command
#: script/events/room.js:83 script/events/room.js:96
msgid "go back inside"
msgstr ""
#: script/events/room.js:91
msgid ""
"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
msgstr ""
#: script/events/room.js:92
msgid "the night is silent."
msgstr ""
#: script/events/room.js:111
msgid "scratching noises can be heard from the store room."
msgstr ""
#: script/events/room.js:112
msgid "something's in there."
msgstr ""
#: script/events/room.js:114
msgid "something's in the store room"
msgstr ""
#: script/events/room.js:129 script/events/room.js:149
#: script/events/room.js:169
msgid "some wood is missing."
msgstr ""
#: script/events/room.js:130
msgid "the ground is littered with small scales"
msgstr ""
#: script/events/room.js:150
msgid "the ground is littered with small teeth"
msgstr ""
#: script/events/room.js:170
msgid "the ground is littered with scraps of cloth"
msgstr ""
#: script/events/room.js:190
msgid "The Beggar"
msgstr ""
#: script/events/room.js:197
msgid "a beggar arrives."
msgstr ""
#: script/events/room.js:198
msgid "asks for any spare furs to keep him warm at night."
msgstr ""
#: script/events/room.js:200
msgid "a beggar arrives"
msgstr ""
# command
#: script/events/room.js:204
msgid "give 50"
msgstr ""
# command
#: script/events/room.js:209 script/events/room.js:276
#: script/events/room.js:347
msgid "give 100"
msgstr ""
# command
#: script/events/room.js:214 script/events/room.js:286
#: script/events/room.js:466
msgid "turn him away"
msgstr ""
#: script/events/room.js:222 script/events/room.js:235
#: script/events/room.js:248
msgid "the beggar expresses his thanks."
msgstr ""
#: script/events/room.js:223
msgid "leaves a pile of small scales behind."
msgstr ""
#: script/events/room.js:236
msgid "leaves a pile of small teeth behind."
msgstr ""
#: script/events/room.js:249
msgid "leaves some scraps of cloth behind."
msgstr ""
# this refers to both male and female wanderer events
#: script/events/room.js:262 script/events/room.js:333
msgid "The Mysterious Wanderer"
msgstr ""
#: script/events/room.js:269
msgid ""
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be "
"back with more."
msgstr ""
#: script/events/room.js:270
msgid "builder's not sure he's to be trusted."
msgstr ""
# this refers to both male and female wanderer events
#: script/events/room.js:272 script/events/room.js:343
msgid "a mysterious wanderer arrives"
msgstr ""
# command
#: script/events/room.js:281 script/events/room.js:352
msgid "give 500"
msgstr ""
#: script/events/room.js:293 script/events/room.js:312
msgid "the wanderer leaves, cart loaded with wood"
msgstr ""
#: script/events/room.js:299 script/events/room.js:318
msgid "the mysterious wanderer returns, cart piled high with wood."
msgstr ""
#: script/events/room.js:340
msgid ""
"a wanderer arrives with an empty cart. says if she leaves with furs, she'll "
"be back with more."
msgstr ""
#: script/events/room.js:341
msgid "builder's not sure she's to be trusted."
msgstr ""
# command
#: script/events/room.js:357
msgid "turn her away"
msgstr ""
#: script/events/room.js:364 script/events/room.js:383
msgid "the wanderer leaves, cart loaded with furs"
msgstr ""
#: script/events/room.js:370 script/events/room.js:389
msgid "the mysterious wanderer returns, cart piled high with furs."
msgstr ""
#: script/events/room.js:404
msgid "The Scout"
msgstr ""
#: script/events/room.js:411
msgid "the scout says she's been all over."
msgstr ""
#: script/events/room.js:412
msgid "willing to talk about it, for a price."
msgstr ""
#: script/events/room.js:414
msgid "a scout stops for the night"
msgstr ""
# command
#: script/events/room.js:418
msgid "buy map"
msgstr ""
#: script/events/room.js:420
msgid "the map uncovers a bit of the world"
msgstr ""
# command
#: script/events/room.js:424
msgid "learn scouting"
msgstr ""
#: script/events/room.js:443
msgid "The Master"
msgstr ""
#: script/events/room.js:450
msgid "an old wanderer arrives."
msgstr ""
#: script/events/room.js:451
msgid "he smiles warmly and asks for lodgings for the night."
msgstr ""
#: script/events/room.js:453
msgid "an old wanderer arrives"
msgstr ""
# command
#: script/events/room.js:457
msgid "agree"
msgstr ""
#: script/events/room.js:473
msgid "in exchange, the wanderer offers his wisdom."
msgstr ""
#: script/events/room.js:477
msgid "evasion"
msgstr ""
#: script/events/room.js:487
msgid "precision"
msgstr ""
#: script/events/room.js:497
msgid "force"
msgstr ""
#: script/events/room.js:507
msgid "nothing"
msgstr ""
#: script/events/room.js:516
msgid "The Sick Man"
msgstr ""
#: script/events/room.js:523
msgid "a man hobbles up, coughing."
msgstr ""
#: script/events/room.js:524
msgid "he begs for medicine."
msgstr ""
#: script/events/room.js:526
msgid "a sick man hobbles up"
msgstr ""
# command
#: script/events/room.js:530
msgid "give 1 medicine"
msgstr ""
#: script/events/room.js:532
msgid "the man swallows the medicine eagerly"
msgstr ""
# command
#: script/events/room.js:536
msgid "tell him to leave"
msgstr ""
#: script/events/room.js:543 script/events/room.js:559
#: script/events/room.js:575
msgid "the man is thankful."
msgstr ""
#: script/events/room.js:544 script/events/room.js:560
#: script/events/room.js:576
msgid "he leaves a reward."
msgstr ""
#: script/events/room.js:545
msgid "some weird metal he picked up on his travels."
msgstr ""
#: script/events/room.js:561
msgid "some weird glowing boxes he picked up on his travels."
msgstr ""
#: script/events/room.js:577
msgid "all he has are some scales."
msgstr ""
#: script/events/room.js:591
msgid "the man expresses his thanks and hobbles off."
msgstr ""
#: script/events/setpieces.js:6
msgid "An Outpost"
msgstr ""
#: script/events/setpieces.js:10 script/events/setpieces.js:12
msgid "a safe place in the wilds."
msgstr ""
#: script/events/setpieces.js:34
msgid "A Murky Swamp"
msgstr ""
#: script/events/setpieces.js:38
msgid "rotting reeds rise out of the swampy earth."
msgstr ""
#: script/events/setpieces.js:39
msgid "a lone frog sits in the muck, silently."
msgstr ""
#: script/events/setpieces.js:41
msgid "a swamp festers in the stagnant air."
msgstr ""
# command
#: script/events/setpieces.js:44 script/events/setpieces.js:550
#: script/events/setpieces.js:607 script/events/setpieces.js:889
#: script/events/setpieces.js:1314 script/events/setpieces.js:1332
#: script/events/setpieces.js:3541
msgid "enter"
msgstr ""
#: script/events/setpieces.js:55
msgid "deep in the swamp is a moss-covered cabin."
msgstr ""
#: script/events/setpieces.js:56
msgid "an old wanderer sits inside, in a seeming trance."
msgstr ""
# command
#: script/events/setpieces.js:61
msgid "talk"
msgstr ""
#: script/events/setpieces.js:72
msgid "the wanderer takes the charm and nods slowly."
msgstr ""
#: script/events/setpieces.js:73
msgid "he speaks of once leading the great fleets to fresh worlds."
msgstr ""
#: script/events/setpieces.js:74
msgid "unfathomable destruction to fuel wanderer hungers."
msgstr ""
#: script/events/setpieces.js:75
msgid "his time here, now, is his penance."
msgstr ""
#: script/events/setpieces.js:91
msgid "A Damp Cave"
msgstr ""
#: script/events/setpieces.js:95
msgid "the mouth of the cave is wide and dark."
msgstr ""
#: script/events/setpieces.js:96
msgid "can't see what's inside."
msgstr ""
#: script/events/setpieces.js:98
msgid "the earth here is split, as if bearing an ancient wound"
msgstr ""
# command
#: script/events/setpieces.js:101 script/events/setpieces.js:2949
#: script/events/setpieces.js:3463
msgid "go inside"
msgstr ""
#: script/events/setpieces.js:120 script/events/setpieces.js:266
msgid "a startled beast defends its home"
msgstr ""
# command
#: script/events/setpieces.js:135 script/events/setpieces.js:186
#: script/events/setpieces.js:229 script/events/setpieces.js:248
#: script/events/setpieces.js:281 script/events/setpieces.js:315
#: script/events/setpieces.js:349 script/events/setpieces.js:383
#: script/events/setpieces.js:589 script/events/setpieces.js:645
#: script/events/setpieces.js:684 script/events/setpieces.js:718
#: script/events/setpieces.js:758 script/events/setpieces.js:797
#: script/events/setpieces.js:836 script/events/setpieces.js:870
#: script/events/setpieces.js:921 script/events/setpieces.js:939
#: script/events/setpieces.js:962 script/events/setpieces.js:1001
#: script/events/setpieces.js:1040 script/events/setpieces.js:1267
#: script/events/setpieces.js:1283 script/events/setpieces.js:1299
#: script/events/setpieces.js:1409 script/events/setpieces.js:1449
#: script/events/setpieces.js:1493 script/events/setpieces.js:1511
#: script/events/setpieces.js:1527 script/events/setpieces.js:1564
#: script/events/setpieces.js:1603 script/events/setpieces.js:1643
#: script/events/setpieces.js:1684 script/events/setpieces.js:1701
#: script/events/setpieces.js:1718 script/events/setpieces.js:1737
#: script/events/setpieces.js:1781 script/events/setpieces.js:1807
#: script/events/setpieces.js:1825 script/events/setpieces.js:1864
#: script/events/setpieces.js:1905 script/events/setpieces.js:1930
#: script/events/setpieces.js:1960 script/events/setpieces.js:2001
#: script/events/setpieces.js:2037 script/events/setpieces.js:2072
#: script/events/setpieces.js:2113 script/events/setpieces.js:2154
#: script/events/setpieces.js:2190 script/events/setpieces.js:2225
#: script/events/setpieces.js:2260 script/events/setpieces.js:2305
#: script/events/setpieces.js:2331 script/events/setpieces.js:3209
#: script/events/setpieces.js:3249 script/events/setpieces.js:3283
#: script/events/setpieces.js:3352 script/events/setpieces.js:3386
#: script/events/setpieces.js:3425
msgid "continue"
msgstr ""
# command
#: script/events/setpieces.js:140 script/events/setpieces.js:157
#: script/events/setpieces.js:191 script/events/setpieces.js:234
#: script/events/setpieces.js:253 script/events/setpieces.js:286
#: script/events/setpieces.js:320 script/events/setpieces.js:354
#: script/events/setpieces.js:388 script/events/setpieces.js:430
#: script/events/setpieces.js:482 script/events/setpieces.js:514
msgid "leave cave"
msgstr ""
#: script/events/setpieces.js:148
msgid "the cave narrows a few feet in."
msgstr ""
#: script/events/setpieces.js:149
msgid "the walls are moist and moss-covered"
msgstr ""
# command
#: script/events/setpieces.js:153
msgid "squeeze"
msgstr ""
#: script/events/setpieces.js:164
msgid "the remains of an old camp sits just inside the cave."
msgstr ""
#: script/events/setpieces.js:165
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
msgstr ""
#: script/events/setpieces.js:199
msgid "the body of a wanderer lies in a small cavern."
msgstr ""
#: script/events/setpieces.js:200
msgid "rot's been to work on it, and some of the pieces are missing."
msgstr ""
#: script/events/setpieces.js:203
msgid "can't tell what left it here."
msgstr ""
#: script/events/setpieces.js:242
msgid "the torch sputters and dies in the damp air"
msgstr ""
#: script/events/setpieces.js:243
msgid "the darkness is absolute"
msgstr ""
#: script/events/setpieces.js:245
msgid "the torch goes out"
msgstr ""
#: script/events/setpieces.js:300
msgid "a cave lizard attacks"
msgstr ""
#: script/events/setpieces.js:334
msgid "a large beast charges out of the dark"
msgstr ""
#: script/events/setpieces.js:368
msgid "a giant lizard shambles forward"
msgstr ""
#: script/events/setpieces.js:396
msgid "the nest of a large animal lies at the back of the cave."
msgstr ""
#: script/events/setpieces.js:438
msgid "a small supply cache is hidden at the back of the cave."
msgstr ""
#: script/events/setpieces.js:490
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
msgstr ""
#: script/events/setpieces.js:523
msgid "A Deserted Town"
msgstr ""
#: script/events/setpieces.js:527
msgid "a small suburb lays ahead, empty houses scorched and peeling."
msgstr ""
#: script/events/setpieces.js:528
msgid ""
"broken streetlights stand, rusting. light hasn't graced this place in a long "
"time."
msgstr ""
#: script/events/setpieces.js:530
msgid "the town lies abandoned, its citizens long dead"
msgstr ""
# command
#: script/events/setpieces.js:533 script/events/setpieces.js:1251
msgid "explore"
msgstr ""
#: script/events/setpieces.js:545
msgid ""
"where the windows of the schoolhouse aren't shattered, they're blackened "
"with soot."
msgstr ""
#: script/events/setpieces.js:546
msgid "the double doors creak endlessly in the wind."
msgstr ""
# command
#: script/events/setpieces.js:555 script/events/setpieces.js:594
#: script/events/setpieces.js:612 script/events/setpieces.js:650
#: script/events/setpieces.js:689 script/events/setpieces.js:723
#: script/events/setpieces.js:763 script/events/setpieces.js:802
#: script/events/setpieces.js:841 script/events/setpieces.js:875
#: script/events/setpieces.js:893 script/events/setpieces.js:926
#: script/events/setpieces.js:943 script/events/setpieces.js:967
#: script/events/setpieces.js:1006 script/events/setpieces.js:1045
#: script/events/setpieces.js:1088 script/events/setpieces.js:1121
#: script/events/setpieces.js:1149 script/events/setpieces.js:1193
#: script/events/setpieces.js:1215 script/events/setpieces.js:1231
msgid "leave town"
msgstr ""
#: script/events/setpieces.js:586
msgid "ambushed on the street."
msgstr ""
#: script/events/setpieces.js:602
msgid "a squat building up ahead."
msgstr ""
#: script/events/setpieces.js:603
msgid "a green cross barely visible behind grimy windows."
msgstr ""
#: script/events/setpieces.js:619
msgid "a small cache of supplies is tucked inside a rusting locker."
msgstr ""
#: script/events/setpieces.js:681
msgid "a scavenger waits just inside the door."
msgstr ""
#: script/events/setpieces.js:715
msgid "a beast stands alone in an overgrown park."
msgstr ""
#: script/events/setpieces.js:731
msgid "an overturned caravan is spread across the pockmarked street."
msgstr ""
#: script/events/setpieces.js:732
msgid ""
"it's been picked over by scavengers, but there's still some things worth "
"taking."
msgstr ""
#: script/events/setpieces.js:794
msgid "a madman attacks, screeching."
msgstr ""
#: script/events/setpieces.js:833
msgid "a thug moves out of the shadows."
msgstr ""
#: script/events/setpieces.js:867
msgid "a beast charges out of a ransacked classroom."
msgstr ""
#: script/events/setpieces.js:883
msgid "through the large gymnasium doors, footsteps can be heard."
msgstr ""
#: script/events/setpieces.js:884
msgid "the torchlight casts a flickering glow down the hallway."
msgstr ""
#: script/events/setpieces.js:885
msgid "the footsteps stop."
msgstr ""
#: script/events/setpieces.js:918
msgid "another beast, draw by the noise, leaps out of a copse of trees."
msgstr ""
#: script/events/setpieces.js:934
msgid "something's causing a commotion a ways down the road."
msgstr ""
#: script/events/setpieces.js:935
msgid "a fight, maybe."
msgstr ""
#: script/events/setpieces.js:950
msgid ""
"a small basket of food is hidden under a park bench, with a note attached."
msgstr ""
#: script/events/setpieces.js:951
msgid "can't read the words."
msgstr ""
#: script/events/setpieces.js:998
msgid "a panicked scavenger bursts through the door, screaming."
msgstr ""
#: script/events/setpieces.js:1037
msgid "a man stands over a dead wanderer. notices he's not alone."
msgstr ""
#: script/events/setpieces.js:1053
msgid "scavenger had a small camp in the school."
msgstr ""
#: script/events/setpieces.js:1054
msgid "collected scraps spread across the floor like they fell from heaven."
msgstr ""
#: script/events/setpieces.js:1096
msgid "scavenger'd been looking for supplies in here, it seems."
msgstr ""
#: script/events/setpieces.js:1097
msgid "a shame to let what he'd found go to waste."
msgstr ""
#: script/events/setpieces.js:1129
msgid ""
"beneath the wanderer's rags, clutched in one of its many hands, a glint of "
"steel."
msgstr ""
#: script/events/setpieces.js:1130
msgid "worth killing for, it seems."
msgstr ""
#: script/events/setpieces.js:1157
msgid "eye for an eye seems fair."
msgstr ""
#: script/events/setpieces.js:1158
msgid "always worked before, at least."
msgstr ""
#: script/events/setpieces.js:1159
msgid "picking the bones finds some useful trinkets."
msgstr ""
#: script/events/setpieces.js:1201
msgid "some medicine abandoned in the drawers."
msgstr ""
#: script/events/setpieces.js:1223
msgid "the clinic has been ransacked."
msgstr ""
#: script/events/setpieces.js:1224
msgid "only dust and stains remain."
msgstr ""
#: script/events/setpieces.js:1240
msgid "A Ruined City"
msgstr ""
#: script/events/setpieces.js:1244
msgid ""
"a battered highway sign stands guard at the entrance to this once-great city."
msgstr ""
#: script/events/setpieces.js:1245
msgid ""
"the towers that haven't crumbled jut from the landscape like the ribcage of "
"some ancient beast."
msgstr ""
#: script/events/setpieces.js:1246
msgid "might be things worth having still inside."
msgstr ""
#: script/events/setpieces.js:1248
msgid "the towers of a decaying city dominate the skyline"
msgstr ""
#: script/events/setpieces.js:1262
msgid "the streets are empty."
msgstr ""
#: script/events/setpieces.js:1263
msgid "the air is filled with dust, driven relentlessly by the hard winds."
msgstr ""
# command
#: script/events/setpieces.js:1271 script/events/setpieces.js:1287
#: script/events/setpieces.js:1303 script/events/setpieces.js:1319
#: script/events/setpieces.js:1336 script/events/setpieces.js:1374
#: script/events/setpieces.js:1414 script/events/setpieces.js:1454
#: script/events/setpieces.js:1498 script/events/setpieces.js:1515
#: script/events/setpieces.js:1531 script/events/setpieces.js:1569
#: script/events/setpieces.js:1608 script/events/setpieces.js:1648
#: script/events/setpieces.js:1668 script/events/setpieces.js:1688
#: script/events/setpieces.js:1705 script/events/setpieces.js:1722
#: script/events/setpieces.js:1741 script/events/setpieces.js:1786
#: script/events/setpieces.js:1812 script/events/setpieces.js:1829
#: script/events/setpieces.js:1869 script/events/setpieces.js:1910
#: script/events/setpieces.js:1935 script/events/setpieces.js:1965
#: script/events/setpieces.js:2006 script/events/setpieces.js:2042
#: script/events/setpieces.js:2077 script/events/setpieces.js:2118
#: script/events/setpieces.js:2159 script/events/setpieces.js:2195
#: script/events/setpieces.js:2230 script/events/setpieces.js:2265
#: script/events/setpieces.js:2366 script/events/setpieces.js:2396
#: script/events/setpieces.js:2444 script/events/setpieces.js:2480
#: script/events/setpieces.js:2521 script/events/setpieces.js:2557
#: script/events/setpieces.js:2592 script/events/setpieces.js:2628
#: script/events/setpieces.js:2669 script/events/setpieces.js:2710
#: script/events/setpieces.js:2745 script/events/setpieces.js:2794
#: script/events/setpieces.js:2839 script/events/setpieces.js:2886
#: script/events/setpieces.js:2930
msgid "leave city"
msgstr ""
#: script/events/setpieces.js:1278
msgid "orange traffic cones are set across the street, faded and cracked."
msgstr ""
#: script/events/setpieces.js:1279
msgid "lights flash through the alleys between buildings."
msgstr ""
#: script/events/setpieces.js:1294
msgid "a large shanty town sprawls across the streets."
msgstr ""
#: script/events/setpieces.js:1295
msgid "faces, darkened by soot and blood, stare out from crooked huts."
msgstr ""
#: script/events/setpieces.js:1310
msgid "the shell of an abandoned hospital looms ahead."
msgstr ""
#: script/events/setpieces.js:1326
msgid "the old tower seems mostly intact."
msgstr ""
#: script/events/setpieces.js:1327
msgid "the shell of a burned out car blocks the entrance."
msgstr ""
#: script/events/setpieces.js:1328
msgid "most of the windows at ground level are busted anyway."
msgstr ""
#: script/events/setpieces.js:1343
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
msgstr ""
# command
#: script/events/setpieces.js:1369
msgid "descend"
msgstr ""
#: script/events/setpieces.js:1381
msgid "the shot echoes in the empty street."
msgstr ""
#: script/events/setpieces.js:1421
msgid "the soldier steps out from between the buildings, rifle raised."
msgstr ""
#: script/events/setpieces.js:1461
msgid "a frail man stands defiantly, blocking the path."
msgstr ""
#: script/events/setpieces.js:1506
msgid "nothing but downcast eyes."
msgstr ""
#: script/events/setpieces.js:1507
msgid "the people here were broken a long time ago."
msgstr ""
#: script/events/setpieces.js:1522
msgid "empty corridors."
msgstr ""
#: script/events/setpieces.js:1523
msgid "the place has been swept clean by scavengers."
msgstr ""
#: script/events/setpieces.js:1537
msgid "an old man bursts through a door, wielding a scalpel."
msgstr ""
#: script/events/setpieces.js:1576
msgid "a thug is waiting on the other side of the wall."
msgstr ""
#: script/events/setpieces.js:1616
msgid "a snarling beast jumps out from behind a car."
msgstr ""
#: script/events/setpieces.js:1657
msgid "street above the subway platform is blown away."
msgstr ""
#: script/events/setpieces.js:1658
msgid "lets some light down into the dusty haze."
msgstr ""
#: script/events/setpieces.js:1659
msgid "a sound comes from the tunnel, just ahead."
msgstr ""
#: script/events/setpieces.js:1676
msgid "looks like a camp of sorts up ahead."
msgstr ""
#: script/events/setpieces.js:1679
msgid "rusted chainlink is pulled across an alleyway."
msgstr ""
#: script/events/setpieces.js:1680
msgid "fires burn in the courtyard beyond."
msgstr ""
#: script/events/setpieces.js:1696
msgid "more voices can be heard ahead."
msgstr ""
#: script/events/setpieces.js:1697
msgid "they must be here for a reason."
msgstr ""
#: script/events/setpieces.js:1713
msgid "the sound of gunfire carries on the wind."
msgstr ""
#: script/events/setpieces.js:1714
msgid "the street ahead glows with firelight."
msgstr ""
#: script/events/setpieces.js:1732
msgid "more squatters are crowding around now."
msgstr ""
#: script/events/setpieces.js:1733
msgid "someone throws a stone."
msgstr ""
#: script/events/setpieces.js:1749
msgid "an improvised shop is set up on the sidewalk."
msgstr ""
#: script/events/setpieces.js:1750
msgid "the owner stands by, stoic."
msgstr ""
#: script/events/setpieces.js:1795
msgid "strips of meat hang drying by the side of the street."
msgstr ""
#: script/events/setpieces.js:1796
msgid "the people back away, avoiding eye contact."
msgstr ""
#: script/events/setpieces.js:1821
msgid "someone has locked and barricaded the door to this operating theatre."
msgstr ""
#: script/events/setpieces.js:1836
msgid "a tribe of elderly squatters is camped out in this ward."
msgstr ""
#: script/events/setpieces.js:1877
msgid "a pack of lizards rounds the corner."
msgstr ""
#: script/events/setpieces.js:1919
msgid "strips of meat are hung up to dry in this ward."
msgstr ""
#: script/events/setpieces.js:1943
msgid "a large bird nests at the top of the stairs."
msgstr ""
#: script/events/setpieces.js:1974
msgid "the debris is denser here."
msgstr ""
#: script/events/setpieces.js:1975
msgid "maybe some useful stuff in the rubble."
msgstr ""
#: script/events/setpieces.js:2014
msgid "a swarm of rats rushes up the tunnel."
msgstr ""
#: script/events/setpieces.js:2050
msgid "a large man attacks, waving a bayonet."
msgstr ""
#: script/events/setpieces.js:2085
msgid "a second soldier opens fire."
msgstr ""
#: script/events/setpieces.js:2126
msgid "a masked soldier rounds the corner, gun drawn"
msgstr ""
#: script/events/setpieces.js:2167
msgid "the crowd surges forward."
msgstr ""
#: script/events/setpieces.js:2203
msgid "a youth lashes out with a tree branch."
msgstr ""
#: script/events/setpieces.js:2238
msgid "a squatter stands firmly in the doorway of a small hut."
msgstr ""
#: script/events/setpieces.js:2273
msgid "behind the door, a deformed figure awakes and attacks."
msgstr ""
#: script/events/setpieces.js:2313
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
msgstr ""
#: script/events/setpieces.js:2340
msgid "bird must have liked shiney things."
msgstr ""
#: script/events/setpieces.js:2341
msgid "some good stuff woven into its nest."
msgstr ""
#: script/events/setpieces.js:2375
msgid "not much here."
msgstr ""
#: script/events/setpieces.js:2376
msgid "scavengers must have gotten to this place already."
msgstr ""
#: script/events/setpieces.js:2407
msgid "the tunnel opens up at another platform."
msgstr ""
#: script/events/setpieces.js:2408
msgid "the walls are scorched from an old battle."
msgstr ""
#: script/events/setpieces.js:2409
msgid "bodies and supplies from both sides litter the ground."
msgstr ""
#: script/events/setpieces.js:2453
msgid "the small military outpost is well supplied."
msgstr ""
#: script/events/setpieces.js:2454
msgid ""
"arms and munitions, relics from the war, are neatly arranged on the store-"
"room floor."
msgstr ""
#: script/events/setpieces.js:2455
msgid "just as deadly now as they were then."
msgstr ""
#: script/events/setpieces.js:2489
msgid "searching the bodies yields a few supplies."
msgstr ""
#: script/events/setpieces.js:2490
msgid "more soldiers will be on their way."
msgstr ""
#: script/events/setpieces.js:2491
msgid "time to move on."
msgstr ""
#: script/events/setpieces.js:2530
msgid "the small settlement has clearly been burning a while."
msgstr ""
#: script/events/setpieces.js:2531
msgid ""
"the bodies of the wanderers that lived here are still visible in the flames."
msgstr ""
#: script/events/setpieces.js:2532
msgid "still time to rescue a few supplies."
msgstr ""
#: script/events/setpieces.js:2566
msgid ""
"the remaining settlers flee from the violence, their belongings forgotten."
msgstr ""
#: script/events/setpieces.js:2567
msgid "there's not much, but some useful things can still be found."
msgstr ""
#: script/events/setpieces.js:2601
msgid "the young settler was carrying a canvas sack."
msgstr ""
#: script/events/setpieces.js:2602
msgid "it contains travelling gear, and a few trinkets."
msgstr ""
#: script/events/setpieces.js:2603 script/events/setpieces.js:2639
msgid "there's nothing else here."
msgstr ""
#: script/events/setpieces.js:2637
msgid "inside the hut, a child cries."
msgstr ""
#: script/events/setpieces.js:2638
msgid "a few belongings rest against the walls."
msgstr ""
#: script/events/setpieces.js:2678
msgid "the stench of rot and death fills the operating theatres."
msgstr ""
#: script/events/setpieces.js:2679
msgid "a few items are scattered on the ground."
msgstr ""
#: script/events/setpieces.js:2680
msgid "there is nothing else here."
msgstr ""
#: script/events/setpieces.js:2719
msgid "a pristine medicine cabinet at the end of a hallway."
msgstr ""
#: script/events/setpieces.js:2720
msgid "the rest of the hospital is empty."
msgstr ""
#: script/events/setpieces.js:2754
msgid "someone had been stockpiling loot here."
msgstr ""
#: script/events/setpieces.js:2803
msgid "the tentacular horror is defeated."
msgstr ""
#: script/events/setpieces.js:2804
msgid "inside, the remains of its victims are everywhere."
msgstr ""
#: script/events/setpieces.js:2850
msgid "the warped man lies dead."
msgstr ""
#: script/events/setpieces.js:2851
msgid "the operating theatre has a lot of curious equipment."
msgstr ""
#: script/events/setpieces.js:2895
msgid "the old man had a small cache of interesting items."
msgstr ""
#: script/events/setpieces.js:2939
msgid "An Old House"
msgstr ""
#: script/events/setpieces.js:2943
msgid "an old house remains here, once white siding yellowed and peeling."
msgstr ""
#: script/events/setpieces.js:2944
msgid "the door hangs open."
msgstr ""
#: script/events/setpieces.js:2946
msgid "the remains of an old house stand as a monument to simpler times"
msgstr ""
#: script/events/setpieces.js:2960
msgid "the house is abandoned, but not yet picked over."
msgstr ""
#: script/events/setpieces.js:2961
msgid "still a few drops of water in the old well."
msgstr ""
#: script/events/setpieces.js:2995
msgid "the house has been ransacked."
msgstr ""
#: script/events/setpieces.js:2996
msgid "but there is a cache of medicine under the floorboards."
msgstr ""
#: script/events/setpieces.js:3024
msgid "a man charges down the hall, a rusty blade in his hand"
msgstr ""
#: script/events/setpieces.js:3056
msgid "A Forgotten Battlefield"
msgstr ""
#: script/events/setpieces.js:3060
msgid "a battle was fought here, long ago."
msgstr ""
#: script/events/setpieces.js:3061
msgid ""
"battered technology from both sides lays dormant on the blasted landscape."
msgstr ""
#: script/events/setpieces.js:3109
msgid "A Huge Borehole"
msgstr ""
#: script/events/setpieces.js:3113
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
msgstr ""
#: script/events/setpieces.js:3114
msgid "they took what they came for, and left."
msgstr ""
#: script/events/setpieces.js:3115
msgid ""
"castoff from the mammoth drills can still be found by the edges of the "
"precipice."
msgstr ""
#: script/events/setpieces.js:3138
msgid "A Crashed Ship"
msgstr ""
#: script/events/setpieces.js:3147
msgid ""
"the familiar curves of a wanderer vessel rise up out of the dust and ash. "
msgstr ""
#: script/events/setpieces.js:3148
msgid "lucky that the natives can't work the mechanisms."
msgstr ""
#: script/events/setpieces.js:3149
msgid "with a little effort, it might fly again."
msgstr ""
# command
#: script/events/setpieces.js:3153
msgid "salvage"
msgstr ""
#: script/events/setpieces.js:3161
msgid "The Sulphur Mine"
msgstr ""
#: script/events/setpieces.js:3165
msgid "the military is already set up at the mine's entrance."
msgstr ""
#: script/events/setpieces.js:3166
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
msgstr ""
#: script/events/setpieces.js:3168
msgid "a military perimeter is set up around the mine."
msgstr ""
# command
#: script/events/setpieces.js:3171 script/events/setpieces.js:3320
msgid "attack"
msgstr ""
#: script/events/setpieces.js:3206
msgid "a soldier, alerted, opens fire."
msgstr ""
# command
#: script/events/setpieces.js:3214 script/events/setpieces.js:3254
#: script/events/setpieces.js:3357 script/events/setpieces.js:3391
msgid "run"
msgstr ""
#: script/events/setpieces.js:3246
msgid "a second soldier joins the fight."
msgstr ""
#: script/events/setpieces.js:3280
msgid "a grizzled soldier attacks, waving a bayonet."
msgstr ""
#: script/events/setpieces.js:3291
msgid "the military presence has been cleared."
msgstr ""
#: script/events/setpieces.js:3292 script/events/setpieces.js:3434
#: script/events/setpieces.js:3510
msgid "the mine is now safe for workers."
msgstr ""
#: script/events/setpieces.js:3294
msgid "the sulphur mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3310
msgid "The Coal Mine"
msgstr ""
#: script/events/setpieces.js:3314
msgid "camp fires burn by the entrance to the mine."
msgstr ""
#: script/events/setpieces.js:3315
msgid "men mill about, weapons at the ready."
msgstr ""
#: script/events/setpieces.js:3317
msgid "this old mine is not abandoned"
msgstr ""
#: script/events/setpieces.js:3349 script/events/setpieces.js:3383
msgid "a man joins the fight"
msgstr ""
#: script/events/setpieces.js:3422
msgid "only the chief remains."
msgstr ""
#: script/events/setpieces.js:3433
msgid "the camp is still, save for the crackling of the fires."
msgstr ""
#: script/events/setpieces.js:3436
msgid "the coal mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3452
msgid "The Iron Mine"
msgstr ""
#: script/events/setpieces.js:3456
msgid "an old iron mine sits here, tools abandoned and left to rust."
msgstr ""
#: script/events/setpieces.js:3457
msgid ""
"bleached bones are strewn about the entrance. many, deeply scored with "
"jagged grooves."
msgstr ""
#: script/events/setpieces.js:3458
msgid "feral howls echo out of the darkness."
msgstr ""
#: script/events/setpieces.js:3460
msgid "the path leads to an abandoned mine"
msgstr ""
#: script/events/setpieces.js:3498
msgid "a large creature lunges, muscles rippling in the torchlight"
msgstr ""
#: script/events/setpieces.js:3509
msgid "the beast is dead."
msgstr ""
#: script/events/setpieces.js:3512
msgid "the iron mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3529
msgid "A Destroyed Village"
msgstr ""
#: script/events/setpieces.js:3533
msgid "a destroyed village lies in the dust."
msgstr ""
#: script/events/setpieces.js:3534
msgid "charred bodies litter the ground."
msgstr ""
#: script/events/setpieces.js:3538
msgid "the metallic tang of wanderer afterburner hangs in the air."
msgstr ""
#: script/events/setpieces.js:3552
msgid "a shack stands at the center of the village."
msgstr ""
#: script/events/setpieces.js:3553
msgid "there are still supplies inside."
msgstr ""
# command
#: script/events/setpieces.js:3557
msgid "take"
msgstr ""
#: script/events/setpieces.js:3564
msgid "all the work of a previous generation is here."
msgstr ""
#: script/events/setpieces.js:3565
msgid "ripe for the picking."
msgstr ""
#: script/events/outside.js:67
msgid "Fire"
msgstr ""
#: script/events/outside.js:74
msgid "a fire rampages through one of the huts, destroying it."
msgstr ""
#: script/events/outside.js:75
msgid "all residents in the hut perished in the fire."
msgstr ""
#: script/events/outside.js:77
msgid "a fire has started"
msgstr ""
# command
#: script/events/outside.js:87
msgid "mourn"
msgstr ""
#: script/events/outside.js:88
msgid "some villagers have died"
msgstr ""